Added a PerVertexNormalizedPerFace (vertex are face/area weighted AND normalized)

This commit is contained in:
Paolo Cignoni 2005-06-17 00:46:09 +00:00
parent d481f58234
commit 3fce89c4c9
1 changed files with 13 additions and 0 deletions

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@ -24,6 +24,9 @@
History
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Revision 1.5 2005/04/01 13:04:55 fiorin
Minor changes
Revision 1.4 2004/09/09 14:35:14 ponchio
Typename changes for linux
@ -127,6 +130,16 @@ static void PerVertexPerFace(ComputeMeshType &m)
}
}
/// Calculates both vertex and face normals.
/// The normal of a vertex v is the weigthed average of the normals of the faces incident on v.
static void PerVertexNormalizedPerFace(ComputeMeshType &m)
{
PerVertexPerFace(m);
VertexIterator vi;
for(vi=m.vert.begin();vi!=m.vert.end();++vi)
if( !(*vi).IsD() && (*vi).IsRW() )
(*vi).N().Normalize();
}
static void PerFaceRW(ComputeMeshType &m, bool normalize=false)
{