First working version of the LocalOptimization/Simplification Framework
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3cbbebedb7
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@ -22,6 +22,12 @@
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****************************************************************************/
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/****************************************************************************
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$Log: not supported by cvs2svn $
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Revision 1.1 2004/07/15 12:04:14 ganovelli
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minor changes
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Revision 1.2 2004/07/09 10:22:56 ganovelli
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working draft
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Revision 1.1 2004/07/08 08:25:15 ganovelli
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first draft
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@ -35,14 +41,20 @@
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#include<math.h>
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namespace vcg{
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enum ModifierType{ TriEdgeCollapse, TriEdgeSwap, TriVertexSplit,
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TetraEdgeCollapse,TetraEdgeSplit,TetraEdgeSwap};
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template<class MeshType>
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class LocalOptimization;
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enum ModifierType{ TetraEdgeCollapseOp, TriEdgeSwapOp, TriVertexSplitOp,
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TriEdgeCollapseOp,TetraEdgeSpliOpt,TetraEdgeSwapOp};
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/** \addtogroup tetramesh */
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/*@{*/
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/// This is an abstract class to define the interface of a local modification
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template <class ScalarType, class HeapType,class MESH_TYPE>
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/// This abstract class define which functions a local modification to be used in the LocalOptimization.
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template <class MeshType>
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class LocalModification
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{
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typedef typename LocalOptimization<MeshType>::HeapType HeapType;
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typedef typename MeshType::ScalarType ScalarType;
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public:
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LocalModification(){};
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@ -61,30 +73,32 @@ class LocalModification
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virtual ScalarType ComputePriority()=0;
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/// Return the priority to be used in the heap (implement static priority)
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virtual ScalarType Priority()=0;
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/// Compute the error caused by this modification (can be the same as priority)
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virtual ScalarType ComputeError()=0;
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virtual ScalarType Priority() const =0;
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/// Perform the operation and return the variation in the number of simplicies (>0 is refinement, <0 is simplification)
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virtual int Execute()=0;
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virtual void Execute(MeshType &m)=0;
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/// perform initialization
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virtual void Init(MESH_TYPE&m,HeapType&)=0;
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static void Init(MeshType &m, HeapType&);
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virtual const char *Info(MeshType &) {return 0;}
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/// Update the heap as a consequence of this operation
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virtual void UpdateHeap(HeapType&)=0;
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}; //end class local modification
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/// LocalOptimization:
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/// This class implements the algorihms running on 0-1-2-3-simplicial complex that are based on local modification
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/// THe local modification can be and edge_collpase, or an edge_swap, a vertex plit...as far as they implement
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/// the interface defined in LocalModification.
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/// Implementation note: i norder to keep the local modification itself indepented by its use in this class, they are not
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/// really derived by LocalModification. INstead, a wrapper is done to this purpose (see vcg/complex/tetramesh/decimation/collapse.h)
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template<class MeshType>
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class LocalOptimization
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{
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public:
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LocalOptimization(){}
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LocalOptimization(MeshType &mm): m(mm){ ClearTermination();}
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struct HeapElem;
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// scalar type
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// type of the heap
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typedef typename std::vector<HeapElem> HeapType;
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// modification type
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typedef LocalModification <ScalarType, HeapType,MeshType> LocModType;
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typedef LocalModification <MeshType> LocModType;
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// modification Pointer type
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typedef LocalModification <ScalarType, HeapType,MeshType> * LocModPtrType;
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typedef LocalModification <MeshType> * LocModPtrType;
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/// termination conditions
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enum { LOnSimplices = 0x00, // test number of simplicies
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enum LOTermination {
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LOnSimplices = 0x00, // test number of simplicies
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LOnVertices = 0x01, // test number of verticies
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LOnOps = 0x02, // test number of operations
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LOMetric = 0x04, // test Metric (error, quality...instance dependent)
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LOTime = 0x08 // test how much time is passed since the start
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} ;
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int tf;
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int nPerfmormedOps,
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int tf;
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int nPerfmormedOps,
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nTargetOps,
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nTargetSimplices,
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nTargetVertices;
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bool IsTerminationFlag (int v){return (tf & v);}
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void SetTargetSimplices (int ts ){nTargetSimplices = ts; SetTerminationFlag(LOnSimplices); }
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void SetTargetVertices (int tv ){nTargetSimplices = tv; SetTerminationFlag(LOnVertices); }
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void SetTargetVertices (int tv ){nTargetVertices = tv; SetTerminationFlag(LOnVertices); }
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void SetTargetOperations(int to ){nTargetOps = to; SetTerminationFlag(LOnOps); }
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void SetTargetMetric (ScalarType tm ){targetMetric = tm; SetTerminationFlag(LOMetric); }
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void SetTimeBudget (float tb ){timeBudget = tb; SetTerminationFlag(LOTime); }
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void ClearTermination()
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{
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tf=0;
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nTargetSimplices=0;
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nTargetOps=0;
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targetMetric=0;
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timeBudget=0;
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nTargetVertices=0;
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}
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/// the mesh to optimize
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MeshType * m;
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MeshType & m;
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HeapType h;
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///the element of the heap
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// it is just a wrapper of the pointer to the localMod.
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// std heap does not work for
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// pointers and we want pointers to have heterogenous heaps.
