Changed the interface of the interpolating function of a segment (2D and 3D) from the ambiguous P(float) to Lerp(float). Note that with the previous interface it could happen that seg.P(1) != seg.P0() just becouse seg.P(1) was the result of a lerp.
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@ -8,7 +8,7 @@
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* \ *
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* All rights reserved. *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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@ -39,15 +39,15 @@ namespace vcg {
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/** \addtogroup space */
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/*@{*/
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/**
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/**
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Templated class for 3D segment.
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This is the class for a segment in 3D space. A Segment is stored just as its two extrema (Point3).
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@param SegmentScalarType (template parameter) Specifies the type of scalar used to represent coords.
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@param SegmentScalarType (template parameter) Specifies the type of scalar used to represent coords.
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*/
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template <class SegmentScalarType >
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class Segment2
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{
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public:
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public:
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/// The scalar type
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typedef SegmentScalarType ScalarType;
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@ -65,42 +65,42 @@ private:
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public:
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/// Members to access either extrema
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inline const PointType &P0() const { return _p0; }
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inline const PointType &P1() const { return _p1; }
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inline PointType &P0() { return _p0; }
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inline PointType &P1() { return _p1; }
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/// The empty constructor
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Segment2() {};
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/// The (a,b) constructor
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Segment2(const PointType &a, const PointType &b) { _p0=a; _p1=b; };
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/// Operator to compare segments
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inline bool operator == ( SegmentType const & p ) const
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{ return _p0==p._p0 && _p1==p._p1; }
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/// Operator to dispare segments
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inline bool operator != ( SegmentType const & p ) const
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{ return _p0!=p._p0 || _p1!=p._p1; }
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/// initializes the segment with its extrema
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void Set( const PointType &a, const PointType &b)
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{ _p0=a; _p1=b;}
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/// calculates the point of parameter t on the segment.
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/// if t is in [0..1] returned point is inside the segment
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inline PointType P( const ScalarType t ) const
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{ return _p0 + (_p1 - _p0) * t; }
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/// return the middle point
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inline PointType MidPoint( ) const
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{ return ( _p0 + _p1) / ScalarType(2.0) ; }
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/// return the bounding box
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inline Box2<ScalarType> BBox( ) const
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{
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Box2<ScalarType> t;
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t.Add(_p0);
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t.Add(_p1);
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return t;
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}
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/// returns segment length
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ScalarType Length()
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{ return (_p0 - _p1).Norm(); }
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/// Members to access either extrema
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inline const PointType &P0() const { return _p0; }
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inline const PointType &P1() const { return _p1; }
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inline PointType &P0() { return _p0; }
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inline PointType &P1() { return _p1; }
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/// The empty constructor
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Segment2() {};
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/// The (a,b) constructor
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Segment2(const PointType &a, const PointType &b) { _p0=a; _p1=b; };
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/// Operator to compare segments
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inline bool operator == ( SegmentType const & p ) const
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{ return _p0==p._p0 && _p1==p._p1; }
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/// Operator to dispare segments
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inline bool operator != ( SegmentType const & p ) const
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{ return _p0!=p._p0 || _p1!=p._p1; }
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/// initializes the segment with its extrema
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void Set( const PointType &a, const PointType &b)
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{ _p0=a; _p1=b;}
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/// calculates the point of parameter t on the segment.
