const
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@ -96,11 +96,10 @@ public:
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}
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///calculate the BBox in UV space
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static vcg::Box2<ScalarType> PerVertUVBox(MeshType &m)
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static vcg::Box2<ScalarType> PerVertUVBox(const MeshType &m)
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{
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vcg::Box2<ScalarType> UVBox;
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VertexIterator vi;
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for (vi=m.vert.begin();vi!=m.vert.end();vi++)
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for (auto vi=m.vert.begin();vi!=m.vert.end();vi++)
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{
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if ((*vi).IsD()) continue;
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UVBox.Add((*vi).T().P());
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