Added UpdatePosition::Translate
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@ -73,6 +73,13 @@ static void Matrix(ComputeMeshType &m, const Matrix44<ScalarType> &M, bool updat
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}
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}
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static void Translate(ComputeMeshType &m, const Point3<ScalarType> &t)
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{
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VertexIterator vi;
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for(vi=m.vert.begin();vi!=m.vert.end();++vi)
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if(!(*vi).IsD()) (*vi).P()+=t;
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}
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}; // end class
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