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/// if t is in [0..1] returned point is inside the segment
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inline PointType Lerp( const ScalarType t ) const
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{ return _p0 + (_p1 - _p0) * t; }
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/// return the middle point
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inline PointType MidPoint( ) const
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{ return ( _p0 + _p1) / ScalarType(2.0) ; }
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/// return the bounding box
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inline Box2<ScalarType> BBox( ) const
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{
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Box2<ScalarType> t;
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t.Add(_p0);
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t.Add(_p1);
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return t;
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}
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/// returns segment length
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ScalarType Length()
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{ return (_p0 - _p1).Norm(); }
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/// returns segment length
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ScalarType Length() const
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@ -143,8 +143,8 @@ typedef Segment2<int> Segment2i;
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typedef Segment2<float> Segment2f;
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typedef Segment2<double> Segment2d;
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template <class ScalarType>
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Point2<ScalarType> ClosestPoint( Segment2<ScalarType> s, const Point2<ScalarType> & p)
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template <class ScalarType>
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Point2<ScalarType> ClosestPoint( Segment2<ScalarType> s, const Point2<ScalarType> & p)
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{
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vcg::Line2<ScalarType, true> l;
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l.Set(s.P0(),s.P1()-s.P0());
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@ -8,7 +8,7 @@
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* \ *
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* All rights reserved. *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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@ -58,15 +58,15 @@ namespace vcg {
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/** \addtogroup space */
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/*@{*/
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/**
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/**
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Templated class for 3D segment.
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This is the class for a segment in 3D space. A Segment is stored just as its two extrema (Point3).
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@param SegmentScalarType (template parameter) Specifies the type of scalar used to represent coords.
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@param SegmentScalarType (template parameter) Specifies the type of scalar used to represent coords.
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*/
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template <class SegmentScalarType >
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class Segment3
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{
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public:
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public:
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/// The scalar type
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typedef SegmentScalarType ScalarType;
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@ -84,11 +84,11 @@ private:
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public:
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/// Members to access either extrema
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inline const PointType &P0() const { return _p0; }
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inline const PointType &P1() const { return _p1; }
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inline PointType &P0() { return _p0; }
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inline PointType &P1() { return _p1; }
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/// Members to access either extrema
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inline const PointType &P0() const { return _p0; }
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inline const PointType &P1() const { return _p1; }
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inline PointType &P0() { return _p0; }
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inline PointType &P1() { return _p1; }
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inline PointType &operator[] (const int i) {return i==0?_p0:_p1;}
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inline const PointType &operator[] (const int i) const {return i==0?_p0:_p1;}
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@ -108,7 +108,7 @@ public:
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{ _p0=a; _p1=b;}
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/// calculates the point of parameter t on the segment.
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/// if t is in [0..1] returned point is inside the segment
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inline PointType P( const ScalarType t ) const
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inline PointType Lerp( const ScalarType t ) const
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{ return _p0 + (_p1 - _p0) * t; }
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/// return the middle point
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inline PointType MidPoint( ) const
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{ return ( _p1 - _p0).Normalize() ; }
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/// return the bounding box
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inline Box3<ScalarType> BBox( ) const
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{ Box3<ScalarType> t;
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{ Box3<ScalarType> t;
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if (_p0[0]<_p1[0]) { t.min[0]=_p0[0];t.max[0]=_p1[0];} else { t.min[0]=_p1[0];t.max[0]=_p0[0];}
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if (_p0[1]<_p1[1]) { t.min[1]=_p0[1];t.max[1]=_p1[1];} else { t.min[1]=_p1[1];t.max[1]=_p0[1];}
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if (_p0[2]<_p1[2]) { t.min[2]=_p0[2];t.max[2]=_p1[2];} else { t.min[2]=_p1[2];t.max[2]=_p0[2];}
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@ -186,8 +186,8 @@ typedef Segment3<double> Segment3d;
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// }
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//}; //end of Distance method
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//
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//template <class ScalarType>
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//Point3<ScalarType> ClosestPoint( Segment3<ScalarType> s, const Point3<ScalarType> & p)
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//template <class ScalarType>
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//Point3<ScalarType> ClosestPoint( Segment3<ScalarType> s, const Point3<ScalarType> & p)
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//{
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// vcg::Line3<ScalarType> l;
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// l.Set(s.P0(),s.P1()-s.P0());
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// else
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// return (s.P1());
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// }
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// /*ScalarType t = s.Projection(p);
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// /*ScalarType t = s.Projection(p);
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// if (s<0) return s.P0();
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// if (s>1) return s.P0();
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// return s.P(t);*/
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// return s.P(t);*/
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//}
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/*@}*/
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