Far and end are reserved.
This commit is contained in:
parent
71de928876
commit
3cf27b9f2b
|
@ -23,6 +23,9 @@
|
|||
/****************************************************************************
|
||||
History
|
||||
$Log: not supported by cvs2svn $
|
||||
Revision 1.14 2005/01/14 15:28:33 ponchio
|
||||
vcg/Point.h -> vcg/point.h (again!)
|
||||
|
||||
Revision 1.13 2005/01/05 13:25:29 ganovelli
|
||||
aggiunte conversione di coordinate
|
||||
|
||||
|
@ -120,10 +123,10 @@ public:
|
|||
char & UberFlags() {return _flags;}
|
||||
|
||||
/// set the camera specifying the perspecive view
|
||||
inline void SetPerspective(S angle, S ratio, S near, S farend,vcg::Point2<S> viewport=vcg::Point2<S>(500,-1) );
|
||||
inline void SetPerspective(S angle, S ratio, S nearend, S farend,vcg::Point2<S> viewport=vcg::Point2<S>(500,-1) );
|
||||
|
||||
/// set the camera specifying the frustum view
|
||||
inline void SetFrustum(S dx, S sx, S bt, S tp, S near, S farend,vcg::Point2<S> viewport=vcg::Point2<S>(500,-1));
|
||||
inline void SetFrustum(S dx, S sx, S bt, S tp, S nearend, S farend,vcg::Point2<S> viewport=vcg::Point2<S>(500,-1));
|
||||
|
||||
/// project a point from space 3d (in the reference system of the camera) to the camera's plane
|
||||
/// the result is in absolute coordinates
|
||||
|
@ -201,16 +204,16 @@ vcg::Point3<S> Camera<S>::UnProject(const vcg::Point2<S> & p){
|
|||
}
|
||||
/// set the camera specifying the perspective view
|
||||
template<class S>
|
||||
void Camera<S>::SetPerspective(S angle, S ratio, S nr, S _far,vcg::Point2<S> vp){
|
||||
void Camera<S>::SetPerspective(S angle, S ratio, S near_thr, S far_thr, vcg::Point2<S> vp){
|
||||
S halfsize[2];
|
||||
halfsize[1] = tan(math::ToRad(angle/2)) * nr;
|
||||
halfsize[0] = halfsize[1]*ratio;
|
||||
SetFrustum(-halfsize[0],halfsize[0],-halfsize[1],halfsize[1],nr,_far,vp);
|
||||
SetFrustum(-halfsize[0],halfsize[0],-halfsize[1],halfsize[1],near_thr,far_thr,vp);
|
||||
}
|
||||
|
||||
/// set the camera specifying the frustum view
|
||||
template<class S>
|
||||
void Camera<S>::SetFrustum(S sx, S dx, S bt, S tp, S nr, S _far,vcg::Point2<S> vp){
|
||||
void Camera<S>::SetFrustum(S sx, S dx, S bt, S tp, S near_thr, S far_thr,vcg::Point2<S> vp){
|
||||
S vpt[2];
|
||||
vpt[0] = dx-sx;
|
||||
vpt[1] = tp-bt;
|
||||
|
@ -227,8 +230,8 @@ template<class S>
|
|||
c[0] = -sx/vpt[0] * viewport[0];
|
||||
c[1] = -bt/vpt[1] * viewport[1];
|
||||
|
||||
f =nr;
|
||||
farend = _far;
|
||||
f =near_thr;
|
||||
farend = far_thr;
|
||||
}
|
||||
|
||||
|
||||
|
|
Loading…
Reference in New Issue