removed a useless template specialization to a few std::make_pair
This commit is contained in:
parent
246345bf19
commit
3a9a72c098
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@ -27,6 +27,7 @@
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// Standard headers
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#include <map>
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#include <algorithm>
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#include <utility>
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#include <stack>
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// VCG headers
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@ -49,7 +50,7 @@ namespace vcg {
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template <class ConnectedMeshType>
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class ConnectedIterator
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{
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public:
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public:
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typedef ConnectedMeshType MeshType;
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typedef typename MeshType::VertexType VertexType;
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typedef typename MeshType::VertexPointer VertexPointer;
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@ -65,18 +66,18 @@ class ConnectedIterator
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public:
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void operator ++()
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{
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FacePointer fpt=sf.top();
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FacePointer fpt=sf.top();
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sf.pop();
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for(int j=0;j<3;++j)
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if( !face::IsBorder(*fpt,j) )
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{
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FacePointer l=fpt->FFp(j);
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for(int j=0;j<3;++j)
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if( !face::IsBorder(*fpt,j) )
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{
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FacePointer l=fpt->FFp(j);
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if( !tri::IsMarked(*mp,l) )
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{
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{
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tri::Mark(*mp,l);
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sf.push(l);
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}
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}
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sf.push(l);
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}
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}
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}
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void start(MeshType &m, FacePointer p)
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@ -87,7 +88,7 @@ public:
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assert(p);
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assert(!p->IsD());
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tri::Mark(m,p);
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sf.push(p);
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sf.push(p);
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}
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bool completed() {
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return sf.empty();
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@ -106,7 +107,7 @@ private:
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///
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/** \addtogroup trimesh */
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/*@{*/
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/// Class of static functions to clean//restore meshs.
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/// Class of static functions to clean//restore meshs.
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template <class CleanMeshType>
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class Clean
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{
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@ -125,7 +126,7 @@ private:
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typedef typename MeshType::FaceIterator FaceIterator;
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typedef typename MeshType::ConstFaceIterator ConstFaceIterator;
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typedef typename MeshType::FaceContainer FaceContainer;
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typedef typename vcg::Box3<ScalarType> Box3Type;
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typedef typename vcg::Box3<ScalarType> Box3Type;
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typedef GridStaticPtr<FaceType, ScalarType > TriMeshGrid;
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typedef Point3<ScalarType> Point3x;
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@ -191,7 +192,7 @@ private:
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}
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}
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for(FaceIterator fi = m.face.begin(); fi!=m.face.end(); ++fi)
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for(FaceIterator fi = m.face.begin(); fi!=m.face.end(); ++fi)
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if( !(*fi).IsD() )
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for(k = 0; k < 3; ++k)
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if( mp.find( (typename MeshType::VertexPointer)(*fi).V(k) ) != mp.end() )
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@ -212,7 +213,7 @@ private:
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RemoveDegenerateEdge(m);
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RemoveDuplicateEdge(m);
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}
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return deleted;
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return deleted;
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}
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class SortedPair
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@ -239,7 +240,7 @@ private:
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unsigned int v[2];
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EdgePointer fp;
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};
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class SortedTriple
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class SortedTriple
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{
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public:
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SortedTriple() {}
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@ -253,7 +254,7 @@ private:
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{
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return (v[2]!=p.v[2])?(v[2]<p.v[2]):
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(v[1]!=p.v[1])?(v[1]<p.v[1]):
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(v[0]<p.v[0]); }
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(v[0]<p.v[0]); }
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bool operator == (const SortedTriple &s) const
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{
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@ -375,15 +376,15 @@ private:
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/**
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Degenerate vertices are vertices that have coords with invalid floating point values,
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All the faces incident on deleted vertices are also deleted
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*/
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*/
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static int RemoveDegenerateVertex(MeshType& m)
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{
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VertexIterator vi;
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int count_vd = 0;
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VertexIterator vi;
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int count_vd = 0;
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for(vi=m.vert.begin(); vi!=m.vert.end();++vi)
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if(math::IsNAN( (*vi).P()[0]) ||
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math::IsNAN( (*vi).P()[1]) ||
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math::IsNAN( (*vi).P()[1]) ||
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math::IsNAN( (*vi).P()[2]) )
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{
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count_vd++;
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@ -415,9 +416,9 @@ private:
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*/
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static int RemoveDegenerateFace(MeshType& m)
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{
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int count_fd = 0;
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int count_fd = 0;
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for(FaceIterator fi=m.face.begin(); fi!=m.face.end();++fi)
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for(FaceIterator fi=m.face.begin(); fi!=m.face.end();++fi)
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if(!(*fi).IsD())
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{
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if((*fi).V(0) == (*fi).V(1) ||
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@ -449,10 +450,10 @@ private:
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static int RemoveNonManifoldVertex(MeshType& m)
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{
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/*int count_vd = */
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CountNonManifoldVertexFF(m,true);
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/*int count_fd = */
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tri::UpdateSelection<MeshType>::FaceFromVertexLoose(m);
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/*int count_vd = */
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CountNonManifoldVertexFF(m,true);
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/*int count_fd = */
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tri::UpdateSelection<MeshType>::FaceFromVertexLoose(m);
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int count_removed = 0;
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FaceIterator fi;
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for(fi=m.face.begin(); fi!=m.face.end();++fi)
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@ -546,9 +547,9 @@ private:
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/// Removal of faces that were incident on a non manifold edge.
