used closest function from grid

This commit is contained in:
Nico Pietroni 2005-09-14 12:56:47 +00:00
parent e82ae93bf8
commit 3e89d13fea
1 changed files with 121 additions and 100 deletions

View File

@ -24,6 +24,9 @@
History
$Log: not supported by cvs2svn $
Revision 1.6 2005/08/26 09:12:48 cignoni
changed typedef A2UGridLink da 'GridStaticPtr<MESH::FaceContainer,double>::Link' a typedef 'GRID::Link'
Revision 1.5 2005/02/08 17:49:38 pietroni
added if (!l->Elem()->IsD()) test on each element
@ -60,6 +63,18 @@ header added
namespace vcg {
namespace trimesh {
template <class MESH_TYPE,class OBJ_TYPE>
class Tmark
{
MESH_TYPE m;
public:
Tmark(MESH_TYPE &_m):m(_m){}
void UnMarkAll(){m.UnMarkAll();}
bool IsMarked(OBJ_TYPE* obj){return (m.IsMarked(obj));}
void Mark(OBJ_TYPE* obj){m.Mark(obj);}
};
/*
aka MetroCore
data una mesh m e una ug sulle sue facce trova il punto di m piu' vicino ad
@ -76,119 +91,125 @@ template <class MESH, class GRID, class SCALAR>
void Closest( MESH & mesh, const Point3<SCALAR> & p, GRID & gr, SCALAR & mdist,
Point3<SCALAR> & normf, Point3<SCALAR> & bestq, typename MESH::FaceType * &f, Point3<SCALAR> &ip)
{
typedef SCALAR scalar;
typedef Point3<scalar> Point3x;
typedef Box3<SCALAR> Box3x;
typedef SCALAR scalar;
typedef Point3<scalar> Point3x;
typedef Box3<SCALAR> Box3x;
if(!gr.bbox.IsIn(p)) return;
//typedef typename GridStaticPtr<typename MESH::FaceContainer,double>::Link A2UGridLink;
typedef typename GRID::Link A2UGridLink;
scalar ax = p[0] - gr.bbox.min[0]; // Real coodinate of point refer to
scalar ay = p[1] - gr.bbox.min[1];
scalar az = p[2] - gr.bbox.min[2];
//if(!gr.bbox.IsIn(p)) return;
////typedef typename GridStaticPtr<typename MESH::FaceContainer,double>::Link A2UGridLink;
//typedef typename GRID::Link A2UGridLink;
// scalar ax = p[0] - gr.bbox.min[0]; // Real coodinate of point refer to
// scalar ay = p[1] - gr.bbox.min[1];
// scalar az = p[2] - gr.bbox.min[2];
int gx = int( ax/gr.voxel[0] ); // Integer coordinate of the point
int gy = int( ay/gr.voxel[1] ); // voxel
int gz = int( az/gr.voxel[2] );
// int gx = int( ax/gr.voxel[0] ); // Integer coordinate of the point
// int gy = int( ay/gr.voxel[1] ); // voxel
// int gz = int( az/gr.voxel[2] );
scalar vx = gr.bbox.min[0]+gx*gr.voxel[0]; // Real world coordinate of the Voxel
scalar vy = gr.bbox.min[1]+gy*gr.voxel[1]; // origin
scalar vz = gr.bbox.min[2]+gz*gr.voxel[2];
// scalar vx = gr.bbox.min[0]+gx*gr.voxel[0]; // Real world coordinate of the Voxel
// scalar vy = gr.bbox.min[1]+gy*gr.voxel[1]; // origin
//scalar vz = gr.bbox.min[2]+gz*gr.voxel[2];
scalar dx = math::Min(p[0] - vx, vx+gr.voxel[0]-p[0]); // Dist from the voxel
scalar dy = math::Min(p[1] - vy, vy+gr.voxel[1]-p[1]);
scalar dz = math::Min(p[2] - vz, vz+gr.voxel[2]-p[2]);
//scalar dx = math::Min(p[0] - vx, vx+gr.voxel[0]-p[0]); // Dist from the voxel
// scalar dy = math::Min(p[1] - vy, vy+gr.voxel[1]-p[1]);
// scalar dz = math::Min(p[2] - vz, vz+gr.voxel[2]-p[2]);
scalar vdist,vstep;
//scalar vdist,vstep;
if(dx<dy && dx<dz)
{
vdist = dx;
vstep = gr.voxel[0];
}
else if(dy<dz)
{
vdist = dy;
vstep = gr.voxel[1];
}
else
{
vdist = dz;
vstep = gr.voxel[2];
