First Version (tarini)

This commit is contained in:
mtarini 2004-03-08 19:46:47 +00:00
parent 7a5b65928b
commit 43f74f4627
3 changed files with 263 additions and 5 deletions

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@ -24,6 +24,9 @@
History
$Log: not supported by cvs2svn $
Revision 1.1 2004/03/08 16:15:48 tarini
first version (tarini)
****************************************************************************/
@ -79,14 +82,14 @@ public:
Line3() {};
/// The (origin, direction) constructor
LineType(const PointType &ori, const PointType &dir) { _ori=ori; _dir=dir; };
/// Operator to compare two bounding box
/// Operator to compare two lines
inline bool operator == ( LineType const & p ) const
{ return _ori==p._ori && _dir==p._dir; }
/// Operator to dispare two bounding box
/// Operator to dispare two lines
inline bool operator != ( LineType const & p ) const
{ return _ori!=p._ori || _dir!=p._dir; }
/// initializes the bounding box
inline PointType Projection( const PointType &p ) const
/// Projects a point on the line
inline ScalarType Projection( const PointType &p ) const
{ ScalarType l = dire.SquaredNorm();
return ScalarType((p-_ori)*_dir/l); }
///set up of the line.
@ -100,7 +103,11 @@ public:
{ _dir.Normalize(); return *this;}
static LineType &Normalize(LineType &p)
{ p.Normalize(); return p;}
/// importer for different line types
template <class Q>
inline void Import( const Line3<Q> & b )
{ _ori.Import( b._ori); _dir.Import( b._dir);
}
}; // end class definition

122
vcg/space/ray3.h Normal file
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@ -0,0 +1,122 @@
/****************************************************************************
* VCGLib o o *
* Visual and Computer Graphics Library o o *
* _ O _ *
* Copyright(C) 2004 \/)\/ *
* Visual Computing Lab /\/| *
* ISTI - Italian National Research Council | *
* \ *
* All rights reserved. *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) *
* for more details. *
* *
****************************************************************************/
/****************************************************************************
History
$Log: not supported by cvs2svn $
****************************************************************************/
#ifndef __VCGLIB_RAY3
#define __VCGLIB_RAY3
#include <vcg/space/point3.h>
namespace vcg {
/** \addtogroup space */
/*@{*/
/**
Templated class for 3D ray.
This is the class for a semi-line in 3D space. A ray is stored just as origin and direction (Point3).
@param RayScalarType (template parameter) Specifies the type of scalar used to represent coords.
*/
template <class RayScalarType >
class Ray3
{
public:
/// The scalar type
typedef RayScalarType ScalarType;
/// The point type
typedef Point3<RayScalarType> PointType;
/// The point type
typedef Ray3<RayScalarType> RayType;
private:
/// Origin
PointType _ori;
/// Direction (not necessarily normalized)
PointType _dir;
public:
/// Members to access the origin, direction
inline const PointType &Ori() const { return _ori; }
inline const PointType &Dir() const { return _dir; }
inline PointType &Ori() { return _ori; }
inline PointType &Dir() { return _dir; }
/// The empty constructor
Ray3() {};
/// The (a,b) constructor
RayType(const PointType &a, const PointType &b) { _p0=a; _p1=b; };
/// Operator to compare two rays
inline bool operator == ( LineType const & p ) const
{ return _ori==p._ori && _dir==p._dir; }
/// Operator to dispare two rays
inline bool operator != ( LineType const & p ) const
{ return _ori!=p._ori || _dir!=p._dir; }
/// Projects a point on the ray (returns distance)
/// projection exists iff result > 0
inline ScalarType Projection( const PointType &p ) const
{ ScalarType l = dire.SquaredNorm();
return ScalarType((p-_ori)*_dir/l); }
///set up of the line.
void Set( const PointType & ori, const PointType & dir )
{ _ori = ori; _dir=dir }
/// calculates the point of parameter t on the ray.
/// if t>0, point is on the ray
inline PointType P( const ScalarType t ) const
{ return orig + dire * t; }
/// normalizes direction field
LineType &Normalize()
{ _dir.Normalize(); return *this;}
static LineType &Normalize(LineType &p)
{ p.Normalize(); return p;}
/// importer for different Ray types
template <class Q>
inline void Import( const Ray3<Q> & b )
{ _ori.Import( b._ori); _dir.Import( b._dir);
}
}; // end class definition
typedef Ray3<short> Ray3s;
typedef Ray3<int> Ray3i;
typedef Ray3<float> Ray3f;
typedef Ray3<double> Ray3d;
/*@}*/
} // end namespace
#endif