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static int RemoveNonManifoldFace(MeshType& m)
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{
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FaceIterator fi;
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int count_fd = 0;
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std::vector<FacePointer> ToDelVec;
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FaceIterator fi;
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int count_fd = 0;
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std::vector<FacePointer> ToDelVec;
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for(fi=m.face.begin(); fi!=m.face.end();++fi)
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if (!fi->IsD())
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@ -556,10 +557,10 @@ private:
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if ((!IsManifold(*fi,0))||
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(!IsManifold(*fi,1))||
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(!IsManifold(*fi,2)))
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ToDelVec.push_back(&*fi);
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ToDelVec.push_back(&*fi);
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}
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std::sort(ToDelVec.begin(),ToDelVec.end(),CompareAreaFP());
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std::sort(ToDelVec.begin(),ToDelVec.end(),CompareAreaFP());
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for(size_t i=0;i<ToDelVec.size();++i)
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{
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@ -567,8 +568,8 @@ private:
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{
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FaceType &ff= *ToDelVec[i];
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if ((!IsManifold(ff,0))||
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(!IsManifold(ff,1))||
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(!IsManifold(ff,2)))
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(!IsManifold(ff,1))||
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(!IsManifold(ff,2)))
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{
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for(int j=0;j<3;++j)
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if(!face::IsBorder<FaceType>(ff,j))
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@ -579,8 +580,8 @@ private:
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}
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}
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}
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return count_fd;
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}
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return count_fd;
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}
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/*
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The following functions remove faces that are geometrically "bad" according to edges and area criteria.
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@ -589,27 +590,27 @@ private:
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These functions can optionally take into account only the selected faces.
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*/
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template<bool Selected>
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static int RemoveFaceOutOfRangeAreaSel(MeshType& m, ScalarType MinAreaThr=0, ScalarType MaxAreaThr=(std::numeric_limits<ScalarType>::max)())
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{
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FaceIterator fi;
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int count_fd = 0;
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static int RemoveFaceOutOfRangeAreaSel(MeshType& m, ScalarType MinAreaThr=0, ScalarType MaxAreaThr=(std::numeric_limits<ScalarType>::max)())
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{
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FaceIterator fi;
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int count_fd = 0;
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MinAreaThr*=2;
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MaxAreaThr*=2;
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for(fi=m.face.begin(); fi!=m.face.end();++fi)
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if(!(*fi).IsD())
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if(!(*fi).IsD())
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if(!Selected || (*fi).IsS())
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{
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const ScalarType doubleArea=DoubleArea<FaceType>(*fi);
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if((doubleArea<=MinAreaThr) || (doubleArea>=MaxAreaThr) )
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{
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Allocator<MeshType>::DeleteFace(m,*fi);
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count_fd++;
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}
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if((doubleArea<=MinAreaThr) || (doubleArea>=MaxAreaThr) )
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{
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Allocator<MeshType>::DeleteFace(m,*fi);
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count_fd++;
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}
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}
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return count_fd;
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}
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return count_fd;
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}
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// alias for the old style. Kept for backward compatibility
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// alias for the old style. Kept for backward compatibility
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static int RemoveZeroAreaFace(MeshType& m) { return RemoveFaceOutOfRangeArea(m);}
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// Aliases for the functions that do not look at selection
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@ -622,76 +623,76 @@ private:
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* Is the mesh only composed by quadrilaterals?
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*/
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static bool IsBitQuadOnly(const MeshType &m)
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{
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typedef typename MeshType::FaceType F;
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if (!HasPerFaceFlags(m)) return false;
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{
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typedef typename MeshType::FaceType F;
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if (!HasPerFaceFlags(m)) return false;
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for (ConstFaceIterator fi = m.face.begin(); fi != m.face.end(); ++fi) if (!fi->IsD()) {
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unsigned int tmp = fi->Flags()&(F::FAUX0|F::FAUX1|F::FAUX2);
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if ( tmp != F::FAUX0 && tmp != F::FAUX1 && tmp != F::FAUX2) return false;
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}
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return true;
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}
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unsigned int tmp = fi->Flags()&(F::FAUX0|F::FAUX1|F::FAUX2);
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if ( tmp != F::FAUX0 && tmp != F::FAUX1 && tmp != F::FAUX2) return false;
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}
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return true;
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}
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/**
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/**
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* Is the mesh only composed by triangles? (non polygonal faces)
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*/
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static bool IsBitTriOnly(const MeshType &m)
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static bool IsBitTriOnly(const MeshType &m)
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{
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if (!HasPerFaceFlags(m)) return true;
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for (ConstFaceIterator fi = m.face.begin(); fi != m.face.end(); ++fi) {
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if (
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!fi->IsD() && fi->IsAnyF()
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) return false;
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}
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return true;
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}
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if (
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!fi->IsD() && fi->IsAnyF()
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) return false;
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}
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return true;
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}
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static bool IsBitPolygonal(const MeshType &m){
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return !IsBitTriOnly(m);
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}
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/**
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/**
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* Is the mesh only composed by quadrilaterals and triangles? (no pentas, etc)
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*/
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static bool IsBitTriQuadOnly(const MeshType &m)
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{
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typedef typename MeshType::FaceType F;
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if (!HasPerFaceFlags(m)) return false;
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{
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typedef typename MeshType::FaceType F;
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if (!HasPerFaceFlags(m)) return false;
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for (ConstFaceIterator fi = m.face.begin(); fi != m.face.end(); ++fi) if (!fi->IsD()) {
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unsigned int tmp = fi->cFlags()&(F::FAUX0|F::FAUX1|F::FAUX2);
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if ( tmp!=F::FAUX0 && tmp!=F::FAUX1 && tmp!=F::FAUX2 && tmp!=0 ) return false;
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}
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return true;
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}
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if ( tmp!=F::FAUX0 && tmp!=F::FAUX1 && tmp!=F::FAUX2 && tmp!=0 ) return false;
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}
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return true;
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}
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/**
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* How many quadrilaterals?
