Reference to temporary fixed and indented.
This commit is contained in:
parent
a9780d57e9
commit
4277711874
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@ -1,29 +1,32 @@
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/****************************************************************************
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/****************************************************************************
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* VCGLib o o *
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* VCGLib o o *
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* Visual and Computer Graphics Library o o *
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* Visual and Computer Graphics Library o o *
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* _ O _ *
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* _ O _ *
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* Copyright(C) 2004 \/)\/ *
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* Copyright(C) 2004 \/)\/ *
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* Visual Computing Lab /\/| *
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* Visual Computing Lab /\/| *
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* ISTI - Italian National Research Council | *
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* ISTI - Italian National Research Council | *
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* \ *
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* \ *
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* All rights reserved. *
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* All rights reserved. *
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* *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* (at your option) any later version. *
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* *
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* *
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* This program is distributed in the hope that it will be useful, *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) *
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* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) *
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* for more details. *
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* for more details. *
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* *
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* *
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****************************************************************************/
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****************************************************************************/
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/****************************************************************************
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/****************************************************************************
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History
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History
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$Log: not supported by cvs2svn $
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$Log: not supported by cvs2svn $
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Revision 1.7 2004/09/28 09:46:51 cignoni
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Added MapFalseColor
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Revision 1.6 2004/09/16 14:08:35 ponchio
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Revision 1.6 2004/09/16 14:08:35 ponchio
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gamma is a math function.
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gamma is a math function.
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@ -110,8 +113,8 @@ vector<Point3f> ViewVector;
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bool cb(const char *buf)
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bool cb(const char *buf)
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{
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{
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printf(buf);
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printf(buf);
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return true;
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return true;
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}
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}
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void BuildOnePixelTexture(Color4b c, unsigned int &TexInd)
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void BuildOnePixelTexture(Color4b c, unsigned int &TexInd)
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@ -163,9 +166,9 @@ void DrawViewVector()
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glColor3f(0,0,1);
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glColor3f(0,0,1);
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glBegin(GL_LINES);
