Initial Commit

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Paolo Cignoni 2004-05-13 15:51:40 +00:00
parent dc9456a1cc
commit 3f828fa279
1 changed files with 71 additions and 0 deletions

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/****************************************************************************
* VCGLib o o *
* Visual and Computer Graphics Library o o *
* _ O _ *
* Copyright(C) 2004 \/)\/ *
* Visual Computing Lab /\/| *
* ISTI - Italian National Research Council | *
* \ *
* All rights reserved. *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) *
* for more details. *
* *
****************************************************************************/
/****************************************************************************
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****************************************************************************/
#ifndef __VCG_TRI_UPDATE_CLEAR_FLAGS
#define __VCG_TRI_UPDATE_CLEAR_FLAGS
namespace vcg {
namespace tri {
/** \addtogroup trimesh */
/*@{*/
/// Updating of Mesh Vertexes and Faces Flags.
/// This class is used to clear the vertex and face flags of a mesh.
template <class ComputeMeshType>
class UpdateClearFlags
{
public:
typedef ComputeMeshType MeshType;
typedef typename MeshType::VertexType VertexType;
typedef typename MeshType::VertexPointer VertexPointer;
typedef typename MeshType::VertexIterator VertexIterator;
typedef typename MeshType::FaceType FaceType;
typedef typename MeshType::FacePointer FacePointer;
typedef typename MeshType::FaceIterator FaceIterator;
/// Rimmette a zero tutti i flags della mesh.
static void ClearFlags()
{
FaceIterator fi;
VertexIterator vi;
for(fi=face.begin(); fi!=face.end(); ++fi)
(*fi).Flags() = 0;
for(vi=vert.begin(); vi!=vert.end(); ++vi)
(*vi).Flags() = 0;
}
}; // end class
} // End namespace
} // End namespace
#endif