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*/
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static int CountBitQuads(const MeshType &m)
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{
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if (!HasPerFaceFlags(m)) return 0;
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typedef typename MeshType::FaceType F;
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int count=0;
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{
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if (!HasPerFaceFlags(m)) return 0;
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typedef typename MeshType::FaceType F;
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int count=0;
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for (ConstFaceIterator fi = m.face.begin(); fi != m.face.end(); ++fi) if (!fi->IsD()) {
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unsigned int tmp = fi->cFlags()&(F::FAUX0|F::FAUX1|F::FAUX2);
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if ( tmp==F::FAUX0 || tmp==F::FAUX1 || tmp==F::FAUX2) count++;
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}
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return count / 2;
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}
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if ( tmp==F::FAUX0 || tmp==F::FAUX1 || tmp==F::FAUX2) count++;
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}
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return count / 2;
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}
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/**
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* How many triangles? (non polygonal faces)
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*/
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static int CountBitTris(const MeshType &m)
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{
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if (!HasPerFaceFlags(m)) return m.fn;
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int count=0;
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{
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if (!HasPerFaceFlags(m)) return m.fn;
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int count=0;
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for (ConstFaceIterator fi = m.face.begin(); fi != m.face.end(); ++fi) if (!fi->IsD()) {
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if (!(fi->IsAnyF())) count++;
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}
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return count;
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}
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if (!(fi->IsAnyF())) count++;
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}
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return count;
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}
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/**
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* How many polygons of any kind? (including triangles)
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@ -699,15 +700,15 @@ private:
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static int CountBitPolygons(const MeshType &m)
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{
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if (!HasPerFaceFlags(m)) return m.fn;
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typedef typename MeshType::FaceType F;
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int count = 0;
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typedef typename MeshType::FaceType F;
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int count = 0;
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for (ConstFaceIterator fi = m.face.begin(); fi != m.face.end(); ++fi) if (!fi->IsD()) {
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if (fi->IsF(0)) count++;
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if (fi->IsF(1)) count++;
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if (fi->IsF(2)) count++;
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}
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return m.fn - count/2;
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}
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if (fi->IsF(0)) count++;
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if (fi->IsF(1)) count++;
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if (fi->IsF(2)) count++;
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}
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return m.fn - count/2;
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}
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/**
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* The number of polygonal faces is
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@ -717,7 +718,7 @@ private:
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* where:
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* EN_f is the number of faux edges.
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* VN_f is the number of faux vertices (e.g vertices completely surrounded by faux edges)
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* as a intuitive proof think to a internal vertex that is collapsed onto a border of a polygon:
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* as a intuitive proof think to a internal vertex that is collapsed onto a border of a polygon:
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* it deletes 2 faces, 1 faux edges and 1 vertex so to keep the balance you have to add back the removed vertex.
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*/
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static int CountBitLargePolygons(MeshType &m)
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@ -734,22 +735,22 @@ private:
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if (!HasPerFaceFlags(m)) return m.fn;
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typedef typename MeshType::FaceType F;
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int countE = 0;
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for (FaceIterator fi = m.face.begin(); fi != m.face.end(); ++fi)
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if (!fi->IsD()) {
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for(int i=0;i<3;++i)
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{
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if (fi->IsF(i))
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countE++;
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else
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{
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fi->V0(i)->SetV();
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fi->V1(i)->SetV();
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}
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}
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}
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// Third Loop, count the number of referenced vertexes that are completely surrounded by faux edges.
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for (FaceIterator fi = m.face.begin(); fi != m.face.end(); ++fi)
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if (!fi->IsD()) {
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for(int i=0;i<3;++i)
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{
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if (fi->IsF(i))
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countE++;
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else
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{
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fi->V0(i)->SetV();
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fi->V1(i)->SetV();
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}
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}
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}
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// Third Loop, count the number of referenced vertexes that are completely surrounded by faux edges.
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int countV = 0;
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int countV = 0;
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for (VertexIterator vi = m.vert.begin(); vi != m.vert.end(); ++vi)
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if (!vi->IsD() && !vi->IsV()) countV++;
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@ -757,22 +758,22 @@ private:
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}
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/**
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/**
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* Checks that the mesh has consistent per-face faux edges
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* (the ones that merges triangles into larger polygons).
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* A border edge should never be faux, and faux edges should always be
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* reciprocated by another faux edges.
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* It requires FF adjacency.
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*/
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static bool HasConsistentPerFaceFauxFlag(const MeshType &m)
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{
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RequireFFAdjacency(m);
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RequirePerFaceFlags(m);
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static bool HasConsistentPerFaceFauxFlag(const MeshType &m)
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{
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RequireFFAdjacency(m);
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RequirePerFaceFlags(m);
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for (ConstFaceIterator fi = m.face.begin(); fi != m.face.end(); ++fi)
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if(!(*fi).IsD())
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for (int k=0; k<3; k++)
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if( fi->IsF(k) != fi->cFFp(k)->IsF(fi->cFFi(k)) ) {
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if( fi->IsF(k) != fi->cFFp(k)->IsF(fi->cFFi(k)) ) {
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return false;
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}
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// non-reciprocal faux edge!
