new rendering system committed
WARNING!!! Please, note that the old one contained gl_mesh_attributes_info.h is not yet removed by the SVN repository but it's going to disappear soon!
This commit is contained in:
parent
d3bb5d09e0
commit
3cfcfb8248
|
@ -0,0 +1,436 @@
|
|||
/****************************************************************************
|
||||
* VCGLib o o *
|
||||
* Visual and Computer Graphics Library o o *
|
||||
* _ O _ *
|
||||
* Copyright(C) 2004 \/)\/ *
|
||||
* Visual Computing Lab /\/| *
|
||||
* ISTI - Italian National Research Council | *
|
||||
* \ *
|
||||
* All rights reserved. *
|
||||
* *
|
||||
* This program is free software; you can redistribute it and/or modify *
|
||||
* it under the terms of the GNU General Public License as published by *
|
||||
* the Free Software Foundation; either version 2 of the License, or *
|
||||
* (at your option) any later version. *
|
||||
* *
|
||||
* This program is distributed in the hope that it will be useful, *
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
|
||||
* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) *
|
||||
* for more details. *
|
||||
* *
|
||||
****************************************************************************/
|
||||
|
||||
#ifndef __VCG_GL_MESH_ATTRIBUTES_INFO
|
||||
#define __VCG_GL_MESH_ATTRIBUTES_INFO
|
||||
|
||||
namespace vcg
|
||||
{
|
||||
struct GLMeshAttributesInfo
|
||||
{
|
||||
struct GLBOException : public std::exception
|
||||
{
|
||||
GLBOException(const char* text)
|
||||
:std::exception(),_text(text) {}
|
||||
|
||||
~GLBOException() throw() {}
|
||||
inline const char* what() const throw() {return _text.c_str();}
|
||||
private:
|
||||
std::string _text;
|
||||
};
|
||||
|
||||
|
||||
/*WARNING!!!! why not a plain and simple enum? because i need to add further values to this enumeration, but the user of the class should not be interested and/or directly manage those other additional values*/
|
||||
/*the struct is extended in GLMeshAttributesFeeder class, introducing the ATT_VERTINDICES and ATT_EDGEINDICES values for the class internal use*/
|
||||
struct ATT_NAMES
|
||||
{
|
||||
static const unsigned int ATT_VERTPOSITION = 0;
|
||||
static const unsigned int ATT_VERTNORMAL = 1;
|
||||
static const unsigned int ATT_FACENORMAL = 2;
|
||||
static const unsigned int ATT_VERTCOLOR = 3;
|
||||
static const unsigned int ATT_FACECOLOR = 4;
|
||||
static const unsigned int ATT_MESHCOLOR = 5;
|
||||
static const unsigned int ATT_VERTTEXTURE = 6;
|
||||
static const unsigned int ATT_WEDGETEXTURE = 7;
|
||||
enum {ATT_ARITY = 8};
|
||||