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struct HeapElem
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{
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HeapElem(){locModPtr = NULL;}
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locModPtr = _locModPtr;
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};
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/// STL heap has the largest element as the first one.
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/// usually we mean priority as an error so we should invert the comparison
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const bool operator <(const HeapElem & h) const
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{
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return (locModPtr->Priority()<h.locModPtr->Priority());
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}
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return (locModPtr->Priority() > h.locModPtr->Priority());
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}
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bool IsUpToDate()
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{
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~LocalOptimization(){};
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/// main cycle of optimization
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void DoOptimization()
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bool DoOptimization()
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{
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start=clock();
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nPerfmormedOps =0;
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int i=0;
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while( !GoalReached())
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{int size = h.size();
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LocModPtrType locMod = h.back().locModPtr;
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if( ! h.back().IsUpToDate())
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{
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h.pop_back(); // if it is out of date simply discard it
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}
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else
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{
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locMod->ComputeError();
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h.pop_back();
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// check if it is feasible
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if (locMod->IsFeasible())
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{
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nPerfmormedOps++;
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int tmp = locMod->Execute();
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m->SimplexNumber()+= tmp;
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locMod->UpdateHeap(h);
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m->VertexNumber()--;
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int i=0;
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while( !GoalReached() && !h.empty())
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{int size = h.size();
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std::pop_heap(h.begin(),h.end());
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LocModPtrType locMod = h.back().locModPtr;
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h.pop_back();
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if( locMod->IsUpToDate() )
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{
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//printf("popped out: %s\n",locMod->Info(m));
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// check if it is feasible
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if (locMod->IsFeasible())
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{
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nPerfmormedOps++;
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locMod->Execute(m);
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locMod->UpdateHeap(h);
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}
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}
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//else printf("popped out unfeasible\n");
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delete locMod;
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}
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delete locMod;
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}
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return !(h.empty());
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}
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///initialize for all vertex the temporary mark must call only at the start of decimation
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///by default it takes the first element in the heap and calls Init (static funcion) of that type
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///of local modification.
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void Init()
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template <class LocalModificationType> void Init()
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{
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m->InitIMark();
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if(!h.empty())
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{
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(*h.begin()).locModPtr->Init(*m,h);
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}
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m.InitVertexIMark();
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LocalModificationType::Init(m,h);
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std::make_heap(h.begin(),h.end());
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}
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assert ( ( ( tf & LOMetric )==0) || ( targetMetric != -1));
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assert ( ( ( tf & LOTime )==0) || ( timeBudget != -1));
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if(h.empty()) return true;
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if ( ( tf & LOnSimplices) && ( m->SimplexNumber()< nTargetSimplices)) return true;
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if ( ( tf & LOnVertices) && ( m->VertexNumber() < nTargetVertices)) return true;
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if ( ( tf & LOnOps) && ( nPerfmormedOps == nTargetOps)) return true;
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if ( ( tf & LOMetric) && ( currMetric > targetMetric)) return true;
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if ( ( tf & LOTime) && ( (clock()-start)/(float)CLOCKS_PER_SEC > timeBudget)) return true;
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if ( IsTerminationFlag(LOnSimplices) && ( m.SimplexNumber()< nTargetSimplices)) return true;
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if ( IsTerminationFlag(LOnVertices) && ( m.VertexNumber() < nTargetVertices)) return true;
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if ( IsTerminationFlag(LOnOps) && (nPerfmormedOps == nTargetOps)) return true;
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if ( IsTerminationFlag(LOMetric) && ( currMetric > targetMetric)) return true;
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if ( IsTerminationFlag(LOTime) && ( (clock()-start)/(float)CLOCKS_PER_SEC > timeBudget)) return true;
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return false;
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}
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/****************************************************************************
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* VCGLib o o *
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* Visual and Computer Graphics Library o o *
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* _ O _ *
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* Copyright(C) 2004 \/)\/ *
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* Visual Computing Lab /\/| *
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* ISTI - Italian National Research Council | *
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* \ *
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* All rights reserved. *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) *
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* for more details. *
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* *
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****************************************************************************/
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/****************************************************************************
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$Log: not supported by cvs2svn $
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Revision 1.2 2004/07/09 10:22:56 ganovelli
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working draft
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Revision 1.1 2004/07/08 08:25:15 ganovelli
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first draft
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****************************************************************************/
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#ifndef __VCGLIB_LOCALOPTIMIZATION
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#define __VCGLIB_LOCALOPTIMIZATION
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#include<vector>
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#include<algorithm>
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#include<time.h>
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#include<math.h>
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namespace vcg{
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enum ModifierType{ TetraEdgeCollapseOp, TriEdgeSwapOp, TriVertexSplitOp,
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TriEdgeCollapseOp,TetraEdgeSpliOpt,TetraEdgeSwapOp};
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/** \addtogroup tetramesh */
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/*@{*/
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/// This abstract class define which functions a local modification to be used in the LocalOptimization.