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|
@ -788,12 +789,12 @@ private:
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for (ConstFaceIterator fi = m.face.begin(); fi != m.face.end(); ++fi)
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if(!(*fi).IsD())
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for (int k=0; k<3; k++)
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{
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VertexType *v0=(*fi).V(0);
|
||||
VertexType *v1=(*fi).V(1);
|
||||
VertexType *v2=(*fi).V(2);
|
||||
if ((v0==v1)||(v0==v2)||(v1==v2))
|
||||
return false;
|
||||
{
|
||||
VertexType *v0=(*fi).V(0);
|
||||
VertexType *v1=(*fi).V(1);
|
||||
VertexType *v2=(*fi).V(2);
|
||||
if ((v0==v1)||(v0==v2)||(v1==v2))
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
|
@ -894,14 +895,14 @@ private:
|
|||
* typical situation two cones connected by one vertex.
|
||||
*/
|
||||
static int CountNonManifoldVertexFF( MeshType & m, bool selectVert = true )
|
||||
{
|
||||
RequireFFAdjacency(m);
|
||||
{
|
||||
RequireFFAdjacency(m);
|
||||
if(selectVert) UpdateSelection<MeshType>::VertexClear(m);
|
||||
|
||||
int nonManifoldCnt=0;
|
||||
SimpleTempData<typename MeshType::VertContainer, int > TD(m.vert,0);
|
||||
|
||||
// First Loop, just count how many faces are incident on a vertex and store it in the TemporaryData Counter.
|
||||
// First Loop, just count how many faces are incident on a vertex and store it in the TemporaryData Counter.
|
||||
FaceIterator fi;
|
||||
for (fi = m.face.begin(); fi != m.face.end(); ++fi) if (!fi->IsD())
|
||||
{
|
||||
|
@ -910,7 +911,7 @@ private:
|
|||
TD[(*fi).V(2)]++;
|
||||
}
|
||||
|
||||
tri::UpdateFlags<MeshType>::VertexClearV(m);
|
||||
tri::UpdateFlags<MeshType>::VertexClearV(m);
|
||||
// Second Loop.
|
||||
// mark out of the game the vertexes that are incident on non manifold edges.
|
||||
for (fi = m.face.begin(); fi != m.face.end(); ++fi) if (!fi->IsD())
|
||||
|
@ -923,17 +924,17 @@ private:
|
|||
}
|
||||
// Third Loop, for safe vertexes, check that the number of faces that you can reach starting
|
||||
// from it and using FF is the same of the previously counted.
|
||||
for (fi = m.face.begin(); fi != m.face.end(); ++fi) if (!fi->IsD())
|
||||
{
|
||||
for(int i=0;i<3;i++) if(!(*fi).V(i)->IsV()){
|
||||
(*fi).V(i)->SetV();
|
||||
face::Pos<FaceType> pos(&(*fi),i);
|
||||
for (fi = m.face.begin(); fi != m.face.end(); ++fi) if (!fi->IsD())
|
||||
{
|
||||
for(int i=0;i<3;i++) if(!(*fi).V(i)->IsV()){
|
||||
(*fi).V(i)->SetV();
|
||||
face::Pos<FaceType> pos(&(*fi),i);
|
||||
|
||||
int starSizeFF = pos.NumberOfIncidentFaces();
|
||||
int starSizeFF = pos.NumberOfIncidentFaces();
|
||||
|
||||
if (starSizeFF != TD[(*fi).V(i)])
|
||||
{
|
||||
if(selectVert) (*fi).V(i)->SetS();
|
||||
if(selectVert) (*fi).V(i)->SetS();
|
||||
nonManifoldCnt++;
|
||||
}
|
||||
}
|
||||
|
@ -945,8 +946,8 @@ private:
|
|||
{
|
||||
count_e=0;
|
||||
boundary_e=0;
|
||||
UpdateFlags<MeshType>::FaceClearV(m);
|
||||
FaceIterator fi;
|
||||
UpdateFlags<MeshType>::FaceClearV(m);
|
||||
FaceIterator fi;
|
||||
vcg::face::Pos<FaceType> he;
|
||||
vcg::face::Pos<FaceType> hei;
|
||||
bool counted =false;
|
||||
|
@ -954,15 +955,15 @@ private:
|
|||
{
|
||||
if(!((*fi).IsD()))
|
||||
{
|
||||
(*fi).SetV();
|
||||
(*fi).SetV();
|
||||
count_e +=3; //assume that we have to increase the number of edges with three
|
||||
for(int j=0; j<3; j++)
|
||||
{
|
||||
if (face::IsBorder(*fi,j)) //If this edge is a border edge
|
||||
if (face::IsBorder(*fi,j)) //If this edge is a border edge
|
||||
boundary_e++; // then increase the number of boundary edges
|
||||
else if (IsManifold(*fi,j))//If this edge is manifold
|
||||
{
|
||||
if((*fi).FFp(j)->IsV()) //If the face on the other side of the edge is already selected
|
||||
if((*fi).FFp(j)->IsV()) //If the face on the other side of the edge is already selected
|
||||
count_e--; // we counted one edge twice
|
||||
}
|
||||
else//We have a non-manifold edge
|
||||
|
@ -972,7 +973,7 @@ private:
|
|||
he.NextF();
|
||||
while (he.f!=hei.f)// so we have to iterate all faces that are connected to this edge
|
||||
{
|
||||
if (he.f->IsV())// if one of the other faces was already visited than this edge was counted already.
