Untested first draft.
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/****************************************************************************
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* VCGLib o o *
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* Visual and Computer Graphics Library o o *
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* _ O _ *
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* Copyright(C) 2004 \/)\/ *
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* Visual Computing Lab /\/| *
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* ISTI - Italian National Research Council | *
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* \ *
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* All rights reserved. *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) *
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* for more details. *
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* *
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****************************************************************************/
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/****************************************************************************
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History
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$Log: not supported by cvs2svn $
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****************************************************************************/
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#ifndef VCG_MT_H
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#define VCG_MT_H
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#include <vector>
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#include <queue>
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#include <map>
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#include <vcg/space/sphere3.h>
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#include <vcg/space/point3.h>
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#include <wrap/gui/frustum.h>
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namespace vcg {
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/** \addtogroup mt */
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/*@{*/
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/**
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The templated class for representing a mt structure.
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The class is templated over the Cell class which MUST implement this functions:
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float Error();
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float Distance(Cell &c, Point3f &p);
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see mt_file.h for an example.
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*/
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template <class C> class MT {
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public:
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typedef C Cell;
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private:
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class Frag:public std::vector<Cell *> {};
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struct Node {
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std::vector<Node *> in;
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std::vector<Node *> out;
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std::vector<Frag> frags;
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float error;
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bool visited;
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};
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std::vector<Node> nodes;
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public:
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/** Update class for defining the history.
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Notice how the Update class holds pointers.
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You are responsible of holding the Cell structure and rebuild the structure
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if the pointers change.
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*/
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class Update {
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public:
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std::vector<Cell *> erased;
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std::vector<Cell *> created;
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};
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///build mt strucure from a sequence of updates.
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void Load(std::vector<Update> &updates) {
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//The last update erases everything.
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assert(updates[0].erased.size() == 0);
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//maps cell -> node containing it
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std::map<Cell *, unsigned int> cell_node;
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nodes.resize(updates.size());
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//building fragments and nodes.
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unsigned int current_node = 0;
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std::vector<Update>::iterator u;
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for(u = updates.begin(); u != updates.end(); u++) {
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Node &node = nodes[current_node];
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node.error = 0;
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//created cells belong to this node, we look also for max error.
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for(unsigned int i = 0; i < (*u).created.size(); i++) {
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Cell *cell = (*u).created[i];
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if(cell->Error() > node.error)
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node.error = cell->Error();
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cell_node[cell] = current_node;
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}
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//Every erased cell already belonged to a node.
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//we record for each node its cells.
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std::map<unsigned int, std::vector<Cell *> > node_erased;
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for(unsigned int i = 0; i < (*u).erased.size(); i++) {
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Cell *cell = (*u).erased[i];
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assert(cell_node.count(cell));
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node_erased[cell_node[cell]].push_back(cell);
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}
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//for every node with erased cells we build a frag and put the corresponding cells in it.
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std::map<unsigned int, std::vector<Cell *> >::iterator e;
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for(e = node_erased.begin(); e != node_erased.end(); e++) {
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//Build a new Frag.
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Frag fr;
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float max_err = -1;
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//Fill it with erased cells.
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std::vector<Cell *> &cells = (*e).second;
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std::vector<Cell *>::iterator k;
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for(k = cells.begin(); k != cells.end(); k++) {
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Cell *cell = (*k);
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fr.push_back(cell);
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if(cell->Error() > max_err)
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max_err = cell->Error();
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}
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//Add the new Frag to the node.
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unsigned int floor_node = (*e).first;
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Node &oldnode = nodes[floor_node];
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oldnode.frags.push_back(fr);
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if(node.error < max_err)
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node.error = max_err;
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//Update in and out of the nodes.
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node.in.push_back(&oldnode);
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oldnode.out.push_back(&node);
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}
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current_node++;
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}
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}
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void Clear() {
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nodes.clear();
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}
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///error based extraction
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template <class CONT> void Extract(CONT &selected, float error) {
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std::vector<Node>::iterator n;
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for(n = nodes.begin(); n != nodes.end(); n++)
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(*n).visited = false;
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std::queue<Node *> qnodo;
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qnodo.push(&nodes[0]);
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nodes[0].visited = true;
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for( ; !qnodo.empty(); qnodo.pop()) {
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Node &node = *qnodo.front();
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std::vector<Frag>::iterator fragment;
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std::vector<Node *>::iterator on;
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for(on = node.out.begin(), fragment = node.frags.begin(); on != node.out.end(); ++on, ++fragment) {
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if((*on)->visited) continue;
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if(error < (*on)->error) { //need to expand this node.
