Correction of IntersectionRayMesh functions, they did not compile.

This commit is contained in:
matteodelle 2009-12-21 13:02:28 +00:00
parent 73ed783085
commit 401abff90a
1 changed files with 2 additions and 2 deletions

View File

@ -271,7 +271,7 @@ bool IntersectionRayMesh(
p1=vcg::Point3<ScalarType>( (*fi).P(0).X() ,(*fi).P(0).Y(),(*fi).P(0).Z() );
p2=vcg::Point3<ScalarType>( (*fi).P(1).X() ,(*fi).P(1).Y(),(*fi).P(1).Z() );
p3=vcg::Point3<ScalarType>( (*fi).P(2).X() ,(*fi).P(2).Y(),(*fi).P(2).Z() );
if(Intersection<ScalarType>(ray,p1,p2,p3,bar1,bar2,dist))
if(IntersectionLineTriangle<ScalarType>(ray,p1,p2,p3,bar1,bar2,dist))
{
hitPoint= p1*(1-bar1-bar2) + p2*bar1 + p3*bar2;
hit=true;
@ -314,7 +314,7 @@ bool IntersectionRayMesh(
p1=vcg::Point3<ScalarType>( (*fi).P(0).X() ,(*fi).P(0).Y(),(*fi).P(0).Z() );
p2=vcg::Point3<ScalarType>( (*fi).P(1).X() ,(*fi).P(1).Y(),(*fi).P(1).Z() );
p3=vcg::Point3<ScalarType>( (*fi).P(2).X() ,(*fi).P(2).Y(),(*fi).P(2).Z() );
if(Intersection<ScalarType>(ray,p1,p2,p3,bar1,bar2,dist))
if(IntersectionLineTriangle<ScalarType>(ray,p1,p2,p3,bar1,bar2,dist))
{
bar3 = (1-bar1-bar2);
hitPoint= p1*bar3 + p2*bar1 + p3*bar2;