This class encapsulate a filter for importing ptx meshes.

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Paolo Cignoni 2006-05-29 11:54:44 +00:00
parent 6ffc992641
commit 38ec59e185
1 changed files with 413 additions and 0 deletions

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/****************************************************************************
* VCGLib o o *
* Visual and Computer Graphics Library o o *
* _ O _ *
* Copyright(C) 2004 \/)\/ *
* Visual Computing Lab /\/| *
* ISTI - Italian National Research Council | *
* \ *
* All rights reserved. *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) *
* for more details. *
* *
****************************************************************************/
#ifndef __VCGLIB_IMPORT_PTX
#define __VCGLIB_IMPORT_PTX
#include <io.h>
#include <stdio.h>
#include <wrap/callback.h>
#include <vcg/complex/trimesh/allocate.h>
#include <vcg/complex/trimesh/clean.h>
namespace vcg {
namespace tri {
namespace io {
/**
This class encapsulate a filter for importing ptx meshes.
*/
template <class OpenMeshType>
class ImporterPTX
{
public:
enum PTX_OPEN_MASK_ENUM
{
PTX_ONLY_POINTS = 0x08000000, //BIT_27 no add faces (PTX_FLIPFACES and PTX_SWITCHSIDE are ignored!)
PTX_COLOR = 0x10000000, //BIT_28 must be VertexType::HasColor();
PTX_COMPUTE_AABBOX = 0x20000000, //BIT_29 compute axis aligned bbox
PTX_FLIPFACES = 0x40000000, //BIT_30 flip all faces ( PTX_ONLY_POINTS must be false )
PTX_SWITCHSIDE = 0x80000000 //BIT_31 inverse triangulation order (swaping row->cols) ( PTX_ONLY_POINTS must be false )
};
typedef typename OpenMeshType::VertexPointer VertexPointer;
typedef typename OpenMeshType::ScalarType ScalarType;
typedef typename OpenMeshType::VertexType VertexType;
typedef typename OpenMeshType::FaceType FaceType;
typedef typename OpenMeshType::VertexIterator VertexIterator;
typedef typename OpenMeshType::FaceIterator FaceIterator;
// skip a mesh
static bool skipmesh(FILE* fp)
{
int colnum;
int rownum;
int skiplines;
char linebuf;
if(feof(fp)) return false;
// getting mesh size;
fscanf(fp,"%i\n",&colnum);
fscanf(fp,"%i\n",&rownum);
if ( ( colnum <=0 ) || ( rownum <=0 ) ) return false;
//printf("\n %i x %i \n", rownum, colnum);
//printf(" expect V %i F %i\n",(rownum*colnum),((rownum-1)*(colnum-1)*2));
if(feof(fp)) return false;
skiplines = (colnum * rownum) + 8; // have to skip (col * row) lines plus 8 lines for the header
for(int ii=0; ii<skiplines; ii++)
{
fread(&linebuf,1,1,fp);
while(linebuf != '\n') fread(&linebuf,1,1,fp);
}
return true;
}
//if numMesh == -1 load all mesh
static bool Open( OpenMeshType &m, const char * filename, int numMesh = -1, int mask = PTX_ONLY_POINTS, CallBackPos *cb=NULL)
{
FILE *fp;
fp = fopen(filename, "rb");
if(fp == NULL) return false;
m.Clear();
if ( numMesh>0 )
for (int i=0; i!=numMesh; ++i) if (!skipmesh(fp)) return false;
int mn=0;
if ( numMesh == -1 )
{
bool next = true;
while ( next )
{
bool r = readPTX(m, fp, mask, mn, cb);
mn++;
if ((r==false) && (m.vn==0) ) { fclose(fp); return false; }
else if (r==false) next = false;
}
} else
{
bool r = readPTX(m, fp, mask, numMesh, cb);
if ((r==false) && (m.vn==0) ) { fclose(fp); return false; }
}
fclose(fp);
// now i delete all points in (0,0,0) that are unsampled points
for(VertexIterator vi = m.vert.begin(); vi != m.vert.end(); vi++)
{
if((*vi).P() == Point3f(0.0, 0.0, 0.0))
{
(*vi).SetD();
m.vn--;
}
}
bool onlypoints = ((mask & PTX_ONLY_POINTS) != 0);
