Updated to reflect the change from ColorRamp -> SetColorRamp

This commit is contained in:
Paolo Cignoni 2012-04-18 21:19:11 +00:00
parent 8eb94a7f9d
commit 39df21640a
1 changed files with 2 additions and 2 deletions

View File

@ -316,7 +316,7 @@ static void FaceQualityRamp(UpdateMeshType &m, float minq, float maxq,bool selec
typename UpdateMeshType::FaceIterator fi; typename UpdateMeshType::FaceIterator fi;
for(fi=m.face.begin();fi!=m.face.end();++fi) if(!(*fi).IsD()) for(fi=m.face.begin();fi!=m.face.end();++fi) if(!(*fi).IsD())
if(!selected || (*fi).IsS()) if(!selected || (*fi).IsS())
(*fi).C().ColorRamp(minq,maxq,(*fi).Q()); (*fi).C().SetColorRamp(minq,maxq,(*fi).Q());
} }
static void VertexQualityRamp(UpdateMeshType &m, float minq, float maxq) static void VertexQualityRamp(UpdateMeshType &m, float minq, float maxq)
@ -325,7 +325,7 @@ static void VertexQualityRamp(UpdateMeshType &m, float minq, float maxq)
for(vi=m.vert.begin();vi!=m.vert.end();++vi) for(vi=m.vert.begin();vi!=m.vert.end();++vi)
if(!(*vi).IsD()) if(!(*vi).IsD())
(*vi).C().ColorRamp(minq,maxq,(*vi).Q()); (*vi).C().SetColorRamp(minq,maxq,(*vi).Q());
} }
static void VertexQualityRamp(UpdateMeshType &m) static void VertexQualityRamp(UpdateMeshType &m)