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vcg/space/segment3.h Normal file
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@ -0,0 +1,129 @@
/****************************************************************************
* VCGLib o o *
* Visual and Computer Graphics Library o o *
* _ O _ *
* Copyright(C) 2004 \/)\/ *
* Visual Computing Lab /\/| *
* ISTI - Italian National Research Council | *
* \ *
* All rights reserved. *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) *
* for more details. *
* *
****************************************************************************/
/****************************************************************************
History
$Log: not supported by cvs2svn $
****************************************************************************/
#ifndef __VCGLIB_SEGMENT3
#define __VCGLIB_SEGMENT3
#include <vcg/space/point3.h>
#include <vcg/space/box3.h>
namespace vcg {
/** \addtogroup space */
/*@{*/
/**
Templated class for 3D segment.
This is the class for a segment in 3D space. A Segment is stored just as its two extrema (Point3).
@param SegmentScalarType (template parameter) Specifies the type of scalar used to represent coords.
*/
template <class SegmentScalarType >
class Segment3
{
public:
/// The scalar type
typedef SegmentScalarType ScalarType;
/// The point type
typedef Point3<SegmentScalarType> PointType;
/// The point type
typedef Segment3<SegmentScalarType> SegmentType;
private:
/// _extrema
PointType _p0,_p1;
public:
/// Members to access either extrema
inline const PointType &P0() const { return _p0; }
inline const PointType &P1() const { return _p1; }
inline PointType &P0() { return _p0; }
inline PointType &P1() { return _p1; }
/// The empty constructor
Segment3() {};
/// The (a,b) constructor
SegmentType(const PointType &a, const PointType &b) { _p0=a; _p1=b; };
/// Operator to compare two bounding box
inline bool operator == ( SegmentType const & p ) const
{ return _p0==p._p0 && _p1==p._p1; }
/// Operator to dispare two bounding box
inline bool operator != ( SegmentType const & p ) const
{ return _p0!=p._p0 || _p1!=p._p1; }
/// initializes the bounding box
void Set( const PointType &a, const PointType &b)
{ _p0=a; _p1=b;}
/// calculates the point of parameter t on the segment.
/// if t is in [0..1] returned point is inside the segment
inline PointType P( const ScalarType t ) const
{ return _p0 + (_p1 - _p0) * t; }
/// return the middle point
inline PointType MidPoint( ) const
{ return ( _p0 + _p1) / ScalarType(2.0) ; }
/// return the bounding box
inline Box3<ScalarType> BBox( ) const
{ Box3<ScalarType> t;
if (_p0[0]<_p1[0]) { t.min[0]=_p0[0];t.max[0]=_p1[0];} else { t.min[0]=_p1[0];t.max[0]=_p0[0];}
if (_p0[1]<_p1[1]) { t.min[1]=_p0[1];t.max[1]=_p1[1];} else { t.min[1]=_p1[1];t.max[1]=_p0[1];}
if (_p0[2]<_p1[2]) { t.min[2]=_p0[2];t.max[2]=_p1[2];} else { t.min[2]=_p1[2];t.max[2]=_p0[2];}
return t; }
/// return lenght
SegmentType &Length()
{ return (_p0 - _p1).Norm(); }
/// return squared lenght
SegmentType &SquaredLength()
{ return (_p0 - _p1).SquaredNorm(); }
/// flips: a-b becomes b-a
void Flip()
{ PointType t=_p0; _p0=_p1; _p1=t; }
template <class Q>
/// importer for different line types
inline void Import( const Segment3<Q> & b )
{ _p0.Import( b._p0); _p1.Import( b._p1);
}
}; // end class definition
typedef Segment3<short> Segment3s;
typedef Segment3<int> Segment3i;
typedef Segment3<float> Segment3f;
typedef Segment3<double> Segment3d;
/*@}*/
} // end namespace
#endif