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template <class ScalarType, class HeapType,class MESH_TYPE>
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class LocalModification
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{
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public:
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LocalModification(){};
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~LocalModification(){};
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/// return the type of operation
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virtual ModifierType IsOfType() = 0 ;
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/// return true if the data have not changed since it was created
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virtual bool IsUpToDate() = 0 ;
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/// return true if no constraint disallow this operation to be performed (ex: change of topology in edge collapses)
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virtual bool IsFeasible() = 0;
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/// Compute the priority to be used in the heap
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virtual ScalarType ComputePriority()=0;
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/// Return the priority to be used in the heap (implement static priority)
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virtual ScalarType Priority()=0;
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/// Compute the error caused by this modification (can be the same as priority)
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virtual ScalarType ComputeError()=0;
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/// Perform the operation and return the variation in the number of simplicies (>0 is refinement, <0 is simplification)
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virtual int Execute()=0;
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/// perform initialization
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virtual void Init(MESH_TYPE&m,HeapType&)=0;
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/// Update the heap as a consequence of this operation
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virtual void UpdateHeap(HeapType&)=0;
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}; //end class local modification
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/// LocalOptimization:
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/// This class implements the algorihms running on 0-1-2-3-simplicial complex that are based on local modification
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/// THe local modification can be and edge_collpase, or an edge_swap, a vertex plit...as far as they implement
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/// the interface defined in LocalModification.
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/// Implementation note: i norder to keep the local modification itself indepented by its use in this class, they are not
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/// really derived by LocalModification. INstead, a wrapper is done to this purpose (see vcg/complex/tetramesh/decimation/collapse.h)
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template<class MeshType>
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class LocalOptimization
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{
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public:
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LocalOptimization(){}
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struct HeapElem;
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// scalar type
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typedef typename MeshType::ScalarType ScalarType;
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// type of the heap
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typedef typename std::vector<HeapElem> HeapType;
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// modification type
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typedef LocalModification <ScalarType, HeapType,MeshType> LocModType;
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// modification Pointer type
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typedef LocalModification <ScalarType, HeapType,MeshType> * LocModPtrType;
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/// termination conditions
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enum { LOnSimplices = 0x00, // test number of simplicies
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LOnVertices = 0x01, // test number of verticies
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LOnOps = 0x02, // test number of operations
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LOMetric = 0x04, // test Metric (error, quality...instance dependent)
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LOTime = 0x08 // test how much time is passed since the start
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} ;
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int tf;
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int nPerfmormedOps,
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nTargetOps,
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nTargetSimplices,
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nTargetVertices;
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float timeBudget,
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start,
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currMetric,
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targetMetric;
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void SetTerminationFlag (int v){tf |= v;}
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void ClearTerminationFlag (int v){tf &= ~v;}
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bool IsTerminationFlag (int v){return (tf & v);}
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void SetTargetSimplices (int ts ){nTargetSimplices = ts; SetTerminationFlag(LOnSimplices); }
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void SetTargetVertices (int tv ){nTargetSimplices = tv; SetTerminationFlag(LOnVertices); }
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void SetTargetOperations(int to ){nTargetOps = to; SetTerminationFlag(LOnOps); }
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void SetTargetMetric (ScalarType tm ){targetMetric = tm; SetTerminationFlag(LOMetric); }
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void SetTimeBudget (float tb ){timeBudget = tb; SetTerminationFlag(LOTime); }
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/// the mesh to optimize
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MeshType * m;
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///the heap of operations
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HeapType h;
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///the element of the heap
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struct HeapElem
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{
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HeapElem(){locModPtr = NULL;}
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~HeapElem(){}
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///pointer to instance of local modifier
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LocModPtrType locModPtr;
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HeapElem( LocModPtrType _locModPtr)
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{
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locModPtr = _locModPtr;
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};
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const bool operator <(const HeapElem & h) const
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{
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return (locModPtr->Priority()<h.locModPtr->Priority());
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}
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bool IsUpToDate()
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{
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return locModPtr->IsUpToDate();
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}
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};
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/// Default Constructor
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LocalOptimization(MeshType *_m):m(_m){};
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/// Default distructor
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~LocalOptimization(){};
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/// main cycle of optimization
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bool DoOptimization()
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{
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nPerfmormedOps =0;
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int i=0;
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while( !GoalReached() && !h.empty())
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{int size = h.size();
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std::pop_heap(h.begin(),h.end());
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LocModPtrType locMod = h.back().locModPtr;
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h.pop_back();
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if( locMod->IsUpToDate() )
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{
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locMod->ComputeError();
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// check if it is feasible
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if (locMod->IsFeasible())
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{
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nPerfmormedOps++;
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int tmp = locMod->Execute();
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m->SimplexNumber()+= tmp;
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locMod->UpdateHeap(h);
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m->VertexNumber()--;
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}
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}
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delete locMod;
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}
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return !(h.empty());
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}
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///initialize for all vertex the temporary mark must call only at the start of decimation
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///by default it takes the first element in the heap and calls Init (static funcion) of that type
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///of local modification.