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glBegin(GL_LINES);
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for(unsigned int i=0;i<ViewVector.size();++i)
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for(unsigned int i=0;i<ViewVector.size();++i)
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{
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{
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glVertex3f(0,0,0);glVertex(ViewVector[i]);
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glVertex3f(0,0,0);glVertex(ViewVector[i]);
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}
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}
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glEnd();
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glEnd();
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}
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}
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void DrawLightVector()
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void DrawLightVector()
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@ -192,11 +195,11 @@ void Draw(AMesh &mm)
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AMesh::FaceIterator fi;
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AMesh::FaceIterator fi;
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glBegin(GL_TRIANGLES);
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glBegin(GL_TRIANGLES);
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for(fi=mm.face.begin();fi!=mm.face.end();++fi)
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for(fi=mm.face.begin();fi!=mm.face.end();++fi)
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{
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{
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glNormal((*fi).V(0)->N()); if(ColorFlag) glColor((*fi).V(0)->C()); glVertex((*fi).V(0)->P());
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glNormal((*fi).V(0)->N()); if(ColorFlag) glColor((*fi).V(0)->C()); glVertex((*fi).V(0)->P());
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glNormal((*fi).V(1)->N()); if(ColorFlag) glColor((*fi).V(1)->C()); glVertex((*fi).V(1)->P());
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glNormal((*fi).V(1)->N()); if(ColorFlag) glColor((*fi).V(1)->C()); glVertex((*fi).V(1)->P());
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glNormal((*fi).V(2)->N()); if(ColorFlag) glColor((*fi).V(2)->C()); glVertex((*fi).V(2)->P());
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glNormal((*fi).V(2)->N()); if(ColorFlag) glColor((*fi).V(2)->C()); glVertex((*fi).V(2)->P());
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}
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}
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glEnd();
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glEnd();
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}
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}
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@ -211,7 +214,7 @@ string OutNameMsh;
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*/
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*/
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void ViewReshape(GLsizei w, GLsizei h)
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void ViewReshape(GLsizei w, GLsizei h)
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{
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{
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ScreenW=w; ScreenH=h;
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ScreenW=w; ScreenH=h;
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glViewport(0,0,w,h);
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glViewport(0,0,w,h);
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}
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}
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@ -225,9 +228,12 @@ void ViewDisplay (void)
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glLoadIdentity ();
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glLoadIdentity ();
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glPushMatrix();
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glPushMatrix();
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QL.Apply();
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QL.Apply();
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glutPrintf(5,5,"Diffuse %04.2f Ambient %04.2f LowPass %04.2f HiPass %04.2f Gamma %04.2f ",diff,ambi,lopass,hipass,gamma_correction);
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glutPrintf(5,5,"Diffuse %04.2f Ambient %04.2f "
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" LowPass %04.2f HiPass %04.2f Gamma %04.2f ",
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diff,ambi,lopass,hipass,gamma_correction);
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GLfloat light_position0[] = {0.0, 10.0, 300.0, 0.0};
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GLfloat light_position0[] = {0.0, 10.0, 300.0, 0.0};