if(! onlypoints)
{
for(OpenMeshType::FaceIterator fi = m.face.begin(); fi != m.face.end(); fi++)
{
if( ((*fi).V(0)->IsD()) || ((*fi).V(1)->IsD()) || ((*fi).V(2)->IsD()) )
{
(*fi).SetD();
m.fn--;
}
}
// eliminate high angle triangles
/*int angle =85;
if(angle != 90)
{
printf(" culling by angle \n");
float limit = cos( angle*3.14159265358979323846/180.0 );
Point3f raggio;
vcg::tri::UpdateNormals<OpenMeshType>::PerFaceNormalized(m);
for(OpenMeshType::FaceIterator fi = m.face.begin(); fi != m.face.end(); fi++)
if(!(*fi).IsD())
{
raggio = -((*fi).V(0)->P() + (*fi).V(1)->P() + (*fi).V(2)->P()) / 3.0;
raggio.Normalize();
if((raggio * (*fi).N()) < limit)
{
(*fi).SetD();
m.fn--;
}
}
}*/
}
if(cb) cb(60,"PTX Mesh Loading RemoveDuplicateVertex");
tri::Clean<OpenMeshType>::RemoveDuplicateVertex(m);
if (!onlypoints)
{
if(cb) cb(60,"PTX Mesh Loading RemoveUnreferencedVertex");
tri::Clean<OpenMeshType>::RemoveUnreferencedVertex(m);
}
if(cb) cb(100,"PTX Mesh Loading finish!");
return true;
}
static bool readPTX( OpenMeshType &m, FILE *fp, int mask, int mn, CallBackPos *cb=NULL)
{
int colnum;
int rownum;
int numtokens;
char linebuf[256];
int ii;
float xx,yy,zz; // position
float rr,gg,bb; // color
float rf; // reflectance
Matrix44f currtrasf;
bool hascolor;
bool savecolor = ((mask & PTX_COLOR) != 0) && VertexType::HasColor();
bool computeBbox = ((mask & PTX_COMPUTE_AABBOX) != 0);
bool onlypoints = ((mask & PTX_ONLY_POINTS) != 0);
bool switchside = ((mask & PTX_SWITCHSIDE) != 0);
bool flipfaces = ((mask & PTX_FLIPFACES) != 0);
int total = 50;
if ( onlypoints ) total = 100;
// getting mesh size;
fscanf(fp,"%i\n",&colnum);
fscanf(fp,"%i\n",&rownum);
if ( ( colnum <=0 ) || ( rownum <=0 ) ) return false;
// initial 4 lines [still don't know what is this :) :)]
if ( !fscanf(fp,"%f %f %f\n", &xx, &yy, &zz) ) return false;
if ( !fscanf(fp,"%f %f %f\n", &xx, &yy, &zz) ) return false;
if ( !fscanf(fp,"%f %f %f\n", &xx, &yy, &zz) ) return false;
if ( !fscanf(fp,"%f %f %f\n", &xx, &yy, &zz) ) return false;
// now the transformation matrix
if ( !fscanf(fp,"%f %f %f %f\n", &(currtrasf.ElementAt(0,0)), &(currtrasf.ElementAt(0,1)), &(currtrasf.ElementAt(0,2)), &(currtrasf.ElementAt(0,3))) )return false;
if ( !fscanf(fp,"%f %f %f %f\n", &(currtrasf.ElementAt(1,0)), &(currtrasf.ElementAt(1,1)), &(currtrasf.ElementAt(1,2)), &(currtrasf.ElementAt(1,3))) )return false;
if ( !fscanf(fp,"%f %f %f %f\n", &(currtrasf.ElementAt(2,0)), &(currtrasf.ElementAt(2,1)), &(currtrasf.ElementAt(2,2)), &(currtrasf.ElementAt(2,3))) )return false;
if ( !fscanf(fp,"%f %f %f %f\n", &(currtrasf.ElementAt(3,0)), &(currtrasf.ElementAt(3,1)), &(currtrasf.ElementAt(3,2)), &(currtrasf.ElementAt(3,3))) )return false;
// now the real data begins
// first line, we should know if the format is
// XX YY ZZ RF
// or it is
// XX YY ZZ RF RR GG BB
// read the entire first line and then count the spaces. it's rude but it works :)
ii=0;
fread(&(linebuf[ii++]),1,1,fp);
while(linebuf[ii-1] != '\n') if ( fread(&(linebuf[ii++]),1,1,fp)==0 ) return false;
linebuf[ii-1] = '\0'; // terminate the string
numtokens=1;
for(ii=0; ii<(int)strlen(linebuf); ii++) if(linebuf[ii] == ' ') numtokens++;
if(numtokens == 4) hascolor = false;
else if(numtokens == 7) hascolor = true;
else return false;
Transpose(currtrasf);
int vn = rownum*colnum;
VertexIterator vi = Allocator<OpenMeshType>::AddVertices(m,vn);
// parse the first line....