|
||||
|
||||
ATT_NAMES()
|
||||
:_val(ATT_VERTPOSITION)
|
||||
{
|
||||
}
|
||||
|
||||
ATT_NAMES(unsigned int att)
|
||||
{
|
||||
if ((att < ATT_VERTPOSITION) || (att >= ATT_NAMES::enumArity()))
|
||||
throw GLBOException("Out of range value\n");
|
||||
else
|
||||
_val = att;
|
||||
}
|
||||
|
||||
static unsigned int enumArity()
|
||||
{
|
||||
return ATT_ARITY;
|
||||
}
|
||||
|
||||
operator unsigned int() const
|
||||
{
|
||||
return _val;
|
||||
}
|
||||
|
||||
bool operator==(unsigned int r) const
|
||||
{
|
||||
return (_val == r);
|
||||
}
|
||||
|
||||
bool operator!=(unsigned int r) const
|
||||
{
|
||||
return (_val != r);
|
||||
}
|
||||
|
||||
protected:
|
||||
unsigned int _val;
|
||||
};
|
||||
|
||||
enum PRIMITIVE_MODALITY
|
||||
{
|
||||
PR_NONE = 0x00000000,
|
||||
PR_BBOX = 0x00000001,
|
||||
PR_POINTS = 0x00000002,
|
||||
PR_WIREFRAME_EDGES = 0x00000004,
|
||||
PR_WIREFRAME_TRIANGLES = 0x00000008,
|
||||
PR_SOLID = 0x00000010
|
||||
};
|
||||
|
||||
typedef unsigned int PRIMITIVE_MODALITY_MASK;
|
||||
|
||||
template<typename ATT_NAMES_DERIVED_CLASS>
|
||||
class RenderingAtts
|
||||
{
|
||||
public:
|
||||
RenderingAtts()
|
||||
{
|
||||
reset();
|
||||
}
|
||||
|
||||
RenderingAtts(const RenderingAtts<ATT_NAMES_DERIVED_CLASS>& att)
|
||||
{
|
||||
reset();
|
||||
//_atts = new bool[ATT_NAMES_DERIVED_CLASS::enumArity()];
|
||||
for(unsigned int ii = 0;ii < ATT_NAMES_DERIVED_CLASS::enumArity();++ii)
|
||||
(*this)[ii] = att[ii];
|
||||
}
|
||||
|
||||
~RenderingAtts()
|
||||
{
|
||||
}
|
||||
|
||||
RenderingAtts<ATT_NAMES_DERIVED_CLASS>& operator=(const RenderingAtts<ATT_NAMES_DERIVED_CLASS>& att)
|
||||
{
|
||||
reset();
|
||||
for(unsigned int ii = 0;ii < ATT_NAMES_DERIVED_CLASS::enumArity();++ii)
|
||||
(*this)[ii] = att[ii];
|
||||
return (*this);
|
||||
}
|
||||
|
||||
/*bool operator[](ATT_NAMES_DERIVED_CLASS att) const
|
||||
{
|
||||
unsigned int ii = att;
|
||||
if (ii >= ATT_NAMES_DERIVED_CLASS::enumArity())
|
||||
throw GLFeederException("Out of range value\n");
|
||||
return _atts[ii];
|
||||
}
|
||||
|
||||
bool& operator[](ATT_NAMES_DERIVED_CLASS att)
|
||||
{
|
||||
unsigned int ii = att;
|
||||
if (ii >= ATT_NAMES_DERIVED_CLASS::enumArity())
|
||||
throw GLFeederException("Out of range value\n");
|
||||
return _atts[ii];
|
||||
}*/
|
||||
|
||||
bool operator[](unsigned int ind) const
|
||||
{
|
||||
if (ind >= ATT_NAMES_DERIVED_CLASS::enumArity())
|
||||
throw GLBOException("Out of range value\n");
|
||||
return _atts[ind];
|
||||
}
|
||||
|
||||
bool& operator[](unsigned int ind)
|
||||
{
|
||||