|
||||
if (he.f->IsV())// if one of the other faces was already visited than this edge was counted already.
|
||||
{
|
||||
counted=true;
|
||||
break;
|
||||
|
@ -996,14 +997,14 @@ private:
|
|||
|
||||
static int CountHoles( MeshType & m)
|
||||
{
|
||||
int numholev=0;
|
||||
FaceIterator fi;
|
||||
int numholev=0;
|
||||
FaceIterator fi;
|
||||
|
||||
FaceIterator gi;
|
||||
vcg::face::Pos<FaceType> he;
|
||||
vcg::face::Pos<FaceType> hei;
|
||||
|
||||
std::vector< std::vector<Point3x> > holes; //indices of vertices
|
||||
std::vector< std::vector<Point3x> > holes; //indices of vertices
|
||||
|
||||
vcg::tri::UpdateFlags<MeshType>::VertexClearS(m);
|
||||
|
||||
|
@ -1015,10 +1016,10 @@ private:
|
|||
{
|
||||
if(fi->V(j)->IsS()) continue;
|
||||
|
||||
if(face::IsBorder(*fi,j))//found an unvisited border edge
|
||||
if(face::IsBorder(*fi,j))//found an unvisited border edge
|
||||
{
|
||||
he.Set(&(*fi),j,fi->V(j)); //set the face-face iterator to the current face, edge and vertex
|
||||
std::vector<Point3x> hole; //start of a new hole
|
||||
std::vector<Point3x> hole; //start of a new hole
|
||||
hole.push_back(fi->P(j)); // including the first vertex
|
||||
numholev++;
|
||||
he.v->SetS(); //set the current vertex as selected
|
||||
|
@ -1031,7 +1032,7 @@ private:
|
|||
if(he.v->IsS())//check if this vertex was selected already, because then we have an additional hole.
|
||||
{
|
||||
//cut and paste the additional hole.
|
||||
std::vector<Point3x> hole2;
|
||||
std::vector<Point3x> hole2;
|
||||
int index = static_cast<int>(find(hole.begin(),hole.end(),newpoint)
|
||||
- hole.begin());
|
||||
for(unsigned int i=index; i<hole.size(); i++)
|
||||
|
@ -1063,11 +1064,11 @@ private:
|
|||
return ConnectedComponents(m,CCV);
|
||||
}
|
||||
|
||||
static int ConnectedComponents(MeshType &m, std::vector< std::pair<int,FacePointer> > &CCV)
|
||||
static int ConnectedComponents(MeshType &m, std::vector< std::pair<int,FacePointer> > &CCV)
|
||||
{
|
||||
FaceIterator fi;
|
||||
FacePointer l;
|
||||
CCV.clear();
|
||||
CCV.clear();
|
||||
|
||||
for(fi=m.face.begin();fi!=m.face.end();++fi)
|
||||
(*fi).ClearS();
|
||||
|
@ -1075,37 +1076,37 @@ private:
|
|||
int Compindex=0;
|
||||
std::stack<FacePointer> sf;
|
||||
FacePointer fpt=&*(m.face.begin());
|
||||
for(fi=m.face.begin();fi!=m.face.end();++fi)
|
||||
{
|
||||
if(!((*fi).IsD()) && !(*fi).IsS())
|
||||
{
|
||||
(*fi).SetS();
|
||||
CCV.push_back(std::make_pair(0,&*fi));
|
||||
sf.push(&*fi);
|
||||
while (!sf.empty())
|
||||
{
|
||||
fpt=sf.top();
|
||||
for(fi=m.face.begin();fi!=m.face.end();++fi)
|
||||
{
|
||||
if(!((*fi).IsD()) && !(*fi).IsS())
|
||||
{
|
||||
(*fi).SetS();
|
||||
CCV.push_back(std::make_pair(0,&*fi));
|
||||
sf.push(&*fi);
|
||||
while (!sf.empty())
|
||||
{
|
||||
fpt=sf.top();
|
||||
++CCV.back().first;
|
||||
sf.pop();
|
||||
for(int j=0;j<3;++j)
|
||||
{
|
||||
if( !face::IsBorder(*fpt,j) )
|
||||
{
|
||||
l=fpt->FFp(j);
|
||||
if( !(*l).IsS() )
|
||||
{
|
||||
(*l).SetS();
|
||||
sf.push(l);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
Compindex++;
|
||||
}
|
||||
}
|
||||
sf.pop();
|
||||
for(int j=0;j<3;++j)
|
||||
{
|
||||
if( !face::IsBorder(*fpt,j) )
|
||||
{
|
||||
l=fpt->FFp(j);
|
||||
if( !(*l).IsS() )
|
||||
{
|
||||
(*l).SetS();
|
||||
sf.push(l);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
Compindex++;
|
||||
}
|
||||
}
|
||||
assert(int(CCV.size())==Compindex);
|
||||
return Compindex;
|
||||
}
|
||||
return Compindex;
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
|
@ -1115,7 +1116,7 @@ private:
|
|||
the largest number of non-intersecting simple closed curves that can be
|
||||
drawn on the surface without separating it.
|
||||
|
||||
Roughly speaking, it is the number of holes in a surface.
|
||||
Roughly speaking, it is the number of holes in a surface.
|
||||
The genus g of a closed surface, also called the geometric genus, is related to the
|
||||
Euler characteristic by the relation $chi$ by $chi==2-2g$.