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void Init()
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{
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m->InitVertexIMark();
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if(!h.empty())
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{
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HeapElem el = h.back();
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h.clear();
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el.locModPtr->Init(*m,h);
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}
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std::make_heap(h.begin(),h.end());
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}
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/// say if the process is to end or not: the process ends when any of the termination conditions is verified
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/// override this function to implemetn other tests
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bool GoalReached(){
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assert ( ( ( tf & LOnSimplices )==0) || ( nTargetSimplices!= -1));
|
||||
assert ( ( ( tf & LOnVertices )==0) || ( nTargetVertices != -1));
|
||||
assert ( ( ( tf & LOnOps )==0) || ( nTargetOps != -1));
|
||||
assert ( ( ( tf & LOMetric )==0) || ( targetMetric != -1));
|
||||
assert ( ( ( tf & LOTime )==0) || ( timeBudget != -1));
|
||||
|
||||
if ( ( tf & LOnSimplices) && ( m->SimplexNumber()< nTargetSimplices)) return true;
|
||||
if ( ( tf & LOnVertices) && ( m->VertexNumber() < nTargetVertices)) return true;
|
||||
if ( ( tf & LOnOps) && ( nPerfmormedOps == nTargetOps)) return true;
|
||||
if ( ( tf & LOMetric) && ( currMetric > targetMetric)) return true;
|
||||
if ( ( tf & LOTime) && ( (clock()-start)/(float)CLOCKS_PER_SEC > timeBudget)) return true;
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
|
||||
///erase from the heap the operations that are out of date
|
||||
void ClearHeap()
|
||||
{
|
||||
typename HeapType::iterator hi;
|
||||
for(hi=h.begin();hi!=h.end();++hi)
|
||||
if(!(*hi).locModPtr->IsUpToDate())
|
||||
{
|
||||
*hi=h.back();
|
||||
h.pop_back();
|
||||
if(hi==h.end()) break;
|
||||
}
|
||||
//printf("\nReduced heap from %i to %i",sz,h.size());
|
||||
make_heap(h.begin(),h.end());
|
||||
}
|
||||
|
||||
};//end class decimation
|
||||
|
||||
}//end namespace
|
||||
#endif
|
|
@ -29,17 +29,8 @@
|
|||
|
||||
#include<vcg\complex\trimesh\edge_collapse.h>
|
||||
#include<vcg\simplex\face\pos.h>
|
||||
#include<vcg\complex\local_optimization\base.h>
|
||||
#include<vcg\complex\local_optimization.h>
|
||||
|
||||
struct FAIL{
|
||||
static VOL(){static int vol=0; return vol++;}
|
||||
static LKF(){static int lkf=0; return lkf++;}
|
||||
static LKE(){static int lke=0; return lke++;}
|
||||
static LKV(){static int lkv=0; return lkv++;}
|
||||
static OFD(){static int ofd=0; return ofd++;}
|
||||
static BOR(){static int bor=0; return bor++;}
|
||||
|
||||
};
|
||||
|
||||
namespace vcg{
|
||||
namespace tri{
|
||||
|
@ -51,40 +42,42 @@ namespace tri{
|
|||
/// Note that it has knowledge of the heap of the class LocalOptimization because
|
||||
/// it is responsible of updating it after a collapse has been performed
|
||||
|
||||
template<class TRI_MESH_TYPE>
|
||||
class TriEdgeCollapse: public LocalOptimization<TRI_MESH_TYPE>::LocModType
|
||||
template<class TriMeshType>
|
||||
class TriEdgeCollapse: public LocalOptimization<TriMeshType>::LocModType , public EdgeCollapse<TriMeshType>
|
||||
{
|
||||
|
||||
/// The tetrahedral mesh type
|
||||
typedef typename TRI_MESH_TYPE TriMeshType;
|
||||
/// The tetrahedron type
|
||||
typedef typename TriMeshType::FaceType FaceType;
|
||||
/// The vertex type
|
||||
typedef typename FaceType::VertexType VertexType;
|
||||
/// The coordinate type
|
||||
typedef typename FaceType::VertexType::CoordType CoordType;
