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ganovelli 2005-11-18 14:46:23 +00:00
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/****************************************************************************
* VCGLib o o *
* Visual and Computer Graphics Library o o *
* _ O _ *
* Copyright(C) 2004 \/)\/ *
* Visual Computing Lab /\/| *
* ISTI - Italian National Research Council | *
* \ *
* All rights reserved. *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) *
* for more details. *
* *
****************************************************************************/
/****************************************************************************
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****************************************************************************/
#ifndef POLAR_DECOMPOSITION_VCG
#define POLAR_DECOMPOSITION_VCG
#include <vcg/math/matrix33.h>
#include <vcg/math/matrix44.h>
#include <vcg/math/lin_algebra.h>
namespace vcg{
/** \addtogroup math */
/* @{ */
/// Extract the rotational part of a matrix by polar decomposition
/// m = R*S. Polar decomposition is computed by taking r = m * sqrt(m^t*m)^{-1}
template <class S>
void RotationalPartByPolarDecomposition( const vcg::Matrix33<S> & m, vcg::Matrix33<S> &r ){
vcg::Matrix33<S> tmp,s;
r.SetZero();
s.SetZero();
tmp= m;
tmp.Transpose();
tmp = m*tmp;
Matrix33<S> res;
Point3<S> e;
bool ss = SingularValueDecomposition<vcg::Matrix33<S> >(tmp,&e[0],res);
res.Transpose();
e[0]=math::Sqrt(e[0]);
e[1]=math::Sqrt(e[1]);
e[2]=math::Sqrt(e[2]);
tmp = tmp*Matrix33Diag<S>(e)*res;
bool s1 = SingularValueDecomposition<vcg::Matrix33<S> >(tmp,&e[0],res);
tmp.Transpose();
e[0]=1/e[0];
e[1]=1/e[1];
e[2]=1/e[2];
tmp = res*Matrix33Diag<S>(e)*tmp;
r = m*tmp;
}
/*! @} */
};
#endif