}
//if(dx<dy && dx<dz)
//{
// vdist = dx;
// vstep = gr.voxel[0];
//}
//else if(dy<dz)
//{
// vdist = dy;
// vstep = gr.voxel[1];
//}
//else
//{
// vdist = dz;
// vstep = gr.voxel[2];
//}
//scalar error = gr.bbox.SquaredDiag();
//scalar error = gr.bbox.Diag();
scalar error = mdist;
Point3x q;
typename MESH::FaceIterator bestf = (typename MESH::FaceIterator)0;
////scalar error = gr.bbox.SquaredDiag();
////scalar error = gr.bbox.Diag();
//scalar error = mdist;
//Point3x q;
//typename MESH::FaceIterator bestf = (typename MESH::FaceIterator)0;
mesh.UnMarkAll();
// mesh.UnMarkAll();
int mxsd = gr.siz[0];
if(mxsd<gr.siz[1]) mxsd = gr.siz[1];
if(mxsd<gr.siz[2]) mxsd = gr.siz[2];
for(int s=0;s<mxsd;++s)
{
if(s==0)
{
A2UGridLink *first, *last, *l;
gr.Grid( gx, gy, gz, first, last );
for(l=first;l!=last;++l)
if (!l->Elem()->IsD())
{
if( ! mesh.IsMarked( &*(l->Elem())) )
{
if( face::PointDistance((*(l->Elem())), p, error, q) )
{
bestq = q;
bestf = l->Elem();
}
//int mxsd = gr.siz[0];
//if(mxsd<gr.siz[1]) mxsd = gr.siz[1];
//if(mxsd<gr.siz[2]) mxsd = gr.siz[2];
//for(int s=0;s<mxsd;++s)
//{
// if(s==0)
// {
// A2UGridLink *first, *last, *l;
// gr.Grid( gx, gy, gz, first, last );
// for(l=first;l!=last;++l)
// if (!l->Elem()->IsD())
// {
// if( ! mesh.IsMarked( &*(l->Elem())) )
// {
// if( face::PointDistance((*(l->Elem())), p, error, q) )
// {
// bestq = q;
// bestf = l->Elem();
// }
mesh.Mark( &*(l->Elem()) );
}
}
}
else
{
for(int ix=gx-s;ix<=gx+s;++ix)
if( ix>=0 && ix<gr.siz[0] )
{
for(int iy=gy-s;iy<=gy+s;++iy)
if( iy>=0 && iy<gr.siz[1] )
{
int sz = ( ix==gx-s || ix==gx+s ||
iy==gy-s || iy==gy+s )?1:2*s;
for(int iz=gz-s;iz<=gz+s;iz+=sz)
if( iz>=0 && iz<gr.siz[2] )
{
A2UGridLink *first, *last, *l;
gr.Grid( ix, iy, iz, first, last );
for(l=first;l!=last;++l)
if (!l->Elem()->IsD())
{
if( ! mesh.IsMarked( &*(l->Elem())) )
{
if( vcg::face::PointDistance((*(l->Elem())), p, error, q) )
{
bestq = q;
bestf = l->Elem();
}
mesh.Mark(&*l->Elem());
}
}
}
}
}
}
// mesh.Mark( &*(l->Elem()) );
// }
// }
// }
// else
// {
// for(int ix=gx-s;ix<=gx+s;++ix)
// if( ix>=0 && ix<gr.siz[0] )
// {
// for(int iy=gy-s;iy<=gy+s;++iy)
// if( iy>=0 && iy<gr.siz[1] )
// {
// int sz = ( ix==gx-s || ix==gx+s ||
// iy==gy-s || iy==gy+s )?1:2*s;
// for(int iz=gz-s;iz<=gz+s;iz+=sz)
// if( iz>=0 && iz<gr.siz[2] )
// {
// A2UGridLink *first, *last, *l;
// gr.Grid( ix, iy, iz, first, last );
// for(l=first;l!=last;++l)
// if (!l->Elem()->IsD())
// {
// if( ! mesh.IsMarked( &*(l->Elem())) )
// {
// if( vcg::face::PointDistance((*(l->Elem())), p, error, q) )
// {
// bestq = q;
// bestf = l->Elem();
// }
// mesh.Mark(&*l->Elem());
// }
// }
// }
// }
// }
// }
// if( fabs(error)<vdist )
// break;
// vdist += vstep;
//}
scalar error = gr.bbox.Diag();
typedef Tmark<MESH,MESH::FaceType> Marker;
Marker t=Marker(mesh);
MESH::FaceType* bestf= gr.GetClosest<Marker>(p,mdist,bestq,t);
if( fabs(error)<vdist )
break;
vdist += vstep;
}
if(mdist > scalar(fabs(error)))
{
f=&*bestf;
f=bestf;
typename MESH::ScalarType alfa, beta, gamma;
//calcolo normale con interpolazione trilineare
bestf->InterpolationParameters(bestq, alfa, beta, gamma);