|
||||
/// The scalar type
|
||||
typedef typename TriMeshType::VertexType::ScalarType ScalarType;
|
||||
/////the base type class
|
||||
//typedef typename vcg::tri::LocalModification LocalMod;
|
||||
/// The HEdgePos type
|
||||
typedef vcg::face::Pos<FaceType> PosType;
|
||||
/// The HEdgePos Loop type
|
||||
// typedef PosLoop<FaceType> PosLType;
|
||||
/// definition of the heap element
|
||||
typedef typename LocalOptimization<TRI_MESH_TYPE>::HeapElem HeapElem;
|
||||
private:
|
||||
public:
|
||||
/// static data to gather statistical information about the reasons of collapse failures
|
||||
struct FailStat {
|
||||
static int &Volume() {static int vol=0; return vol;}
|
||||
static int &LinkConditionFace(){static int lkf=0; return lkf;}
|
||||
static int &LinkConditionEdge(){static int lke=0; return lke;}
|
||||
static int &LinkConditionVert(){static int lkv=0; return lkv;}
|
||||
static int &OutOfDate() {static int ofd=0; return ofd;}
|
||||
static int &Border() {static int bor=0; return bor;}
|
||||
static Init()
|
||||
{
|
||||
Volume() =0;
|
||||
LinkConditionFace()=0;
|
||||
LinkConditionEdge()=0;
|
||||
LinkConditionVert()=0;
|
||||
OutOfDate() =0;
|
||||
Border() =0;
|
||||
}
|
||||
};
|
||||
|
||||
typedef typename TriMeshType::FaceType FaceType;
|
||||
typedef typename FaceType::VertexType VertexType;
|
||||
typedef typename FaceType::VertexType::CoordType CoordType;
|
||||
typedef typename TriMeshType::VertexType::ScalarType ScalarType;
|
||||
typedef vcg::face::Pos<FaceType> PosType;
|
||||
typedef typename LocalOptimization<TriMeshType>::HeapElem HeapElem;
|
||||
|
||||
private:
|
||||
|
||||
///the new point that substitute the edge
|
||||
Point3<ScalarType> _NewPoint;
|
||||
///the pointer to edge collapser method
|
||||
EdgeCollapse<TriMeshType> _EC;
|
||||
///mark for up_dating
|
||||
static int& _Imark(){ static int im=0; return im;}
|
||||
///the pos of collapse
|
||||
PosType pos;
|
||||
///pointer to vertex that remain
|
||||
VertexType *vrem;
|
||||
/// priority in the heap
|
||||
ScalarType _priority;
|
||||
|
||||
|
@ -94,11 +87,11 @@ class TriEdgeCollapse: public LocalOptimization<TRI_MESH_TYPE>::LocModType
|
|||
{}
|
||||
|
||||
///Constructor with postype
|
||||
TriEdgeCollapse(PosType p,int mark)
|
||||
TriEdgeCollapse(PosType p, int mark)
|
||||
{
|
||||
_Imark() = mark;
|
||||
pos=p;
|
||||
_priority = _AspectRatioMedia(p);
|
||||
_priority = ComputePriority();
|
||||
}
|
||||
|
||||
~TriEdgeCollapse()
|
||||
|
@ -106,90 +99,32 @@ class TriEdgeCollapse: public LocalOptimization<TRI_MESH_TYPE>::LocModType
|
|||
|
||||
private:
|
||||
|
||||
///Return the aspect Ratio media of the tetrahedrons
|
||||
///that share the adge to collapse
|
||||
ScalarType _AspectRatioMedia(PosType p)
|
||||
{
|
||||
/* PosLType posl=PosLType(p.T(),p.F(),p.E(),p.V());
|
||||
posl.Reset();
|
||||
int num=0;
|
||||
ScalarType ratio_media=0.f;
|
||||
while(!posl.LoopEnd())
|
||||
{
|
||||
ratio_media+=posl.T()->AspectRatio();
|
||||
posl.NextT();
|
||||
num++;
|
||||
}
|
||||
ratio_media=ratio_media/num;
|
||||
return (ratio_media);*/
|
||||
}
|
||||
|
||||
|
||||
///Modify pos and alfa to obtain the collapse that minimize the error
|
||||
ScalarType _VolumePreservingError(PosType &pos,CoordType &new_point,int nsteps)
|
||||
{
|
||||
//VertexType *ve0=(pos.T()->V(Tetra::VofE(pos.E(),0)));
|
||||
//VertexType *ve1=(pos.T()->V(Tetra::VofE(pos.E(),1)));
|
||||
//vrem =ve0;
|
||||
//bool ext_v0=ve0->IsB();
|
||||
//bool ext_v1=ve1->IsB();
|
||||
|
||||
//ScalarType best_error=0.f;
|
||||
// if ((ext_v0)&&(!ext_v1))
|
||||
// new_point=ve0->P();
|
||||
// else
|
||||
// if ((!ext_v0)&&(ext_v1))
|
||||
// new_point=ve1->P();
|
||||
// else
|
||||
// if ((!ext_v0)&&(!ext_v1))
|
||||
// new_point=(ve0->P()+ve1->P())/2.f;
|
||||
// else
|
||||
// if ((ext_v0)&&(ext_v1))//both are external vertex
|
||||
// {
|
||||
// ScalarType step=1.f/(nsteps-1);
