Corrected bugs on selfintersection
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@ -24,6 +24,12 @@
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History
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$Log: not supported by cvs2svn $
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Revision 1.25 2006/12/06 00:12:53 cignoni
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Heavily restructured and corrected. Now a single Close ear function
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Corrected Hole search function, and management of double non manifold vertex in a hole
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Changed priority strategy in the heap, now a mix of quality and dihedral angle.
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Changed but still untested IntersectionEar
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Revision 1.24 2006/12/01 21:24:16 cignoni
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Corrected bug in the search of holes. Removed output prints
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@ -138,6 +144,7 @@ namespace vcg {
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{
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public:
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typedef typename MESH::FaceType FaceType;
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typedef typename MESH::FacePointer FacePointer;
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typedef typename face::Pos<FaceType> PosType;
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typedef typename MESH::ScalarType ScalarType;
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typedef typename MESH::CoordType CoordType;
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@ -329,27 +336,27 @@ namespace vcg {
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};
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//Ear for selfintersection algorithm
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template<class MESH> class SelfIntersectionEar : public TrivialEar<MESH>
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template<class MESH> class SelfIntersectionEar : public MinimumWeightEar<MESH>
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{
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public:
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static std::vector<FaceType> &AdjacencyRing()
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static std::vector<FacePointer> &AdjacencyRing()
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{
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static std::vector<FaceType> ar;
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static std::vector<FacePointer> ar;
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return ar;
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}
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SelfIntersectionEar(){}
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SelfIntersectionEar(const PosType & ep)
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{
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this->e0=ep;
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assert(this->e0.IsBorder());
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this->e1=this->e0;
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this->e1.NextB();
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this->ComputeQuality();
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this->ComputeAngle();
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}
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SelfIntersectionEar(const PosType & ep):MinimumWeightEar<MESH>(ep){}
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//{
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// this->e0=ep;
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// assert(this->e0.IsBorder());
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// this->e1=this->e0;
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// this->e1.NextB();
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// this->ComputeQuality();
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// this->ComputeAngle();
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//}
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virtual bool Close(PosType &np0, PosType &np1, typename MESH::FaceType * f)
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virtual bool Close(PosType &np0, PosType &np1, FacePointer f)
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{
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PosType ep=e0; ep.FlipV(); ep.NextB(); ep.FlipV(); // he precedente a e0
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PosType en=e1; en.NextB(); // he successivo a e1
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@ -374,11 +381,11 @@ namespace vcg {
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e1.f->FFp(e1.z)=f;
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e1.f->FFi(e1.z)=1;
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std::vector<FaceType>::iterator it;
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std::vector<FacePointer>::iterator it;
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for(it = AdjacencyRing().begin();it!= AdjacencyRing().end();++it)
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{
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if(!it->IsD())
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if( tri::Clean<MESH>::TestIntersection(&(*f),&(*it)))
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if(!(*it)->IsD())
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if( tri::Clean<MESH>::TestIntersection(&(*f),*it))
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{
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e0.f->FFp(e0.z)= e0.f;
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e0.f->FFi(e0.z)=a1;
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@ -388,8 +395,17 @@ namespace vcg {
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return false;
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}
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}
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return ((TrivialEar<MESH> *)this)->Close(np0,np1,f);
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}
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//return ((TrivialEar<MESH> *)this)->Close(np0,np1,f);
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e0.f->FFp(e0.z)= e0.f;
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e0.f->FFi(e0.z)=a1;
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e1.f->FFp(e1.z)=e1.f;
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e1.f->FFi(e1.z)=a2;
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bool ret=TrivialEar<MESH>::Close(np0,np1,f);
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if(ret) AdjacencyRing().push_back(f);
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return ret;
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}
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};
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// Funzione principale per chiudier un buco in maniera topologicamente corretta.
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@ -588,18 +604,20 @@ template<class EAR>
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PosType sp;
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PosType ap;
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typename std::vector<Info >::iterator ith;
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Info app;
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// collect the face pointer that has to be updated by the various addfaces
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std::vector<FacePointer *> vfp;
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std::vector<FacePointer *> vfpOrig;
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for(ith = vinfo.begin(); ith!= vinfo.end(); ++ith)
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vfp.push_back( &(*ith).p.f );
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vfpOrig.push_back( &(*ith).p.f );
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EAR::AdjacencyRing().clear();
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for(ith = vinfo.begin(); ith!= vinfo.end(); ++ith)
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{
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if((*ith).size < sizeHole){
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std::vector<FacePointer *> vfp;
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vfp=vfpOrig;
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EAR::AdjacencyRing().clear();
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//Loops around the hole to collect the races .
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PosType ip = (*ith).p;
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do
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@ -609,13 +627,16 @@ template<class EAR>
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{
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inp.FlipE();
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inp.FlipF();
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EAR::AdjacencyRing().push_back(*inp.f);
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EAR::AdjacencyRing().push_back(inp.f);
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} while(!inp.IsBorder());
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ip.NextB();
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}while(ip != (*ith).p);
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}while(ip != app.p);
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std::vector<FacePointer>::iterator fpi;
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for(fpi=EAR::AdjacencyRing().begin();fpi!=EAR::AdjacencyRing().end();++fpi)
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vfp.push_back( &*fpi );
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FillHoleEar<EAR >(m, app,UBIT,vfp,&vf);
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FillHoleEar<EAR >(m, *ith,UBIT,vfp,&vf);
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EAR::AdjacencyRing().clear();
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}
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}
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