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glLightfv(GL_LIGHT0, GL_POSITION, light_position0);
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glLightfv(GL_LIGHT0, GL_POSITION, light_position0);
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glPopMatrix();
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glPopMatrix();
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glTranslatef(0,0,-4);
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glTranslatef(0,0,-4);
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if(Q==&QL) DrawLightVector();
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if(Q==&QL) DrawLightVector();
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@ -241,11 +247,12 @@ void ViewDisplay (void)
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glColor3f(diff,diff,diff);
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glColor3f(diff,diff,diff);
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glTranslate(-m.bbox.Center());
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glTranslate(-m.bbox.Center());
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if(LightFlag) glEnable(GL_LIGHTING);
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if(LightFlag) glEnable(GL_LIGHTING);
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else glDisable(GL_LIGHTING);
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else glDisable(GL_LIGHTING);
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if(ColorFlag) glEnable(GL_COLOR_MATERIAL);
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if(ColorFlag) glEnable(GL_COLOR_MATERIAL);
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else glDisable(GL_COLOR_MATERIAL);
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else glDisable(GL_COLOR_MATERIAL);
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if(FalseColorFlag) glColorMaterial(GL_FRONT,GL_DIFFUSE);
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if(FalseColorFlag) glColorMaterial(GL_FRONT,GL_DIFFUSE);
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else glColorMaterial(GL_FRONT,GL_AMBIENT);
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else glColorMaterial(GL_FRONT,GL_AMBIENT);
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glMateriali(GL_FRONT,GL_SHININESS,0);
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glMateriali(GL_FRONT,GL_SHININESS,0);
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float spec[4]={0,0,0,1};
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float spec[4]={0,0,0,1};
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float ambientV[4]={ambi,ambi,ambi,1};
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float ambientV[4]={ambi,ambi,ambi,1};
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@ -270,50 +277,62 @@ void ViewSpecialKey(int , int , int )
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void Toggle(bool &flag) {flag = !flag;}
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void Toggle(bool &flag) {flag = !flag;}
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void UpdateVis()
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void UpdateVis()
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{
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{
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if( LightFlag && !FalseColorFlag) Vis.MapVisibility(gamma_correction,lopass,hipass,ambi);
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if( LightFlag && !FalseColorFlag)
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if(!LightFlag && !FalseColorFlag) Vis.MapVisibility(gamma_correction,lopass,hipass,1.0);
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Vis.MapVisibility(gamma_correction,lopass,hipass,ambi);
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if(FalseColorFlag) Vis.MapFalseColor();
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if(!LightFlag && !FalseColorFlag)
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Vis.MapVisibility(gamma_correction,lopass,hipass,1.0);
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if(FalseColorFlag)
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Vis.MapFalseColor();
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}
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}
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/*********************************************************************/
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/*********************************************************************/
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/*********************************************************************/
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/*********************************************************************/
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/*********************************************************************/
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/*********************************************************************/
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void ViewKey(unsigned char key, int , int )