if (ind >= ATT_NAMES_DERIVED_CLASS::enumArity())
|
||||
throw GLBOException("Out of range value\n");
|
||||
return _atts[ind];
|
||||
}
|
||||
|
||||
void reset(bool posactivated = false)
|
||||
{
|
||||
//delete[] _atts;
|
||||
//_atts = new bool[ATT_NAMES_DERIVED_CLASS::enumArity()];
|
||||
for(unsigned int ii = 0;ii < ATT_NAMES_DERIVED_CLASS::enumArity();++ii)
|
||||
_atts[ii] = false;
|
||||
_atts[ATT_NAMES_DERIVED_CLASS::ATT_VERTPOSITION] = posactivated;
|
||||
}
|
||||
|
||||
static RenderingAtts<ATT_NAMES_DERIVED_CLASS> unionSet(const RenderingAtts<ATT_NAMES_DERIVED_CLASS>& a,const RenderingAtts<ATT_NAMES_DERIVED_CLASS>& b)
|
||||
{
|
||||
RenderingAtts<ATT_NAMES_DERIVED_CLASS> res;
|
||||
for(unsigned int ii = 0; ii < ATT_NAMES_DERIVED_CLASS::enumArity();++ii)
|
||||
res[ii] = a[ii] || b[ii];
|
||||
return res;
|
||||
}
|
||||
|
||||
static RenderingAtts<ATT_NAMES_DERIVED_CLASS> complementSet(const RenderingAtts<ATT_NAMES_DERIVED_CLASS>& a,const RenderingAtts<ATT_NAMES_DERIVED_CLASS>& b)
|
||||
{
|
||||
/*TRUTH TABLE*/
|
||||
//this[ATT_NAMES] | rq[ATT_NAMES] | res
|
||||
// true | true | false
|
||||
// true | false | true
|
||||
// false | true | false
|
||||
// false | false | false
|
||||
|
||||
RenderingAtts<ATT_NAMES_DERIVED_CLASS> res = a;
|
||||
for(unsigned int ii = 0; ii < ATT_NAMES_DERIVED_CLASS::enumArity();++ii)
|
||||
{
|
||||
if (res[ii])
|
||||
res[ii] = !(b[ii]);
|
||||
}
|
||||
|
||||
return res;
|
||||
}
|
||||
|
||||
static RenderingAtts<ATT_NAMES_DERIVED_CLASS> intersectionSet(const RenderingAtts<ATT_NAMES_DERIVED_CLASS>& a,const RenderingAtts<ATT_NAMES_DERIVED_CLASS>& b)
|
||||
{
|
||||
RenderingAtts<ATT_NAMES_DERIVED_CLASS> res;
|
||||
for(unsigned int ii = 0; ii < ATT_NAMES_DERIVED_CLASS::enumArity();++ii)
|
||||
res[ii] = a[ii] && b[ii];
|
||||
return res;
|
||||
}
|
||||
|
||||
//template<typename MESHTYPE>
|
||||
//static void computeARequestedAttributesSetCompatibleWithMesh(const MESHTYPE& mesh,const PRIMITIVE_MODALITY_MASK,RenderingAtts<ATT_NAMES_DERIVED_CLASS>& rqatt)
|
||||
//{
|
||||
// if (mesh.VN() == 0)
|
||||
// {
|
||||
// rqatt.reset();
|
||||
// return;
|
||||
// }
|
||||
|
||||
// rqatt[ATT_NAMES_DERIVED_CLASS::ATT_VERTPOSITION] = true;
|
||||
// rqatt[ATT_NAMES_DERIVED_CLASS::ATT_VERTNORMAL] = rqatt[ATT_NAMES_DERIVED_CLASS::ATT_VERTNORMAL] && vcg::tri::HasPerVertexNormal(mesh);
|
||||
// rqatt[ATT_NAMES_DERIVED_CLASS::ATT_FACENORMAL] = rqatt[ATT_NAMES_DERIVED_CLASS::ATT_FACENORMAL] && vcg::tri::HasPerFaceNormal(mesh);
|
||||
// rqatt[ATT_NAMES_DERIVED_CLASS::ATT_VERTCOLOR] = rqatt[ATT_NAMES_DERIVED_CLASS::ATT_VERTCOLOR] && vcg::tri::HasPerVertexColor(mesh);