if(hascolor)
{
printf("\n hascolor ");
sscanf(linebuf,"%f %f %f %f %f %f %f", &xx, &yy, &zz, &rf, &rr, &gg, &bb);
}
else
{
printf("\n no color ");
sscanf(linebuf,"%f %f %f %f", &xx, &yy, &zz, &rf);
}
if (computeBbox) m.bbox.SetNull();
//addthefirstpoint
(*vi).P()[0]=xx;
(*vi).P()[1]=yy;
(*vi).P()[2]=zz;
(*vi).P() = currtrasf * (*vi).P();
if (computeBbox) m.bbox.Add( (*vi).P() );
if(hascolor && savecolor)
{
(*vi).C()[0]=rr;
(*vi).C()[1]=gg;
(*vi).C()[2]=bb;
}
vi++;
// now for each line until end of mesh (row*col)-1
for(ii=0; ii<((rownum*colnum)-1); ii++)
{
char tmp[255];
sprintf(tmp, "PTX Mesh Loading... mesh %i", mn);
if(cb) cb((ii*total)/vn, tmp);
// read the stream
if(hascolor) fscanf(fp,"%f %f %f %f %f %f %f", &xx, &yy, &zz, &rf, &rr, &gg, &bb);
else fscanf(fp,"%f %f %f %f", &xx, &yy, &zz, &rf);
// add the point
(*vi).P()[0]=xx;
(*vi).P()[1]=yy;
(*vi).P()[2]=zz;
(*vi).P() = currtrasf * (*vi).P();
if (computeBbox) m.bbox.Add( (*vi).P() );
if(hascolor && savecolor)
{
(*vi).C()[0]=rr;
(*vi).C()[1]=gg;
(*vi).C()[2]=bb;
}
vi++;
}
m.vn = m.vert.size();
m.fn = 0;
if(! onlypoints)
{
// now i can triangulate
int trinum = (rownum-1) * (colnum-1) * 2;
OpenMeshType::FaceIterator fi= Allocator<OpenMeshType>::AddFaces(m,trinum);
m.fn = 0;
int v0i,v1i,v2i, t;
for(int rit=0; rit<rownum-1; rit++)
for(int cit=0; cit<colnum-1; cit++)
{
if(cb) cb(50 + (t*50)/(rownum*colnum),"PTX Mesh Loading");
if(!switchside)
{
v0i = (rit ) + ((cit ) * rownum);
v1i = (rit+1) + ((cit ) * rownum);
v2i = (rit ) + ((cit+1) * rownum);
}
else
{
v0i = (cit ) + ((rit ) * colnum);
v1i = (cit+1) + ((rit ) * colnum);
v2i = (cit ) + ((rit+1) * colnum);
}
// upper tri
(*fi).V(2) = &(m.vert[v0i]);
(*fi).V(1) = &(m.vert[v1i]);
(*fi).V(0) = &(m.vert[v2i]);
if(flipfaces)
{
(*fi).V(2) = &(m.vert[v1i]);
(*fi).V(1) = &(m.vert[v0i]);
}
m.fn++;
fi++;
if(!switchside)
{
v0i = (rit+1) + ((cit ) * rownum);
v1i = (rit+1) + ((cit+1) * rownum);
v2i = (rit ) + ((cit+1) * rownum);
}
else
{
v0i = (cit+1) + ((rit ) * colnum);
v1i = (cit+1) + ((rit+1) * colnum);
v2i = (cit ) + ((rit+1) * colnum);
}
// lower tri
(*fi).V(2) = &(m.vert[v0i]);
(*fi).V(1) = &(m.vert[v1i]);
(*fi).V(0) = &(m.vert[v2i]);
if(flipfaces)
{
(*fi).V(2) = &(m.vert[v1i]);
(*fi).V(1) = &(m.vert[v0i]);
}
m.fn++;
fi++;
}
}
return true;
}
}; // end class
} // end Namespace tri
} // end Namespace io
} // end Namespace vcg
#endif