|
||||
|
||||
|
@ -1217,10 +1218,10 @@ private:
|
|||
}
|
||||
}
|
||||
// static void IsOrientedMesh(MeshType &m, bool &Oriented, bool &Orientable)
|
||||
static void OrientCoherentlyMesh(MeshType &m, bool &Oriented, bool &Orientable)
|
||||
static void OrientCoherentlyMesh(MeshType &m, bool &Oriented, bool &Orientable)
|
||||
{
|
||||
RequireFFAdjacency(m);
|
||||
assert(&Oriented != &Orientable);
|
||||
assert(&Oriented != &Orientable);
|
||||
|
||||
// This algorithms require FF topology initialized
|
||||
assert(m.face.back().FFp(0));
|
||||
|
@ -1234,7 +1235,7 @@ private:
|
|||
for (fi = m.face.begin(); fi != m.face.end(); ++fi)
|
||||
fi->ClearS();
|
||||
|
||||
// initialize stack
|
||||
// initialize stack
|
||||
std::stack<FacePointer> faces;
|
||||
|
||||
// for each face of the mesh
|
||||
|
@ -1265,7 +1266,7 @@ private:
|
|||
{
|
||||
if (!CheckOrientation(*fpaux, iaux))
|
||||
{
|
||||
Oriented = false;
|
||||
Oriented = false;
|
||||
|
||||
if (!fpaux->IsS())
|
||||
{
|
||||
|
@ -1273,10 +1274,10 @@ private:
|
|||
assert(CheckOrientation(*fpaux, iaux));
|
||||
}
|
||||
else
|
||||
{
|
||||
{
|
||||
Orientable = false;
|
||||
break;
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// put the oriented face into the stack
|
||||
|
@ -1294,25 +1295,25 @@ private:
|
|||
if (!Orientable) break;
|
||||
}
|
||||
}
|
||||
/// Flip the orientation of the whole mesh flipping all the faces (by swapping the first two vertices)
|
||||
/// Flip the orientation of the whole mesh flipping all the faces (by swapping the first two vertices)
|
||||
static void FlipMesh(MeshType &m, bool selected=false)
|
||||
{
|
||||
for (FaceIterator fi = m.face.begin(); fi != m.face.end(); ++fi) if(!(*fi).IsD())
|
||||
if(!selected || (*fi).IsS())
|
||||
{
|
||||
face::SwapEdge<FaceType,false>((*fi), 0);
|
||||
if (HasPerWedgeTexCoord(m))
|
||||
std::swap((*fi).WT(0),(*fi).WT(1));
|
||||
}
|
||||
}
|
||||
/// Flip a mesh so that its normals are orented outside.
|
||||
/// Just for safety it uses a voting scheme.
|
||||
/// It assumes that
|
||||
/// mesh has already has coherent normals.
|
||||
/// mesh is watertight and signle component.
|
||||
static bool FlipNormalOutside(MeshType &m)
|
||||
{
|
||||
if(m.vert.empty()) return false;
|
||||
{
|
||||
for (FaceIterator fi = m.face.begin(); fi != m.face.end(); ++fi) if(!(*fi).IsD())
|
||||
if(!selected || (*fi).IsS())
|
||||
{
|
||||
face::SwapEdge<FaceType,false>((*fi), 0);
|
||||
if (HasPerWedgeTexCoord(m))
|
||||
std::swap((*fi).WT(0),(*fi).WT(1));
|
||||
}
|
||||
}
|
||||
/// Flip a mesh so that its normals are orented outside.
|
||||
/// Just for safety it uses a voting scheme.
|
||||
/// It assumes that
|
||||
/// mesh has already has coherent normals.
|
||||
/// mesh is watertight and signle component.
|
||||
static bool FlipNormalOutside(MeshType &m)
|
||||
{
|
||||
if(m.vert.empty()) return false;
|
||||
|
||||
tri::UpdateNormal<MeshType>::PerVertexAngleWeighted(m);
|
||||
tri::UpdateNormal<MeshType>::NormalizePerVertex(m);
|
||||
|
@ -1417,7 +1418,7 @@ private:
|
|||
RequireFFAdjacency(m);
|
||||
RequirePerVertexMark(m);
|
||||
//Counters for logging and convergence
|
||||
int count, total = 0;
|
||||
int count, total = 0;
|
||||
|
||||
do {
|
||||
tri::UpdateTopology<MeshType>::FaceFace(m);
|
||||
|
@ -1464,7 +1465,7 @@ private:
|
|||
{
|
||||
RequirePerVertexMark(m);
|
||||
//Counters for logging and convergence
|
||||
int count, total = 0;
|
||||
int count, total = 0;
|
||||
|
||||
do {
|
||||
tri::UnMarkAll(m);
|
||||
|
@ -1498,41 +1499,41 @@ private:
|
|||
return total;
|
||||
}
|
||||
|
||||
static bool SelfIntersections(MeshType &m, std::vector<FaceType*> &ret)
|
||||