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void ViewKey(unsigned char key, int , int )
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{
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{
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Point3f dir;
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Point3f dir;
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switch (key) {
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switch (key) {
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case 27: exit(0); break;
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case 27: exit(0); break;
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case 9: if(Q==&QV) Q=&QL;else Q=&QV; break;
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case 9: if(Q==&QV) Q=&QL;else Q=&QV; break;
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case 'l' :
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case 'l' :
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lopass=lopass+.05; printf("Lo %f, Hi %f Gamma %f\n",lopass,hipass,gamma_correction);
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lopass=lopass+.05;
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UpdateVis();
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printf("Lo %f, Hi %f Gamma %f\n",lopass,hipass,gamma_correction);
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break;
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UpdateVis(); break;
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case 'L' :
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case 'L' :
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lopass=lopass-.05; printf("Lo %f, Hi %f Gamma %f\n",lopass,hipass,gamma_correction);
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lopass=lopass-.05;
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UpdateVis(); break;
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printf("Lo %f, Hi %f Gamma %f\n",lopass,hipass,gamma_correction);
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case 'h' :
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UpdateVis(); break;
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hipass=hipass-.05; printf("Lo %f, Hi %f Gamma %f\n",lopass,hipass,gamma_correction);
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case 'h' :
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UpdateVis(); break;
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hipass=hipass-.05;
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case 'H' :
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printf("Lo %f, Hi %f Gamma %f\n",lopass,hipass,gamma_correction);
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hipass=hipass+.05; printf("Lo %f, Hi %f Gamma %f\n",lopass,hipass,gamma_correction);
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UpdateVis(); break;
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UpdateVis(); break;
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case 'H' :
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hipass=hipass+.05;
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printf("Lo %f, Hi %f Gamma %f\n",lopass,hipass,gamma_correction);
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UpdateVis(); break;
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case 'd' : diff+=.05; printf("Ambient %f Diffuse %f, \n",ambi,diff); UpdateVis(); break;
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case 'd' : diff+=.05; printf("Ambient %f Diffuse %f, \n",ambi,diff); UpdateVis(); break;
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case 'D' : diff-=.05; printf("Ambient %f Diffuse %f, \n",ambi,diff); UpdateVis(); break;
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case 'D' : diff-=.05; printf("Ambient %f Diffuse %f, \n",ambi,diff); UpdateVis(); break;
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case 'a' : ambi+=.05; printf("Ambient %f Diffuse %f, \n",ambi,diff); UpdateVis(); break;
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case 'a' : ambi+=.05; printf("Ambient %f Diffuse %f, \n",ambi,diff); UpdateVis(); break;
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case 'A' : ambi-=.05; printf("Ambient %f Diffuse %f, \n",ambi,diff); UpdateVis(); break;
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case 'A' : ambi-=.05; printf("Ambient %f Diffuse %f, \n",ambi,diff); UpdateVis(); break;
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case 'e' : ambi+=.05; diff-=.05; printf("Ambient %f Diffuse %f, \n",ambi,diff); UpdateVis(); break;
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case 'e' : ambi+=.05; diff-=.05;
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case 'E' : ambi-=.05; diff+=.05; printf("Ambient %f Diffuse %f, \n",ambi,diff); UpdateVis(); break;
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printf("Ambient %f Diffuse %f, \n",ambi,diff);
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UpdateVis(); break;
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case 'p' :