|
||||
// ScalarType Vol_Original=_EC.VolumeOriginal();
|
||||
// for (int i=0;i<nsteps;i++)
|
||||
// {
|
||||
// best_error=1000000.f;
|
||||
// ScalarType alfatemp=step*((double)i);
|
||||
// CoordType newPTemp=(ve0->P()*alfatemp) +(ve1->P()*(1.f-alfatemp));
|
||||
// //the error is the absolute value of difference of volumes
|
||||
// ScalarType error=fabs(Vol_Original-_EC.VolumeSimulateCollapse(pos,newPTemp));
|
||||
// if(error<best_error)
|
||||
// {
|
||||
// new_point=newPTemp;
|
||||
// best_error=error;
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
// return (best_error);
|
||||
}
|
||||
|
||||
|
||||
|
||||
public:
|
||||
|
||||
|
||||
ScalarType ComputePriority()
|
||||
{
|
||||
return (_priority = 0);
|
||||
_priority = Distance(pos.V()->P(),pos.VFlip()->P());
|
||||
return _priority;
|
||||
}
|
||||
|
||||
ScalarType ComputeError()
|
||||
{
|
||||
return 0;
|
||||
virtual const char *Info(TriMeshType &m) {
|
||||
static char buf[60];
|
||||
sprintf(buf,"collapse %i -> %i %f\n", pos.V()-&m.vert[0], pos.VFlip()-&m.vert[0],_priority);
|
||||
return buf;
|
||||
}
|
||||
|
||||
int Execute()
|
||||
{
|
||||
_EC.FindSets(pos);
|
||||
return -_EC.DoCollapse(pos,_NewPoint);
|
||||
// _EC.FindSets(pos);
|
||||
// return -_EC.DoCollapse(pos,_NewPoint);
|
||||
|
||||
void Execute(TriMeshType &m)
|
||||
{
|
||||
CoordType MidPoint=(pos.V()->P()+pos.VFlip()->P())/2.0;
|
||||
int FaceDel=DoCollapse(pos, MidPoint);
|
||||
m.fn-=FaceDel;
|
||||
--m.vn;
|
||||
}
|
||||
|
||||
|
||||
void UpdateHeap(typename LocalOptimization<TRI_MESH_TYPE>::HeapType & h_ret)
|
||||
void UpdateHeap(typename LocalOptimization<TriMeshType>::HeapType & h_ret)
|
||||
{
|
||||
_Imark()++;
|
||||
vcg::face::VFIterator<FaceType> VFi(pos.V(1)->VFp(),pos.V(1)->VFi());
|
||||
|
@ -212,40 +147,47 @@ public:
|
|||
ModifierType IsOfType(){ return TriEdgeCollapseOp;}
|
||||
|
||||
bool IsFeasible(){
|
||||
return (!pos.V(0)->IsS() // bruttino qui...non toccare i vertici selezionati (pro-ponchio)
|
||||
&& _EC.LinkConditions(pos));
|
||||
return LinkConditions(pos);
|
||||
}
|
||||
|
||||
bool IsUpToDate(){
|
||||
VertexType *v0=pos.V(0);
|
||||
VertexType *v1=pos.V(1);
|
||||
if(pos.f->IsD()) {
|
||||
++FailStat::OutOfDate();
|
||||
return false;
|
||||
}
|
||||
|
||||
if(pos.v->IsD()) {
|
||||
++FailStat::OutOfDate();
|
||||
return false;
|
||||
}
|
||||
|
||||
VertexType *v0=pos.V();
|
||||
VertexType *v1=pos.VFlip();
|
||||
|
||||
if(! (( (!v0->IsD()) && (!v1->IsD())) &&
|
||||
_Imark()>=v0->IMark() &&
|
||||
_Imark()>=v1->IMark()))
|
||||
{
|
||||
FAIL::OFD();
|
||||
++FailStat::OutOfDate();
|
||||
return false;
|
||||
}
|
||||
else
|
||||
return true;
|
||||
}
|
||||
|
||||
virtual ScalarType Priority(){
|
||||
// return _priority;
|
||||
return 0;
|
||||
virtual ScalarType Priority() const {
|
||||
return _priority;
|
||||
}
|
||||
|
||||
virtual void Init(TriMeshType&m,typename LocalOptimization<TRI_MESH_TYPE>::HeapType&h_ret){
|
||||
static void Init(TriMeshType&m,typename LocalOptimization<TriMeshType>::HeapType&h_ret){
|
||||
h_ret.clear();
|
||||
TriMeshType::FaceIterator fi;
|
||||
int j;
|
||||
for(fi = m.face.begin(); fi != m.face.end();++fi)
|
||||
if(!(*fi).IsD()){
|
||||
for (int j=0;j<3;j++)
|
||||
{
|
||||
PosType p=PosType(&*fi,j,(*fi).V(j));
|
||||
h_ret.push_back(HeapElem(new TriEdgeCollapse<TriMeshType>(p,m.IMark())));
|
||||
//printf("Inserting in heap coll %3i ->%3i %f\n",p.V()-&m.vert[0],p.VFlip()-&m.vert[0],h_ret.back().locModPtr->Priority());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -253,33 +195,5 @@ return 0;
|
|||
};
|
||||
}//end namespace tri
|
||||
}//end namespace vcg
|
||||
/// return the type of operation
|
||||
//virtual ModifierType IsOfType() = 0 ;
|
||||
|
||||
///// return true if the data have not changed since it was created
|
||||
//virtual bool IsUpToDate() = 0 ;
|
||||
|
||||
///// return true if no constraint disallow this operation to be performed (ex: change of topology in edge collapses)