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qnodo.push(*on);
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(*on)->visited = 1;
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} else {
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vector<Cell *>::iterator cell;
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for(cell=(*fragment).begin(); cell != (*fragment).end(); ++cell)
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selected.push_back(*cell);
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}
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}
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}
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}
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//custom extraction
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template <class CONT, class POLICY> void Extract(CONT &selected, POLICY &policy) {
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std::vector<Node>::iterator n;
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for(n = nodes.begin(); n != nodes.end(); n++)
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(*n).visited = false;
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std::queue<Node *> qnodo;
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qnodo.push(&nodes[0]);
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nodes[0].visited = true;
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for( ; !qnodo.empty(); qnodo.pop()) {
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Node &node = *qnodo.front();
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std::vector<Frag>::iterator i;
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std::vector<Node *>::iterator on;
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for(i = node.frags.begin(), on = node.out.begin(); i != node.frags.end(); i++, on++) {
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if((*on)->visited) continue;
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Frag &frag = (*i);
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std::vector<Cell *>::iterator cell;
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for(cell = frag.begin(); cell != frag.end(); cell++) {
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if(policy.Expand(*cell))
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visit(*on, qnodo);
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}
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}
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}
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Extract(selected);
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}
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//extract using a user class which must provides:
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//bool refineCell(Cell *cell, Frustum &frustum);
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//void addCell(Cell *cell);
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//void removeCell(Cell *cell);
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//template <class CONT> void extract(std::vector<Cell *> &selected, Frustum &frustum, T &error);
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///extract using the visited flag in nodes to a STL container of Cell *
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template <class CONT> void Extract(CONT &selected) {
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selected.clear();
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std::vector<Node>::iterator i;
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for(i = nodes.begin(); i != nodes.end(); i++) {
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Node &node = *i;
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if(!node.visited)
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continue;
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std::vector<Node *>::iterator n;
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std::vector<Frag>::iterator f;
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for(n = node.out.begin(), f = node.frags.begin(); n != node.out.end(); n++, f++) {
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if(!(*n)->visited || (*n)->error == 0) {
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vector<Cell *>::iterator c;
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Frag &frag = (*f);
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for(c = frag.begin(); c != frag.end(); c++)
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selected.insert(selected.end(), *c);
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}
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}
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}
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}
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///add a node to the queue recursively mantaining coherence.
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void Visit(Node *node, std::queue<Node *> &qnode) {
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std::vector<Node *>::iterator n;
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for(n = node->in.begin(); n != node->in.end(); n++)
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if(!(*n)->visited)
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visit(*n, qnode);
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node->visited = true;
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qnode.push(node);
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}
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};
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template <class C> class FrustumPolicy {
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public:
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typedef C Cell;
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Frustumf frustum;
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///target error in screen space (pixels)
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float error;
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bool Expand(Cell *cell) {
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if(cell->Error() == 0) return false;
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float dist = Distance(*cell, frustum.ViewPoint());
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/*Point3f line = frustum.viewPoint() - cell->sphere.center;
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float dist = line.Norm() - cell->sphere.radius; */
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if(dist < 0) return true;
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dist = pow(dist, 1.2);
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float res = cell->Error() / (frustum.Resolution()*dist);
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return res;
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}
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};
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///really simple example policy
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template <class C> class DiracPolicy {
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public:
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typedef C Cell;
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Point3f focus;
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///max error in object space at distance 0
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float error;
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DiracPolicy(Point3f &f = Point3f(0, 0, 0), float e = 0): focus(f), error(e) {}
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bool Expand(Cell *cell) {
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if(cell->Error() == 0) return false;
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float dist = Distance(*cell, focus);
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if(dist > 0) return true;
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return false;
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}
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};
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}//namespace vcg
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#endif
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