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case 'E' : ambi-=.05; diff+=.05;
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gamma_correction=gamma_correction-.05; printf("Lo %f, Hi %f Gamma %f\n",lopass,hipass,gamma_correction);
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printf("Ambient %f Diffuse %f, \n",ambi,diff);
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UpdateVis(); break;
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UpdateVis(); break;
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case 'P' :
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case 'p' :
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gamma_correction=gamma_correction+.05; printf("Lo %f, Hi %f Gamma %f\n",lopass,hipass,gamma_correction);
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gamma_correction=gamma_correction-.05;
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UpdateVis(); break;
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printf("Lo %f, Hi %f Gamma %f\n",lopass,hipass,gamma_correction);
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case 13 :
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UpdateVis(); break;
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//Vis.ComputeUniform(SampleNum,ViewVector,cb);
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case 'P' :
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gamma_correction=gamma_correction+.05;
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printf("Lo %f, Hi %f Gamma %f\n",lopass,hipass,gamma_correction);
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UpdateVis(); break;
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case 13 :
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//Vis.ComputeUniform(SampleNum,ViewVector,cb);
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Vis.ComputeUniformCone(SampleNum,ViewVector, ConeAngleRad,ConeDir,cb);
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Vis.ComputeUniformCone(SampleNum,ViewVector, ConeAngleRad,ConeDir,cb);
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UpdateVis(); break;
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UpdateVis(); break;
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case ' ' : {
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case ' ' : {
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Point3f dir = Q->camera.ViewPoint();
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Point3f dir = Q->camera.ViewPoint();
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printf("ViewPoint %f %f %f\n",dir[0],dir[1],dir[2]);
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printf("ViewPoint %f %f %f\n",dir[0],dir[1],dir[2]);
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@ -321,16 +340,28 @@ void ViewKey(unsigned char key, int , int )
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dir=Inverse(Q->track.Matrix())*dir;
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dir=Inverse(Q->track.Matrix())*dir;
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printf("ViewPoint %f %f %f\n",dir[0],dir[1],dir[2]);
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printf("ViewPoint %f %f %f\n",dir[0],dir[1],dir[2]);
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dir.Normalize();
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dir.Normalize();
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Vis.ComputeSingle(dir,ViewVector,cb);
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Vis.ComputeSingle(dir,ViewVector,cb);
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UpdateVis();
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UpdateVis();
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} break;
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} break;
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case 'r' : BaseColor[0]=min(255,BaseColor[0]+2); printf("BaseColor %3i %3i %3i \n",BaseColor[0],BaseColor[1],BaseColor[2]); break;
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case 'r' : BaseColor[0]=min(255,BaseColor[0]+2);
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case 'R' : BaseColor[0]=max( 0,BaseColor[0]-2); printf("BaseColor %3i %3i %3i \n",BaseColor[0],BaseColor[1],BaseColor[2]); break;
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printf("BaseColor %3i %3i %3i \n",BaseColor[0],BaseColor[1],BaseColor[2]);
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case 'g' : BaseColor[1]=min(255,BaseColor[1]+2); printf("BaseColor %3i %3i %3i \n",BaseColor[0],BaseColor[1],BaseColor[2]); break;
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break;
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case 'G' : BaseColor[1]=max( 0,BaseColor[1]-2); printf("BaseColor %3i %3i %3i \n",BaseColor[0],BaseColor[1],BaseColor[2]); break;
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case 'R' : BaseColor[0]=max( 0,BaseColor[0]-2);
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case 'b' : BaseColor[2]=min(255,BaseColor[2]+2); printf("BaseColor %3i %3i %3i \n",BaseColor[0],BaseColor[1],BaseColor[2]); break;
