added drawing of edges in wireframe if meshes has no faces
This commit is contained in:
parent
2eec2e0d55
commit
384ea891dc
|
@ -832,6 +832,19 @@ void DrawWire()
|
|||
DrawFill<nm,cm,TMNone>();
|
||||
glPopAttrib();
|
||||
}
|
||||
if(m->fn==0 && m->en>0)
|
||||
{
|
||||
glPushAttrib(GL_ENABLE_BIT);
|
||||
glDisable(GL_LIGHTING);
|
||||
glBegin(GL_LINES);
|
||||
for(typename mesh_type::EdgeIterator ei=m->edge.begin();ei!=m->edge.end(); ++ei)
|
||||
{
|
||||
glVertex((*ei).V(0)->P());
|
||||
glVertex((*ei).V(1)->P());
|
||||
}
|
||||
glEnd();
|
||||
glPopAttrib();
|
||||
}
|
||||
// {
|
||||
// if(!HasEdges()) ComputeEdges();
|
||||
|
||||
|
|
Loading…
Reference in New Issue