Little fix on ViewPoint() method
This commit is contained in:
parent
ec6ec72821
commit
3c64d38fd1
|
@ -23,6 +23,9 @@
|
|||
/****************************************************************************
|
||||
History
|
||||
$Log: not supported by cvs2svn $
|
||||
Revision 1.3 2004/10/07 14:24:53 ganovelli
|
||||
added LookAt,LookToward
|
||||
|
||||
Revision 1.2 2004/10/05 19:04:25 ganovelli
|
||||
version 5-10-2004 in progress
|
||||
|
||||
|
@ -75,7 +78,7 @@ public:
|
|||
vcg::Point3<S> Axis(const int & i)const;
|
||||
|
||||
/// take the viewpoint
|
||||
vcg::Point3<S> const &ViewPoint();
|
||||
const vcg::Point3<S> ViewPoint();
|
||||
|
||||
/// set the viewpoint
|
||||
void SetViewPoint(const vcg::Point3<S> & viewpoint);
|
||||
|
@ -98,7 +101,7 @@ public:
|
|||
}; // end class definition
|
||||
|
||||
template <class S>
|
||||
vcg::Point3<S>const & Shot<S>::ViewPoint(){
|
||||
const vcg::Point3<S> Shot<S>::ViewPoint(){
|
||||
//Matrix44<S> m = similarity.Matrix();
|
||||
//return Point3<S>(m[0][3],m[1][3],m[2][3]);
|
||||
return -similarity.tra;
|
||||
|
|
Loading…
Reference in New Issue