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printf("BaseColor %3i %3i %3i \n",BaseColor[0],BaseColor[1],BaseColor[2]);
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case 'B' : BaseColor[2]=max( 0,BaseColor[2]-2); printf("BaseColor %3i %3i %3i \n",BaseColor[0],BaseColor[1],BaseColor[2]); break;
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break;
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case 'g' : BaseColor[1]=min(255,BaseColor[1]+2);
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printf("BaseColor %3i %3i %3i \n",BaseColor[0],BaseColor[1],BaseColor[2]);
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break;
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case 'G' : BaseColor[1]=max( 0,BaseColor[1]-2);
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printf("BaseColor %3i %3i %3i \n",BaseColor[0],BaseColor[1],BaseColor[2]);
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break;
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case 'b' : BaseColor[2]=min(255,BaseColor[2]+2);
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printf("BaseColor %3i %3i %3i \n",BaseColor[0],BaseColor[1],BaseColor[2]);
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break;
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case 'B' : BaseColor[2]=max( 0,BaseColor[2]-2);
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printf("BaseColor %3i %3i %3i \n",BaseColor[0],BaseColor[1],BaseColor[2]);
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|
break;
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|
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case 'v' : Toggle(ShowDirFlag); break;
|
case 'v' : Toggle(ShowDirFlag); break;
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case 'V' :
|
case 'V' :
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{
|
{
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|
|
@ -340,30 +371,35 @@ void ViewKey(unsigned char key, int , int )
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sprintf(buf,"Snap%03i.ppm",imgcnt++);
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sprintf(buf,"Snap%03i.ppm",imgcnt++);
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snapC.SavePPM(buf);
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snapC.SavePPM(buf);
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}
|
}
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case 's' :
|
case 's' :
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Vis.SmoothVisibility();
|
Vis.SmoothVisibility();
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UpdateVis(); break;
|
UpdateVis(); break;
|
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case 'S' :
|
case 'S' :
|
||||||
{
|
{
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vcg::tri::io::PlyInfo p;
|
vcg::tri::io::PlyInfo p;
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p.mask|=vcg::ply::PLYMask::PM_VERTCOLOR /* | vcg::ply::PLYMask::PM_VERTQUALITY*/ ;
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p.mask|=vcg::ply::PLYMask::PM_VERTCOLOR /* | vcg::ply::PLYMask::PM_VERTQUALITY*/ ;
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tri::io::ExporterPLY<AMesh>::Save(m,OutNameMsh.c_str(),false,p);
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tri::io::ExporterPLY<AMesh>::Save(m,OutNameMsh.c_str(),false,p);
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}
|
}
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break;
|
break;
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case 'C' : LightFlag = !LightFlag; printf("Toggled Light %s\n",LightFlag?"on":"off"); UpdateVis(); break;
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case 'C' : LightFlag = !LightFlag;
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case 'c' : ColorFlag = !ColorFlag; printf("Toggled Color %s\n",ColorFlag?"on":"off"); break;
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printf("Toggled Light %s\n",LightFlag?"on":"off");
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case 'f' : FalseColorFlag = !FalseColorFlag; printf("Toggled FalseColor %s\n",ColorFlag?"on":"off"); UpdateVis(); break;
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UpdateVis(); break;
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case 'c' : ColorFlag = !ColorFlag;
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printf("Toggled Color %s\n",ColorFlag?"on":"off"); break;
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case 'f' : FalseColorFlag = !FalseColorFlag;
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printf("Toggled FalseColor %s\n",ColorFlag?"on":"off");
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UpdateVis(); break;
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|
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case '1' : diff=0.80f; ambi=0.10f; gamma_correction=1.0; lopass=0.00f; hipass=1.00f; ColorFlag=false; UpdateVis(); break;
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case '1' : diff=0.80f; ambi=0.10f; gamma_correction=1.0; lopass=0.00f; hipass=1.00f; ColorFlag=false; UpdateVis(); break;
