Added a PerVertexNormalizedPerFace (vertex are face/area weighted AND normalized)
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@ -24,6 +24,9 @@
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History
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$Log: not supported by cvs2svn $
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$Log: not supported by cvs2svn $
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Revision 1.5 2005/04/01 13:04:55 fiorin
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Minor changes
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Revision 1.4 2004/09/09 14:35:14 ponchio
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Revision 1.4 2004/09/09 14:35:14 ponchio
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Typename changes for linux
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Typename changes for linux
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@ -127,6 +130,16 @@ static void PerVertexPerFace(ComputeMeshType &m)
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}
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}
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/// Calculates both vertex and face normals.
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/// The normal of a vertex v is the weigthed average of the normals of the faces incident on v.
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static void PerVertexNormalizedPerFace(ComputeMeshType &m)
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{
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PerVertexPerFace(m);
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VertexIterator vi;
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for(vi=m.vert.begin();vi!=m.vert.end();++vi)
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if( !(*vi).IsD() && (*vi).IsRW() )
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(*vi).N().Normalize();
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}
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static void PerFaceRW(ComputeMeshType &m, bool normalize=false)
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static void PerFaceRW(ComputeMeshType &m, bool normalize=false)
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{
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{
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