|
||||
//virtual bool IsFeasible() = 0;
|
||||
|
||||
///// Compute the priority to be used in the heap
|
||||
//virtual ScalarType ComputePriority()=0;
|
||||
|
||||
///// Return the priority to be used in the heap (implement static priority)
|
||||
//virtual ScalarType Priority()=0;
|
||||
|
||||
///// Compute the error caused by this modification (can be the same as priority)
|
||||
//virtual ScalarType ComputeError()=0;
|
||||
|
||||
|
||||
///// Perform the operation and return the variation in the number of simplicies (>0 is refinement, <0 is simplification)
|
||||
//virtual int Execute()=0;
|
||||
|
||||
///// perform initialization
|
||||
//virtual void Init(MESH_TYPE&m,HeapType&)=0;
|
||||
|
||||
|
||||
///// Update the heap as a consequence of this operation
|
||||
//virtual void UpdateHeap(HeapType&)=0;
|
||||
|
||||
#endif
|
|
@ -102,140 +102,6 @@ class EdgeCollapse
|
|||
|
||||
};
|
||||
|
||||
std::map<Edge,char> EdgeMark;
|
||||
|
||||
void orMark(Edge E,char M)
|
||||
{
|
||||
map<Edge,char>::Iterator EI;
|
||||
EdgeMark.find(E);
|
||||
if (EI==EdgeMArk.end())
|
||||
EdgeMark.insert (Pair<Edge,char>(E,M));
|
||||
else
|
||||
(*EI).second()|=M;
|
||||
}
|
||||
|
||||
bool isMarked(Edge E,char M)
|
||||
{
|
||||
map<Edge,char>::Iterator EI;
|
||||
EdgeMark.find(E);
|
||||
if (EI==EdgeMArk.end())
|
||||
return false;
|
||||
else return ((*EI).second()&M);
|
||||
}
|
||||
|
||||
///control link conditions for the collapse
|
||||
//bool LinkCondition(vcg::face::Pos<FaceType> pos)
|
||||
//{
|
||||
// const int LINK_V0 = VertexType::NewBitFlag();
|
||||
// const int LINK_V1 = VertexType::NewBitFlag();
|
||||
// const int LINK_EE = VertexType::NewBitFlag();
|
||||
//
|
||||
// const int NOT_LINKED = ~(LINK_V0 | LINK_V1 | LINK_EE);
|
||||
//
|
||||
// VertexType *ve0=pos.f->V(pos.z);
|
||||
// VertexType *ve1=pos.f->V((pos.z+1)%3);
|
||||
// int edge =pos.z;
|
||||
//
|
||||
// VFIterator<FaceType> vf0(ve0->VFb(),ve0->VFi());
|
||||
// // Clear visited and adj flag for all vertices adj to v0;
|
||||
// while (!vf0.End())
|
||||
// {
|
||||
// vf0.f->V(0)->Flags() &= NOT_LINKED;
|
||||
// vf0.f->V(1)->Flags() &= NOT_LINKED;
|
||||
// vf0.f->V(2)->Flags() &= NOT_LINKED;
|
||||
// vf0++;
|
||||
// }
|
||||
//
|
||||
// VFIterator<FaceType> vf1(ve1->VFb(),ve1->VFi());
|
||||
// // Clear visited and adj flag for all vertices adj to v0;
|
||||
// while (!vf1.End())
|
||||
// {
|
||||
// vf1.f->V(0)->Flags() &= NOT_LINKED;
|
||||
// vf1.f->V(1)->Flags() &= NOT_LINKED;
|
||||
// vf1.f->V(2)->Flags() &= NOT_LINKED;
|
||||
// vf1++;
|
||||
// }
|
||||
//
|
||||
// vf0.f=ve0->VFb();
|
||||
// vf0.f=ve0->VFi();
|
||||
// // Mark vertices of v0
|
||||
// while (!vf0.End())
|
||||
// {
|
||||
// vf0.f->V(0)->Flags() |= (LINK_V0);
|
||||
// vf0.f->V(1)->Flags() |= (LINK_V0);
|
||||
// vf0.f->V(2)->Flags() |= (LINK_V0);
|
||||
// orMark(Edge(vf0.f->V(0),vf0.f->V(1)),LINK_V0);
|
||||
// orMark(Edge(vf0.f->V(1),vf0.f->V(2)),LINK_V0);
|
||||
// orMark(Edge(vf0.f->V(2),vf0.f->V(0)),LINK_V0);
|
||||
// vf0++;
|
||||
// }
|
||||
//
|
||||
// //mark the entities on the edge
|
||||
// VertexType* vt0=pos.f->V(edge);
|
||||
// VertexType* vt1=pos.f->V((edge+1)%3);
|
||||
// VertexType* vt2=pos.f->V((edge+2)%3);
|
||||
//
|
||||
// vt0->Flags() |= (LINK_EE);
|
||||
// vt1->Flags() |= (LINK_EE);
|
||||
// vt2->Flags() |= (LINK_EE);
|
||||
//
|
||||
//
|
||||
// FaceType *opp=pos.f()->FFp(edge);
|
||||
// int eopp=pos.f()->FFi(edge);
|
||||
//
|
||||
// VertexType* vt3=opp.f->V((eopp+2)%3);
|
||||
// vt3->Flags() |= LINK_EE;
|
||||
//
|
||||
// //mark the edges
|
||||
// orMark(Edge(vt0,vt1),LINK_EE);
|
||||
// orMark(Edge(vt0,vt2),LINK_EE);
|
||||
// orMark(Edge(vt1,vt2),LINK_EE);
|
||||
// orMark(Edge(vt0,vt3),LINK_EE);
|
||||
// orMark(Edge(vt1,vt3),LINK_EE);
|
||||
//
|
||||
// //and at the end I verify if the intersection is equal to the star of the edge