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case '2' : diff=0.65f; ambi=0.30f; gamma_correction=1.0; lopass=0.15f; hipass=0.80f; ColorFlag=true; UpdateVis(); break;
|
case '2' : diff=0.65f; ambi=0.30f; gamma_correction=1.0; lopass=0.15f; hipass=0.80f; ColorFlag=true; UpdateVis(); break;
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case '3' : diff=0.45f; ambi=0.50f; gamma_correction=1.0; lopass=0.20f; hipass=0.75f; ColorFlag=true; UpdateVis(); break;
|
case '3' : diff=0.45f; ambi=0.50f; gamma_correction=1.0; lopass=0.20f; hipass=0.75f; ColorFlag=true; UpdateVis(); break;
|
||||||
case '4' : diff=0.35f; ambi=0.60f; gamma_correction=1.0; lopass=0.25f; hipass=0.70f; ColorFlag=true; UpdateVis(); break;
|
case '4' : diff=0.35f; ambi=0.60f; gamma_correction=1.0; lopass=0.25f; hipass=0.70f; ColorFlag=true; UpdateVis(); break;
|
||||||
}
|
}
|
||||||
glutPostRedisplay(); ;
|
glutPostRedisplay(); ;
|
||||||
}
|
}
|
||||||
void ViewMenu(int val)
|
void ViewMenu(int val)
|
||||||
{
|
{
|
||||||
ViewKey(val, 0, 0);
|
ViewKey(val, 0, 0);
|
||||||
}
|
}
|
||||||
/*********************************************************************/
|
/*********************************************************************/
|
||||||
// TrackBall Functions
|
// TrackBall Functions
|
||||||
|
|
@ -396,8 +432,8 @@ void ViewMouse(int button, int state, int x, int y)
|
||||||
|
|
||||||
void ViewMouseMotion(int x, int y)
|
void ViewMouseMotion(int x, int y)
|
||||||
{
|
{
|
||||||
Q->MouseMove(x,ScreenH-y);
|
Q->MouseMove(x,ScreenH-y);
|
||||||
glutPostRedisplay();
|
glutPostRedisplay();
|
||||||
}
|
}
|
||||||
|
|
||||||
void SetLight()
|
void SetLight()
|
||||||
|
|
@ -405,87 +441,101 @@ void SetLight()
|
||||||
GLfloat light_ambient0[] = {0.0, 0.0, 0.0, 1.0};
|
GLfloat light_ambient0[] = {0.0, 0.0, 0.0, 1.0};
|
||||||
GLfloat light_diffuse0[] = {1.0, 1.0, 1.0, 1.0};
|
GLfloat light_diffuse0[] = {1.0, 1.0, 1.0, 1.0};
|
||||||
GLfloat light_position0[] = {0.0, 10.0, 300.0, 0.0};
|
GLfloat light_position0[] = {0.0, 10.0, 300.0, 0.0};
|
||||||
glLightfv(GL_LIGHT0, GL_POSITION, light_position0);
|
glLightfv(GL_LIGHT0, GL_POSITION, light_position0);
|
||||||
glLightfv(GL_LIGHT0, GL_AMBIENT, light_diffuse0);
|
glLightfv(GL_LIGHT0, GL_AMBIENT, light_diffuse0);
|
||||||
glLightfv(GL_LIGHT0, GL_DIFFUSE, light_diffuse0);
|
glLightfv(GL_LIGHT0, GL_DIFFUSE, light_diffuse0);
|
||||||
glEnable(GL_LIGHT0);
|
glEnable(GL_LIGHT0);
|
||||||
glLightModelfv(GL_LIGHT_MODEL_AMBIENT,light_ambient0);
|
glLightModelfv(GL_LIGHT_MODEL_AMBIENT,light_ambient0);
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void ViewInit (void) {
|
void ViewInit (void) {
|
||||||
SetLight();
|
SetLight();
|
||||||
Q->Reset();
|
Q->Reset();
|
||||||
Q->radius= 1;
|
Q->radius= 1;
|
||||||
glEnable(GL_DEPTH_TEST);
|
glEnable(GL_DEPTH_TEST);
|
||||||
glDepthFunc(GL_LEQUAL);
|
glDepthFunc(GL_LEQUAL);
|
||||||
glClearColor (0.8, 0.8, 0.8, 0.0);
|
glClearColor (0.8, 0.8, 0.8, 0.0);
|
||||||
glEnable(GL_NORMALIZE);
|
glEnable(GL_NORMALIZE);
|
||||||
glEnable(GL_LIGHTING);
|
glEnable(GL_LIGHTING);
|
||||||
|
|
||||||
// glEnable(GL_BLEND);
|
// glEnable(GL_BLEND);
|
||||||
glShadeModel(GL_SMOOTH);
|
glShadeModel(GL_SMOOTH);
|
||||||
// glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA);
|
// glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA);
|
||||||
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
|
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
|
||||||
glEnable(GL_CULL_FACE);
|
glEnable(GL_CULL_FACE);
|
||||||
glCullFace(GL_BACK);
|
glCullFace(GL_BACK);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
int main(int argc, char** argv)
|
int main(int argc, char** argv)
|
||||||
{
|
{
|
||||||
if(argc<2) {
|
if(argc<2) {
|
||||||
printf(
|
printf(
|
||||||
"shadevis 1.0 \n"__DATE__"\n"
|
"shadevis 1.0 \n"__DATE__"\n"
|
||||||
"Copyright 2003-2004 Visual Computing Lab I.S.T.I. C.N.R.\n"
|
"Copyright 2003-2004 Visual Computing Lab I.S.T.I. C.N.R.\n"
|
||||||
"Paolo Cignoni (cignoni@isti.cnr.it)\n\n"
|
"Paolo Cignoni (cignoni@isti.cnr.it)\n\n"
|
||||||
"Usage: shadevis file.ply [options]\n"
|
"Usage: shadevis file.ply [options]\n"
|
||||||
"Options:\n"
|
"Options:\n"
|
||||||
" -w# WindowResolution (default 600)\n"
|
" -w# WindowResolution (default 600)\n"
|
||||||
" -n# Sample Directions (default 64)\n"
|
" -n# Sample Directions (default 64)\n"
|
||||||
" -z# z offset (default 1e-3)\n"
|
" -z# z offset (default 1e-3)\n"
|
||||||
" -c assume that the mesh is closed (slightly faster, default false)\n"
|
" -c assume that the mesh is closed (slightly faster, default false)\n"
|
||||||
" -f Flip normal of the model\n"
|
" -f Flip normal of the model\n"
|
||||||
" -da # Cone Direction Angle in degree (default 180)\n"
|
" -da # Cone Direction Angle in degree (default 180)\n"
|
||||||
" -dv # # # Cone Direction vector (default 0 0 1)\n"
|
" -dv # # # Cone Direction vector (default 0 0 1)\n"
|
||||||
);
|
);
|
||||||
|
|
||||||
return 1;
|
return 1;
|
||||||
}
|
}
|
||||||
|
|
||||||
srand(time(0));
|
srand(time(0));
|
||||||
int i=1;
|
int i=1;
|
||||||
while(i<argc && (argv[i][0]=='-'))
|
while(i<argc && (argv[i][0]=='-'))
