solved minor compilation issues

This commit is contained in:
Nico Pietroni 2014-02-07 11:06:49 +00:00
parent 677295f1a3
commit 3bd4213984
1 changed files with 3 additions and 3 deletions

View File

@ -560,16 +560,16 @@ namespace vcg {
///check that is on border.. ///check that is on border..
if (v.IsB())return false; if (v.IsB())return false;
std::vector<face::Pos<FaceType>> posVec; std::vector<face::Pos<FaceType> > posVec;
//SortedFaces(v,faces); //SortedFaces(v,faces);
face::Pos<FaceType> pos(v.cVFp(), v.cVFi()); face::Pos<FaceType> pos(v.cVFp(), v.cVFi());
vcg::face::VFOrderedStarFF(pos, posVec); vcg::face::VFOrderedStarFF(pos, posVec);
missmatch=0; missmatch=0;
for (unsigned int i=0;i<faces.size();i++) for (unsigned int i=0;i<posVec.size();i++)
{ {
FaceType *curr_f=posVec[i].F(); FaceType *curr_f=posVec[i].F();
FaceType *next_f=posVec[(i+1)%faces.size()].F(); FaceType *next_f=posVec[(i+1)%posVec.size()].F();
///find the current missmatch ///find the current missmatch
missmatch+=MissMatchByCross(*curr_f,*next_f); missmatch+=MissMatchByCross(*curr_f,*next_f);