quick fix in color4
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ab200fc950
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393ec38d54
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@ -170,20 +170,20 @@ public:
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inline void SetRGB( unsigned char r, unsigned char g, unsigned char b )
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{
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Point4<T>::V()[0] = r;
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Point4<T>::V()[1] = g;
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Point4<T>::V()[2] = b;
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Point4<T>::V()[3] = 0;
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(*this)[0] = r;
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(*this)[1] = g;
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(*this)[2] = b;
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(*this)[3] = 0;
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}
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void SetHSVColor( float h, float s, float v){
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float r,g,b;
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if(s==0.0){ // gray color
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r = g = b = v;
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Point4<T>::V()[0]=(unsigned char)(255*r);
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Point4<T>::V()[1]=(unsigned char)(255*g);
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Point4<T>::V()[2]=(unsigned char)(255*b);
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Point4<T>::V()[3]=255;
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(*this)[0]=(unsigned char)(255*r);
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(*this)[1]=(unsigned char)(255*g);
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(*this)[2]=(unsigned char)(255*b);
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(*this)[3]=255;
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return;
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}
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if(h==1.0) h = 0.0;
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@ -255,10 +255,10 @@ inline void Color4<T>::lerp(const Color4<T> &c0, const Color4<T> &c1, const floa
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assert(x>=0);
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assert(x<=1);
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Point4<T>::V()[0]=(T)(c1.V()[0]*x + c0.V()[0]*(1.0f-x));
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Point4<T>::V()[1]=(T)(c1.V()[1]*x + c0.V()[1]*(1.0f-x));
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Point4<T>::V()[2]=(T)(c1.V()[2]*x + c0.V()[2]*(1.0f-x));
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Point4<T>::V()[3]=(T)(c1.V()[3]*x + c0.V()[3]*(1.0f-x));
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(*this)[0]=(T)(c1.V()[0]*x + c0.V()[0]*(1.0f-x));
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(*this)[1]=(T)(c1.V()[1]*x + c0.V()[1]*(1.0f-x));
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(*this)[2]=(T)(c1.V()[2]*x + c0.V()[2]*(1.0f-x));
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(*this)[3]=(T)(c1.V()[3]*x + c0.V()[3]*(1.0f-x));
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}
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template <class T>
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@ -266,10 +266,10 @@ inline void Color4<T>::lerp(const Color4<T> &c0, const Color4<T> &c1, const Colo
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{
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assert(fabs(ip[0]+ip[1]+ip[2]-1)<0.00001);
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Point4<T>::V()[0]=(T)(c0[0]*ip[0] + c1[0]*ip[1]+ c2[0]*ip[2]);
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Point4<T>::V()[1]=(T)(c0[1]*ip[0] + c1[1]*ip[1]+ c2[1]*ip[2]);
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Point4<T>::V()[2]=(T)(c0[2]*ip[0] + c1[2]*ip[1]+ c2[2]*ip[2]);
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Point4<T>::V()[3]=(T)(c0[3]*ip[0] + c1[3]*ip[1]+ c2[3]*ip[2]);
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(*this)[0]=(T)(c0[0]*ip[0] + c1[0]*ip[1]+ c2[0]*ip[2]);
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(*this)[1]=(T)(c0[1]*ip[0] + c1[1]*ip[1]+ c2[1]*ip[2]);
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(*this)[2]=(T)(c0[2]*ip[0] + c1[2]*ip[1]+ c2[2]*ip[2]);
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(*this)[3]=(T)(c0[3]*ip[0] + c1[3]*ip[1]+ c2[3]*ip[2]);
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}
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