|
||||
// rqatt[ATT_NAMES_DERIVED_CLASS::ATT_FACECOLOR] = rqatt[ATT_NAMES_DERIVED_CLASS::ATT_FACECOLOR] && vcg::tri::HasPerFaceColor(mesh);
|
||||
// rqatt[ATT_NAMES_DERIVED_CLASS::ATT_MESHCOLOR] = rqatt[ATT_NAMES_DERIVED_CLASS::ATT_MESHCOLOR];
|
||||
// rqatt[ATT_NAMES_DERIVED_CLASS::ATT_VERTTEXTURE] = rqatt[ATT_NAMES_DERIVED_CLASS::ATT_VERTTEXTURE] && vcg::tri::HasPerVertexTexCoord(mesh);
|
||||
// rqatt[ATT_NAMES_DERIVED_CLASS::ATT_WEDGETEXTURE] = rqatt[ATT_NAMES_DERIVED_CLASS::ATT_WEDGETEXTURE] && vcg::tri::HasPerWedgeTexCoord(mesh);
|
||||
//}
|
||||
protected:
|
||||
/*an array of enumArity() bool values*/
|
||||
bool _atts[ATT_NAMES_DERIVED_CLASS::ATT_ARITY];
|
||||
};
|
||||
|
||||
typedef RenderingAtts<ATT_NAMES> RendAtts;
|
||||
|
||||
//template<typename MESH_TYPE>
|
||||
//static void computeRenderingAttributesCompatibleWithMesh( const MESH_TYPE& mesh,const PRIMITIVE_MODALITY_MASK& inputpm,const RendAtts& inputatts,
|
||||
// PRIMITIVE_MODALITY_MASK& outputpm,RendAtts& outputatts )
|
||||
//{
|
||||
// outputpm = 0;
|
||||
// outputatts.reset();
|
||||
|
||||
// if (mesh.VN() == 0)
|
||||
// return;
|
||||
|
||||
// outputatts[ATT_NAMES::ATT_VERTPOSITION] = inputatts[ATT_NAMES::ATT_VERTPOSITION];
|
||||
|
||||
// bool validfaces = (mesh.FN() > 0);
|
||||
// if (!validfaces)
|
||||
// {
|
||||
// outputpm = (unsigned int) PR_POINTS;
|
||||
// return;
|
||||
// }
|
||||
|
||||
// outputpm = inputpm;
|
||||
// if ((inputpm & vcg::GLMeshAttributesInfo::PR_WIREFRAME_EDGES) && (!vcg::tri::HasPerVertexFlags(mesh)))
|
||||
// outputpm = outputpm & (!vcg::GLMeshAttributesInfo::PR_WIREFRAME_EDGES);
|
||||
|
||||
// outputatts[ATT_NAMES::ATT_VERTNORMAL] = inputatts[ATT_NAMES::ATT_VERTNORMAL] && vcg::tri::HasPerVertexNormal(mesh);
|
||||
// outputatts[ATT_NAMES::ATT_FACENORMAL] = inputatts[ATT_NAMES::ATT_FACENORMAL] && vcg::tri::HasPerFaceNormal(mesh) && validfaces;
|
||||
// outputatts[ATT_NAMES::ATT_VERTCOLOR] = inputatts[ATT_NAMES::ATT_VERTCOLOR] && vcg::tri::HasPerVertexColor(mesh);
|
||||
// outputatts[ATT_NAMES::ATT_FACECOLOR] = inputatts[ATT_NAMES::ATT_FACECOLOR] && vcg::tri::HasPerFaceColor(mesh) && validfaces;
|
||||
// outputatts[ATT_NAMES::ATT_MESHCOLOR] = inputatts[ATT_NAMES::ATT_MESHCOLOR];
|
||||
|
||||
// //horrible trick caused by MeshLab GUI. In MeshLab exists just a button turning on/off the texture visualization.
|
||||
// //Unfortunately the RenderMode::textureMode member field is not just a boolean value but and enum one.
|
||||
// //The enum-value depends from the enabled attributes of input mesh.