|
||||||
{
|
{
|
||||||
switch(argv[i][1])
|
switch(argv[i][1])
|
||||||
{
|
{
|
||||||
case 'd' : if(argv[i][2] == 'a') { ConeAngleRad = math::ToRad(atof(argv[i+1])); ++i; break; }
|
case 'd' :
|
||||||
if(argv[i][2] == 'v') { ConeDir = Normalize(Point3f(atof(argv[i+1]),atof(argv[i+2]),atof(argv[i+3]))); i+=3; break; }
|
if(argv[i][2] == 'a') {
|
||||||
printf("Error unable to parse option '%s'\n",argv[i]); exit(0);
|
ConeAngleRad = math::ToRad(atof(argv[i+1])); ++i; break;
|
||||||
break;
|
}
|
||||||
case 'n' : SampleNum = atoi(argv[i]+2); break;
|
if(argv[i][2] == 'v') {
|
||||||
case 'f' : SwapFlag=false; break;
|
Point3f p(atof(argv[i+1]),atof(argv[i+2]),atof(argv[i+3]));
|
||||||
case 'c' : ClosedFlag=true; break;
|
ConeDir = Normalize(p);
|
||||||
case 'w' : WindowRes= atoi(argv[i]+2); printf("Set WindowRes to %i\n",WindowRes ); break;
|
i+=3; break;
|
||||||
case 's' : Vis.SplitNum= atoi(argv[i]+2); printf("Set SplitNum to %i\n",Vis.SplitNum ); break;
|
}
|
||||||
case 'z' : Vis.ZTWIST = atof(argv[i]+2); printf("Set ZTWIST to %f\n",Vis.ZTWIST ); break;
|
printf("Error unable to parse option '%s'\n",argv[i]);
|
||||||
default: {printf("Error unable to parse option '%s'\n",argv[i]); exit(0);}
|
exit(0);
|
||||||
}
|
break;
|
||||||
|
case 'n' : SampleNum = atoi(argv[i]+2); break;
|
||||||
++i;
|
case 'f' : SwapFlag=false; break;
|
||||||
}
|
case 'c' : ClosedFlag=true; break;
|
||||||
|
case 'w' : WindowRes= atoi(argv[i]+2);
|
||||||
|
printf("Set WindowRes to %i\n",WindowRes ); break;
|
||||||
|
case 's' : Vis.SplitNum= atoi(argv[i]+2);
|
||||||
|
printf("Set SplitNum to %i\n",Vis.SplitNum ); break;
|
||||||
|
case 'z' : Vis.ZTWIST = atof(argv[i]+2);
|
||||||
|
printf("Set ZTWIST to %f\n",Vis.ZTWIST ); break;
|
||||||
|
default: {
|
||||||
|
printf("Error unable to parse option '%s'\n",argv[i]);
|
||||||
|
exit(0);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
++i;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
string basename = argv[i];
|
string basename = argv[i];
|
||||||
if(!(basename.substr(basename.length()-4)==".ply")) {
|
if(!(basename.substr(basename.length()-4)==".ply")) {
|
||||||
printf("Error: Unknown file extension %s\n",basename.c_str());
|
printf("Error: Unknown file extension %s\n",basename.c_str());
|
||||||
return 1;
|
return 1;
|
||||||
}
|
}
|
||||||
|
|
||||||
// loading original mesh
|
// loading original mesh
|
||||||
int ret=tri::io::ImporterPLY<AMesh>::Open(m,argv[i]);
|
int ret=tri::io::ImporterPLY<AMesh>::Open(m,argv[i]);
|
||||||
if(ret) {printf("Error unable to open mesh %s\n",argv[i]);exit(-1);}
|
if(ret) {printf("Error unable to open mesh %s\n",argv[i]);exit(-1);}
|
||||||
tri::UpdateNormals<AMesh>::PerVertexNormalized(m);
|
tri::UpdateNormals<AMesh>::PerVertexNormalized(m);
|
||||||
tri::UpdateBounding<AMesh>::Box(m);
|
tri::UpdateBounding<AMesh>::Box(m);
|
||||||
tri::UpdateColor<AMesh>::VertexConstant(m,Color4b::White);
|
tri::UpdateColor<AMesh>::VertexConstant(m,Color4b::White);
|
||||||
|
|
@ -493,30 +543,33 @@ int main(int argc, char** argv)
|
||||||
Vis.Init();
|
Vis.Init();
|
||||||
UpdateVis();
|
UpdateVis();
|
||||||
|
|
||||||
printf("Mesh bbox (%f %f %f)-(%f %f %f)\n\n",m.bbox.min[0],m.bbox.min[1],m.bbox.min[2],m.bbox.max[0],m.bbox.max[1],m.bbox.max[2]);
|
printf("Mesh bbox (%f %f %f)-(%f %f %f)\n\n",
|
||||||
|
m.bbox.min[0],m.bbox.min[1],m.bbox.min[2],
|
||||||
|
m.bbox.max[0],m.bbox.max[1],m.bbox.max[2]);
|
||||||
|
|
||||||
OutNameMsh=(string(argv[i]).substr(0,strlen(argv[i])-4));
|
OutNameMsh=(string(argv[i]).substr(0,strlen(argv[i])-4));
|
||||||
OutNameMsh+="_vis.ply";
|
OutNameMsh+="_vis.ply";
|
||||||
|
|
||||||
printf("Mesh Output filename %s\n",OutNameMsh.c_str());
|
printf("Mesh Output filename %s\n",OutNameMsh.c_str());
|
||||||
|
|
||||||
printf("Mesh %iv %if bbox Diag %g\n",m.vn,m.fn,m.bbox.Diag());
|
printf("Mesh %iv %if bbox Diag %g\n",m.vn,m.fn,m.bbox.Diag());
|
||||||
|
|
||||||
glutInit(&argc, argv);
|
glutInit(&argc, argv);
|
||||||
|
|
||||||
glutInitDisplayMode (GLUT_DOUBLE | GLUT_RGBA | GLUT_DEPTH);
|
glutInitDisplayMode (GLUT_DOUBLE | GLUT_RGBA | GLUT_DEPTH);
|
||||||
glutInitWindowSize(WindowRes, WindowRes);
|
glutInitWindowSize(WindowRes, WindowRes);
|
||||||
glutInitWindowPosition (10,10);
|
glutInitWindowPosition (10,10);
|
||||||
glutCreateWindow ("shadevis - Visual Computing Lab - vcg.isti.cnr.it ");
|
glutCreateWindow ("shadevis - Visual Computing Lab - vcg.isti.cnr.it ");
|
||||||
glutDisplayFunc(ViewDisplay);
|
glutDisplayFunc(ViewDisplay);
|
||||||
glutReshapeFunc(ViewReshape);
|
glutReshapeFunc(ViewReshape);
|
||||||
glutKeyboardFunc(ViewKey);
|
glutKeyboardFunc(ViewKey);
|
||||||
glutSpecialFunc(ViewSpecialKey);
|
glutSpecialFunc(ViewSpecialKey);
|
||||||
glutMouseFunc(ViewMouse);
|
glutMouseFunc(ViewMouse);
|
||||||
glutMotionFunc(ViewMouseMotion);
|
glutMotionFunc(ViewMouseMotion);
|
||||||
|
|
||||||
ViewInit();
|
ViewInit();
|
||||||
glewInit();
|
glewInit();
|
||||||
glutMainLoop();
|
glutMainLoop();
|
||||||
|
|
||||||
return(0);
|
return(0);
|
||||||
}
|
}
|
||||||
|
|
|
||||||
Loading…
Reference in New Issue