static bool SelfIntersections(MeshType &m, std::vector<FaceType*> &ret)
|
||||
{
|
||||
RequirePerFaceMark(m);
|
||||
Box3< ScalarType> bbox;
|
||||
TriMeshGrid gM;
|
||||
ret.clear();
|
||||
ret.clear();
|
||||
FaceIterator fi;
|
||||
int referredBit = FaceType::NewBitFlag();
|
||||
tri::UpdateFlags<MeshType>::FaceClear(m,referredBit);
|
||||
int referredBit = FaceType::NewBitFlag();
|
||||
tri::UpdateFlags<MeshType>::FaceClear(m,referredBit);
|
||||
|
||||
std::vector<FaceType*> inBox;
|
||||
gM.Set(m.face.begin(),m.face.end());
|
||||
|
||||
for(fi=m.face.begin();fi!=m.face.end();++fi) if(!(*fi).IsD())
|
||||
{
|
||||
(*fi).SetUserBit(referredBit);
|
||||
(*fi).SetUserBit(referredBit);
|
||||
(*fi).GetBBox(bbox);
|
||||
vcg::tri::GetInBoxFace(m, gM, bbox,inBox);
|
||||
bool Intersected=false;
|
||||
typename std::vector<FaceType*>::iterator fib;
|
||||
for(fib=inBox.begin();fib!=inBox.end();++fib)
|
||||
{
|
||||
if(!(*fib)->IsUserBit(referredBit) && (*fib != &*fi) )
|
||||
if(TestFaceFaceIntersection(&*fi,*fib)){
|
||||
ret.push_back(*fib);
|
||||
if(!Intersected) {
|
||||
ret.push_back(&*fi);
|
||||
Intersected=true;
|
||||
}
|
||||
}
|
||||
}
|
||||
typename std::vector<FaceType*>::iterator fib;
|
||||
for(fib=inBox.begin();fib!=inBox.end();++fib)
|
||||
{
|
||||
if(!(*fib)->IsUserBit(referredBit) && (*fib != &*fi) )
|
||||
if(TestFaceFaceIntersection(&*fi,*fib)){
|
||||
ret.push_back(*fib);
|
||||
if(!Intersected) {
|
||||
ret.push_back(&*fi);
|
||||
Intersected=true;
|
||||
}
|
||||
}
|
||||
}
|
||||
inBox.clear();
|
||||
}
|
||||
|
||||
FaceType::DeleteBitFlag(referredBit);
|
||||
FaceType::DeleteBitFlag(referredBit);
|
||||
return (ret.size()>0);
|
||||
}
|
||||
|
||||
|
@ -1582,10 +1583,10 @@ private:
|
|||
for (FaceIterator fi = m.face.begin(); fi != m.face.end(); ++fi)
|
||||
if(!(*fi).IsD())
|
||||
{ FaceType &f=(*fi);
|
||||
if( ! ( (f.WT(0).N() == f.WT(1).N()) && (f.WT(0).N() == (*fi).WT(2).N()) ) )
|
||||
return false; // all the vertices must have the same index.
|
||||
if( ! ( (f.WT(0).N() == f.WT(1).N()) && (f.WT(0).N() == (*fi).WT(2).N()) ) )
|
||||
return false; // all the vertices must have the same index.
|
||||
|
||||
if((*fi).WT(0).N() <0) return false; // no undefined texture should be allowed
|
||||
if((*fi).WT(0).N() <0) return false; // no undefined texture should be allowed
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
@ -1614,7 +1615,7 @@ private:
|
|||
if the faces share only a vertex, the opposite edge is tested against the face
|
||||
*/
|
||||
static bool TestFaceFaceIntersection(FaceType *f0,FaceType *f1)
|
||||
{
|
||||
{
|
||||
assert(f0!=f1);
|
||||
int sv = face::CountSharedVertex(f0,f1);
|
||||
if(sv==3) return true;
|
||||
|
@ -1630,48 +1631,48 @@ private:
|
|||
if(vcg::IntersectionSegmentTriangle(Segment3<ScalarType>((*f0).V1(i0)->P()*0.5+shP,(*f0).V2(i0)->P()*0.5+shP), *f1, a, b) ) return true;
|
||||
if(vcg::IntersectionSegmentTriangle(Segment3<ScalarType>((*f1).V1(i1)->P()*0.5+shP,(*f1).V2(i1)->P()*0.5+shP), *f0, a, b) ) return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
|
||||
/**
|
||||
This function merge all the vertices that are closer than the given radius
|
||||
This function merge all the vertices that are closer than the given radius
|
||||
*/
|
||||
static int MergeCloseVertex(MeshType &m, const ScalarType radius)
|
||||
{
|
||||
int mergedCnt=0;
|
||||
mergedCnt = ClusterVertex(m,radius);
|
||||
mergedCnt = ClusterVertex(m,radius);
|
||||
RemoveDuplicateVertex(m,true);
|
||||
return mergedCnt;
|
||||
}
|
||||
|
||||
static int ClusterVertex(MeshType &m, const ScalarType radius)
|
||||
{
|
||||
{
|
||||
if(m.vn==0) return 0;
|
||||
// some spatial indexing structure does not work well with deleted vertices...