|
||||
// vf1.f=ve1->VFb();
|
||||
// vf1.f=ve1->VFi();
|
||||
// bool correct=true;
|
||||
// while (!vf1.End())
|
||||
// {
|
||||
// vt0=vf1.f->V(0);
|
||||
// vt1=vf1.f->V(1);
|
||||
// vt2=vf1.f->V(2);
|
||||
//
|
||||
// if ((vt0->Flags()& LINK_V0)&&(!(vt0->Flags()& LINK_EE)))
|
||||
// correct=false;
|
||||
// else
|
||||
// if ((vt1->Flags()& LINK_V0)&&(!(vt1->Flags()& LINK_EE)))
|
||||
// correct=false;
|
||||
// else
|
||||
// if ((vt2->Flags()& LINK_V0)&&(!(vt2->Flags()& LINK_EE)))
|
||||
// correct=false;
|
||||
// else
|
||||
// if ((isMarked(Edge(v0,v1),LINK_V0))&&(!isMarked(Edge(v0,v1),LINK_EE)))
|
||||
// correct=false;
|
||||
// else
|
||||
// if ((isMarked(Edge(v1,v2),LINK_V0))&&(!isMarked(Edge(v1,v2),LINK_EE)))
|
||||
// correct=false;
|
||||
// else
|
||||
// if ((isMarked(Edge(v2,v0),LINK_V0))&&(!isMarked(Edge(v2,v0),LINK_EE)))
|
||||
// correct=false;
|
||||
//
|
||||
// if (!correct)
|
||||
// {
|
||||
// VertexType::DeleteBitFlag(LINK_V0);
|
||||
// VertexType::DeleteBitFlag(LINK_V1);
|
||||
// VertexType::DeleteBitFlag(LINK_EE);
|
||||
// return (false)
|
||||
// }
|
||||
// vf1++;
|
||||
// }
|
||||
// return true;
|
||||
// VertexType::DeleteBitFlag(LINK_V0);
|
||||
// VertexType::DeleteBitFlag(LINK_V1);
|
||||
// VertexType::DeleteBitFlag(LINK_EE);
|
||||
// }
|
||||
|
||||
static VFIVec & AV0(){static VFIVec av0; return av0;}
|
||||
static VFIVec & AV1(){static VFIVec av1; return av1;}
|
||||
static VFIVec & AV01(){static VFIVec av01; return av01;}
|
||||
|
@ -252,7 +118,7 @@ bool isMarked(Edge E,char M)
|
|||
|
||||
VFI x;
|
||||
|
||||
for( x.f = v0->VFp(), x.z = v0->VFi(); x.f!=0; x++)
|
||||
for( x.f = v0->VFp(), x.z = v0->VFi(); x.f!=0; ++x)
|
||||
{
|
||||
|
||||
int zv1 = -1;
|
||||
|
@ -266,7 +132,7 @@ bool isMarked(Edge E,char M)
|
|||
else AV01().push_back( x );
|
||||
}
|
||||
|
||||
for( x.f = v1->VFp(), x.z = v1->VFi(); x.f!=0; x++ )
|
||||
for( x.f = v1->VFp(), x.z = v1->VFi(); x.f!=0; ++x )
|
||||
{
|
||||
int zv0 = -1;
|
||||
|
||||
|
@ -292,17 +158,17 @@ bool isMarked(Edge E,char M)
|
|||
//EdgePosB<MeshType::face_type::face_base> x;
|
||||
vcg::face::VFIterator<FaceType> x;
|
||||
// Clear visited and adj flag for all vertices adj to v0;
|
||||
for(x.f = pos.V(0)->VFp(), x.z = pos.V(0)->VFi(); x.f!=0; x++ ) {
|
||||
for(x.f = pos.V(0)->VFp(), x.z = pos.V(0)->VFi(); x.f!=0; ++x ) {
|
||||
x.f->V1(x.z)->Flags() &= NOTALLADJ;
|
||||
x.f->V2(x.z)->Flags() &= NOTALLADJ;
|
||||
}
|
||||
// Clear visited flag for all vertices adj to v1 and set them adj1 to v1;
|
||||
for(x.f = pos.V(1)->VFp(), x.z = pos.V(1)->VFi(); x.f!=0; x++ ) {
|
||||
for(x.f = pos.V(1)->VFp(), x.z = pos.V(1)->VFi(); x.f!=0; ++x ) {
|
||||
x.f->V1(x.z)->Flags() &= NOTALLADJ1;
|
||||
x.f->V2(x.z)->Flags() &= NOTALLADJ1;
|
||||
}
|
||||
// Mark vertices adj to v1 as ADJ_1 and adj1 to v1;
|
||||
for(x.f = pos.V(1)->VFp(), x.z = pos.V(1)->VFi(); x.f!=0; x++ ) {
|
||||
for(x.f = pos.V(1)->VFp(), x.z = pos.V(1)->VFi(); x.f!=0; ++x ) {
|
||||
if(x.f->V1(x.z)==pos.V(0)) x.f->V2(x.z)->Flags() |= ADJ_E | ADJ_1;
|
||||
else x.f->V2(x.z)->Flags() |= ADJ_1;
|
||||
if(x.f->V2(x.z)==pos.V(0)) x.f->V1(x.z)->Flags() |= ADJ_E | ADJ_1;
|
||||
|
@ -312,7 +178,7 @@ bool isMarked(Edge E,char M)
|
|||
// compute the number of:
|
||||
int adj01=0; // vertices adjacents to both v0 and v1
|
||||
int adje=0; // vertices adjacents to an egde (usually 2)
|
||||
for(x.f = pos.V(0)->VFp(), x.z = pos.V(0)->VFi(); x.f!=0; x++ ) {
|
||||
for(x.f = pos.V(0)->VFp(), x.z = pos.V(0)->VFi(); x.f!=0; ++x ) {
|
||||
if(!x.f->V1(x.z)->IsV()) {
|
||||
x.f->V1(x.z)->SetV();
|
||||
if(x.f->V1(x.z)->Flags()&ADJ_1) ++adj01;
|
||||
|
@ -337,6 +203,7 @@ bool isMarked(Edge E,char M)
|
|||
|
||||
int DoCollapse(PosType & c, Point3<ScalarType> p)
|
||||
{
|
||||
FindSets(c);
|
||||
VFIVec::iterator i;
|
||||
int n_face_del =0 ;
|
||||
|
||||
|
|
Loading…
Reference in New Issue