|
||||
// bool wedgetexture = vcg::tri::HasPerWedgeTexCoord(mesh) && validfaces;
|
||||
// outputatts[ATT_NAMES::ATT_VERTTEXTURE] = inputatts[ATT_NAMES::ATT_VERTTEXTURE] && (vcg::tri::HasPerVertexTexCoord(mesh) && (!wedgetexture));
|
||||
// outputatts[ATT_NAMES::ATT_WEDGETEXTURE] = inputatts[ATT_NAMES::ATT_WEDGETEXTURE] && wedgetexture;
|
||||
//}
|
||||
protected:
|
||||
struct INT_ATT_NAMES : public ATT_NAMES
|
||||
{
|
||||
/*WARNING!!!!!! the edges index bo it's just used only by the edges and quads meshes, NOT by the triangle meshes. Triangles meshes use just the vertex index array*/
|
||||
/*WHY? cause quads meshes need both index arrays. One to render the "usual" mesh, the other one to render the wireframe quadrangulation on top of it*/
|
||||
/*A triangles meshes rendered in wireframe or in solid wireframe, in order to save GPU memory, use the glPolygonMode approach*/
|
||||
/*Edges meshes uses the edges index array just for a matter of coherence*/
|
||||
|
||||
/*WARNING!!!! to be changed whit ATT_NAMES::enumArity() + 1 (and so on...) as soon as constexpr will be supported by most of the old c++ compilers*/
|
||||
static const unsigned int ATT_VERTINDICES = 8;
|
||||
static const unsigned int ATT_EDGEINDICES = 9;
|
||||
enum {ATT_ARITY = 10};
|
||||
|
||||
INT_ATT_NAMES()
|
||||
:ATT_NAMES()
|
||||
{
|
||||
}
|
||||
|
||||
INT_ATT_NAMES(unsigned int att)
|
||||
:ATT_NAMES()
|
||||
{
|
||||
if ((att < INT_ATT_NAMES::ATT_VERTPOSITION) || (att >= INT_ATT_NAMES::enumArity()))
|
||||
throw GLBOException("Out of range value\n");
|
||||
else
|
||||
_val = att;
|
||||
}
|
||||
|
||||
static unsigned int enumArity()
|
||||
{
|
||||
return ATT_ARITY;
|
||||
}
|
||||
|
||||
operator unsigned int() const
|
||||
{
|
||||
return _val;
|
||||
}
|
||||
};
|
||||
|
||||
class InternalRendAtts : public RenderingAtts<INT_ATT_NAMES>
|
||||
{
|
||||
public:
|
||||
InternalRendAtts()
|
||||
:RenderingAtts<INT_ATT_NAMES>()
|
||||
{
|
||||
}
|
||||
|
||||
InternalRendAtts(const RendAtts& reqatt)
|
||||
:RenderingAtts<INT_ATT_NAMES>()
|
||||
{
|
||||
|
||||
for(unsigned int ii = 0;ii < ATT_NAMES::enumArity();++ii)
|
||||
{
|
||||
(*this)[ii] = reqatt[ii];
|
||||
}
|
||||
|
||||
(*this)[INT_ATT_NAMES::ATT_VERTINDICES] = false;
|
||||
(*this)[INT_ATT_NAMES::ATT_EDGEINDICES] = false;
|
||||
}
|
||||
|
||||
InternalRendAtts(const RendAtts& reqatt,PRIMITIVE_MODALITY pm)
|
||||
:RenderingAtts<INT_ATT_NAMES>()
|
||||
{
|
||||
for(unsigned int ii = 0;ii < ATT_NAMES::enumArity();++ii)
|
||||
(*this)[ii] = reqatt[ii];
|
||||
|
||||
(*this)[INT_ATT_NAMES::ATT_VERTINDICES] = isVertexIndexingRequired(reqatt,pm);
|
||||
(*this)[INT_ATT_NAMES::ATT_EDGEINDICES] = isEdgeIndexingRequired(pm);
|
||||
}
|
||||
|
||||
InternalRendAtts(const RendAtts& reqatt,PRIMITIVE_MODALITY_MASK pm)
|
||||
:RenderingAtts<INT_ATT_NAMES>()
|
||||
{
|
||||
for(unsigned int ii = 0;ii < ATT_NAMES::enumArity();++ii)
|
||||
(*this)[ii] = reqatt[ii];
|
||||
|
||||
(*this)[INT_ATT_NAMES::ATT_VERTINDICES] = isVertexIndexingRequired(reqatt,pm);
