From 3808c3dbd49f9574603df2e7b7208e6c5a7a6952 Mon Sep 17 00:00:00 2001 From: cignoni Date: Wed, 18 Jun 2014 10:39:43 +0000 Subject: [PATCH] Small changes in the long long way to making meshlab and the vcglib really float/double independent --- vcg/complex/algorithms/update/normal.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/vcg/complex/algorithms/update/normal.h b/vcg/complex/algorithms/update/normal.h index c31d41c8..f005bf17 100644 --- a/vcg/complex/algorithms/update/normal.h +++ b/vcg/complex/algorithms/update/normal.h @@ -118,7 +118,7 @@ Journal of Graphics Tools, 1998 for(f=m.face.begin();f!=m.face.end();++f) if( !(*f).IsD() && (*f).IsR() ) { - typename FaceType::NormalType t = vcg::NormalizedNormal(*f); + NormalType t = vcg::NormalizedNormal(*f); NormalType e0 = ((*f).V1(0)->cP()-(*f).V0(0)->cP()).Normalize(); NormalType e1 = ((*f).V1(1)->cP()-(*f).V0(1)->cP()).Normalize(); NormalType e2 = ((*f).V1(2)->cP()-(*f).V0(2)->cP()).Normalize();