|
||||
tri::Allocator<MeshType>::CompactVertexVector(m);
|
||||
typedef vcg::SpatialHashTable<VertexType, ScalarType> SampleSHT;
|
||||
SampleSHT sht;
|
||||
tri::VertTmark<MeshType> markerFunctor;
|
||||
typedef vcg::vertex::PointDistanceFunctor<ScalarType> VDistFunct;
|
||||
std::vector<VertexType*> closests;
|
||||
int mergedCnt=0;
|
||||
SampleSHT sht;
|
||||
tri::VertTmark<MeshType> markerFunctor;
|
||||
typedef vcg::vertex::PointDistanceFunctor<ScalarType> VDistFunct;
|
||||
std::vector<VertexType*> closests;
|
||||
int mergedCnt=0;
|
||||
sht.Set(m.vert.begin(), m.vert.end());
|
||||
UpdateFlags<MeshType>::VertexClearV(m);
|
||||
for(VertexIterator viv = m.vert.begin(); viv!= m.vert.end(); ++viv)
|
||||
if(!(*viv).IsD() && !(*viv).IsV())
|
||||
{
|
||||
(*viv).SetV();
|
||||
Point3<ScalarType> p = viv->cP();
|
||||
Box3<ScalarType> bb(p-Point3<ScalarType>(radius,radius,radius),p+Point3<ScalarType>(radius,radius,radius));
|
||||
GridGetInBox(sht, markerFunctor, bb, closests);
|
||||
// qDebug("Vertex %i has %i closest", &*viv - &*m.vert.begin(),closests.size());
|
||||
UpdateFlags<MeshType>::VertexClearV(m);
|
||||
for(VertexIterator viv = m.vert.begin(); viv!= m.vert.end(); ++viv)
|
||||
if(!(*viv).IsD() && !(*viv).IsV())
|
||||
{
|
||||
(*viv).SetV();
|
||||
Point3<ScalarType> p = viv->cP();
|
||||
Box3<ScalarType> bb(p-Point3<ScalarType>(radius,radius,radius),p+Point3<ScalarType>(radius,radius,radius));
|
||||
GridGetInBox(sht, markerFunctor, bb, closests);
|
||||
// qDebug("Vertex %i has %i closest", &*viv - &*m.vert.begin(),closests.size());
|
||||
for(size_t i=0; i<closests.size(); ++i)
|
||||
{
|
||||
ScalarType dist = Distance(p,closests[i]->cP());
|
||||
if(dist < radius && !closests[i]->IsV())
|
||||
{
|
||||
{
|
||||
ScalarType dist = Distance(p,closests[i]->cP());
|
||||
if(dist < radius && !closests[i]->IsV())
|
||||
{
|
||||
// printf("%f %f \n",dist,radius);
|
||||
mergedCnt++;
|
||||
closests[i]->SetV();
|
||||
|
@ -1687,7 +1688,7 @@ static std::pair<int,int> RemoveSmallConnectedComponentsSize(MeshType &m, int m
|
|||
{
|
||||
std::vector< std::pair<int, typename MeshType::FacePointer> > CCV;
|
||||
int TotalCC=ConnectedComponents(m, CCV);
|
||||
int DeletedCC=0;
|
||||
int DeletedCC=0;
|
||||
|
||||
ConnectedIterator<MeshType> ci;
|
||||
for(unsigned int i=0;i<CCV.size();++i)
|
||||
|
@ -1695,16 +1696,16 @@ static std::pair<int,int> RemoveSmallConnectedComponentsSize(MeshType &m, int m
|
|||
std::vector<typename MeshType::FacePointer> FPV;
|
||||
if(CCV[i].first<maxCCSize)
|
||||
{
|
||||
DeletedCC++;
|
||||
DeletedCC++;
|
||||
for(ci.start(m,CCV[i].second);!ci.completed();++ci)
|
||||
FPV.push_back(*ci);
|
||||
|
||||
typename std::vector<typename MeshType::FacePointer>::iterator fpvi;
|
||||
for(fpvi=FPV.begin(); fpvi!=FPV.end(); ++fpvi)
|
||||
Allocator<MeshType>::DeleteFace(m,(**fpvi));
|
||||
Allocator<MeshType>::DeleteFace(m,(**fpvi));
|
||||
}
|
||||
}
|
||||
return std::make_pair<int,int>(TotalCC,DeletedCC);
|
||||
return std::make_pair(TotalCC,DeletedCC);
|
||||
}
|
||||
|
||||
|
||||
|
@ -1729,13 +1730,13 @@ static std::pair<int,int> RemoveSmallConnectedComponentsDiameter(MeshType &m, Sc
|
|||
}
|
||||
if(bb.Diag()<maxDiameter)
|
||||
{
|
||||
DeletedCC++;
|
||||
DeletedCC++;
|
||||
typename std::vector<typename MeshType::FacePointer>::iterator fpvi;
|
||||
for(fpvi=FPV.begin(); fpvi!=FPV.end(); ++fpvi)
|
||||
tri::Allocator<MeshType>::DeleteFace(m,(**fpvi));
|
||||
tri::Allocator<MeshType>::DeleteFace(m,(**fpvi));
|
||||
}
|
||||
}
|
||||
return std::make_pair<int,int>(TotalCC,DeletedCC);
|
||||
return std::make_pair(TotalCC,DeletedCC);
|
||||
}
|
||||
|
||||
/// Remove the connected components greater than a given diameter
|
||||
|
@ -1759,13 +1760,13 @@ static std::pair<int,int> RemoveHugeConnectedComponentsDiameter(MeshType &m, Sca
|
|||
}
|
||||
if(bb.Diag()>minDiameter)
|
||||
{
|
||||
DeletedCC++;
|
||||
DeletedCC++;
|
||||
typename std::vector<typename MeshType::FacePointer>::iterator fpvi;
|
||||
for(fpvi=FPV.begin(); fpvi!=FPV.end(); ++fpvi)
|
||||
tri::Allocator<MeshType>::DeleteFace(m,(**fpvi));
|
||||
tri::Allocator<MeshType>::DeleteFace(m,(**fpvi));
|
||||
}
|
||||
}
|
||||
return std::make_pair<int,int>(TotalCC,DeletedCC);
|
||||
return std::make_pair(TotalCC,DeletedCC);
|
||||
}
|
||||
|
||||
}; // end class
|
||||
|
|
Loading…
Reference in New Issue