|
||||
(*this)[INT_ATT_NAMES::ATT_EDGEINDICES] = isEdgeIndexingRequired(pm);
|
||||
}
|
||||
|
||||
InternalRendAtts(const RenderingAtts<INT_ATT_NAMES>& r)
|
||||
:RenderingAtts<INT_ATT_NAMES>(r)
|
||||
{
|
||||
}
|
||||
|
||||
static InternalRendAtts create(const RendAtts& rqatts,PRIMITIVE_MODALITY_MASK pm)
|
||||
{
|
||||
return InternalRendAtts(rqatts,pm);
|
||||
}
|
||||
|
||||
//upcast from InternalRendAtts to RendAtts
|
||||
operator RendAtts() const
|
||||
{
|
||||
RendAtts rendatt;
|
||||
for(unsigned int ii = 0;ii < ATT_NAMES::enumArity();++ii)
|
||||
rendatt[ii] = _atts[ii];
|
||||
return rendatt;
|
||||
}
|
||||
|
||||
|
||||
|
||||
static bool isPerVertexAttribute(INT_ATT_NAMES name)
|
||||
{
|
||||
return ((name == INT_ATT_NAMES::ATT_VERTPOSITION) || (name == INT_ATT_NAMES::ATT_VERTNORMAL) || (name == INT_ATT_NAMES::ATT_VERTCOLOR) || (name == INT_ATT_NAMES::ATT_VERTTEXTURE));
|
||||
}
|
||||
|
||||
static bool replicatedPipelineNeeded(const RendAtts& rqatt)
|
||||
{
|
||||
return (rqatt[INT_ATT_NAMES::ATT_FACENORMAL] || rqatt[INT_ATT_NAMES::ATT_FACECOLOR] || rqatt[INT_ATT_NAMES::ATT_WEDGETEXTURE]);
|
||||
}
|
||||
|
||||
static bool isVertexIndexingRequired(const RendAtts& rqatt,PRIMITIVE_MODALITY pm)
|
||||
{
|
||||
return (!replicatedPipelineNeeded(rqatt) && ((pm == PR_SOLID) || (pm == PR_WIREFRAME_TRIANGLES)));
|
||||
}
|
||||
|
||||
static bool isVertexIndexingRequired(const RendAtts& rqatt,PRIMITIVE_MODALITY_MASK pm)
|
||||
{
|
||||
bool required = false;
|
||||
if (pm & PR_POINTS)
|
||||
required = required || isVertexIndexingRequired(rqatt,PR_POINTS);
|
||||
|
||||
if (pm & PR_WIREFRAME_EDGES)
|
||||
required = required || isVertexIndexingRequired(rqatt,PR_WIREFRAME_EDGES);
|
||||
|
||||
if (pm & PR_WIREFRAME_TRIANGLES)
|
||||
required = required || isVertexIndexingRequired(rqatt,PR_WIREFRAME_TRIANGLES);
|
||||
|
||||
if (pm & PR_SOLID)
|
||||
required = required || isVertexIndexingRequired(rqatt,PR_SOLID);
|
||||
|
||||
if (pm & PR_BBOX)
|
||||
required = required || isVertexIndexingRequired(rqatt,PR_BBOX);
|
||||
|
||||
return required;
|
||||
}
|
||||
|
||||
static bool isEdgeIndexingRequired(PRIMITIVE_MODALITY pm)
|
||||
{
|
||||
return (pm == PR_WIREFRAME_EDGES);
|
||||
}
|
||||
|
||||
static bool isEdgeIndexingRequired(PRIMITIVE_MODALITY_MASK pm)
|
||||
{
|
||||
bool required = false;
|
||||
//if (pm & PR_POINTS)
|
||||
// required = isEdgeIndexingRequired(PR_POINTS);
|
||||
|
||||
//if (pm & PR_WIREFRAME_TRIANGLES)
|
||||
// required = isEdgeIndexingRequired(PR_WIREFRAME_TRIANGLES);
|
||||
|
||||
if (pm & PR_WIREFRAME_EDGES)
|
||||
required = isEdgeIndexingRequired(PR_WIREFRAME_EDGES);
|
||||
|
||||
//if (pm & PR_SOLID)
|
||||
// required = isEdgeIndexingRequired(PR_SOLID);
|
||||
|
||||
//if (pm & PR_BBOX)
|
||||
// required = isEdgeIndexingRequired(PR_BBOX);
|
||||
|
||||
return required;
|
||||
}
|
||||
};
|
||||
};
|
||||
}
|
||||
|
||||
#endif
|
File diff suppressed because it is too large
Load Diff
Loading…
Reference in New Issue