yet another surviving m.hasSomething -> has something (m)
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@ -379,7 +379,7 @@ template <class MESH_TYPE> class VertexVisShader : public VisShader<MESH_TYPE>
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VertexVisShader(MESH_TYPE &me):VisShader<MESH_TYPE>(me)
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{
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// la mesh DEVE avere colore per vertice
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if(! m.HasPerVertexColor()) assert(0);
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if(! HasPerVertexColor(m)) assert(0);
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}
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void Init() { VV.resize(m.vert.size()); }
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