Refactored the sample code.
Shortened a lot and removed all unused unnecessary stuff
This commit is contained in:
parent
c0a40ade47
commit
4469bebbfe
|
@ -1,26 +0,0 @@
|
|||
#ifndef __MYMESH
|
||||
#define __MYMESH
|
||||
|
||||
#include <vector>
|
||||
|
||||
// stuff to define the mesh
|
||||
#include <vcg/simplex/vertex/with/afvmvnvq.h>
|
||||
#include <vcg/simplex/face/with/afavfnfq.h>
|
||||
#include <vcg/complex/trimesh/base.h>
|
||||
#include <vcg/space/point2.h>
|
||||
// the trackball
|
||||
#include <wrap/gui/trackball.h>
|
||||
|
||||
class MyFace;
|
||||
class MyEdge;
|
||||
class MyVertex:public vcg::VertexAFVMVNVQ<float,MyEdge , MyFace, MyEdge>{
|
||||
public: vcg::Point3f tx,ty;
|
||||
} ;
|
||||
class MyFace:public vcg::FaceAFAVFNFQ<MyVertex,MyEdge , MyFace> {
|
||||
public:
|
||||
int * r; // belongs to region r
|
||||
int ip; // which plane of r
|
||||
};
|
||||
class MyMesh: public vcg::tri::TriMesh< std::vector<MyVertex>, std::vector<MyFace > >{};
|
||||
|
||||
#endif
|
|
@ -1,299 +0,0 @@
|
|||
/****************************************************************************
|
||||
* VCGLib o o *
|
||||
* Visual and Computer Graphics Library o o *
|
||||
* _ O _ *
|
||||
* Copyright(C) 2004 \/)\/ *
|
||||
* Visual Computing Lab /\/| *
|
||||
* ISTI - Italian National Research Council | *
|
||||
* \ *
|
||||
* All rights reserved. *
|
||||
* *
|
||||
* This program is free software; you can redistribute it and/or modify *
|
||||
* it under the terms of the GNU General Public License as published by *
|
||||
* the Free Software Foundation; either version 2 of the License, or *
|
||||
* (at your option) any later version. *
|
||||
* *
|
||||
* This program is distributed in the hope that it will be useful, *
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
|
||||
* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) *
|
||||
* for more details. *
|
||||
* *
|
||||
****************************************************************************/
|
||||
/****************************************************************************
|
||||
History
|
||||
|
||||
$Log: not supported by cvs2svn $
|
||||
Revision 1.1 2005/03/15 07:00:54 ganovell
|
||||
*** empty log message ***
|
||||
|
||||
|
||||
****************************************************************************/
|
||||
|
||||
#include <iostream>
|
||||
#include <fstream>
|
||||
|
||||
|
||||
#include <SDL/SDL.h>
|
||||
|
||||
#include <gl/glew.h>
|
||||
#include <GL/glu.h>
|
||||
#include <GL/glut.h>
|
||||
|
||||
|
||||
#ifdef _SHOW_A_MESH
|
||||
// the trimesh drawer
|
||||
#include "mesh_type.h"
|
||||
#include <wrap/gl/trimesh.h>
|
||||
#endif //_SHOW_A_MESH
|
||||
|
||||
#include <wrap/gui/trackball.h>
|
||||
|
||||
bool fullscreen = false, quit = false,keepdrawing = true;
|
||||
int width =1024;
|
||||
int height = 768;
|
||||
int x,y;
|
||||
|
||||
vcg::GlTrimesh<MyMesh> glWrap;
|
||||
int drawMode;
|
||||
int keypress;
|
||||
int pic_x,pic_y,doPick;
|
||||
float sc;
|
||||
MyMesh::FaceType * Pick(int x, int y, int width=4, int height=4);
|
||||
|
||||
SDL_Surface *screen = NULL;
|
||||
vcg::Trackball track;
|
||||
|
||||
void gl_print(float x, float y, char *str);
|
||||
bool init(const std::string &str) {
|
||||
|
||||
if(SDL_Init(SDL_INIT_VIDEO) != 0) {
|
||||
return false;
|
||||
}
|
||||
|
||||
const SDL_VideoInfo *info = SDL_GetVideoInfo();
|
||||
int bpp = info->vfmt->BitsPerPixel;
|
||||
|
||||
SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 5);
|
||||
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
|
||||
|
||||
int flags = SDL_OPENGL;
|
||||
if(fullscreen)
|
||||
flags |= SDL_FULLSCREEN;
|
||||
|
||||
screen = SDL_SetVideoMode(width, height, bpp, flags);
|
||||
if(!screen) {
|
||||
return false;
|
||||
}
|
||||
|
||||
SDL_WM_SetIcon(SDL_LoadBMP("inspector.bmp"), NULL);
|
||||
SDL_WM_SetCaption(str.c_str(), str.c_str());
|
||||
|
||||
|
||||
glDisable(GL_DITHER);
|
||||
glShadeModel(GL_SMOOTH);
|
||||
glHint( GL_FOG_HINT, GL_NICEST );
|
||||
glEnable(GL_DEPTH_TEST);
|
||||
glDepthFunc( GL_LEQUAL );
|
||||
glDisable(GL_LIGHTING);
|
||||
|
||||
glEnableClientState(GL_VERTEX_ARRAY);
|
||||
|
||||
#ifdef _SHOW_A_MESH
|
||||
glWrap.Update();
|
||||
#endif
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
void display(){
|
||||
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
||||
glMatrixMode(GL_PROJECTION);
|
||||
glLoadIdentity();
|
||||
gluPerspective(40, width/(float)height, 0.1, 100);
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
glLoadIdentity();
|
||||
gluLookAt(0,0,5, 0,0,0, 0,1,0);
|
||||
|
||||
glViewport(0,0,width,height);
|
||||
|
||||
track.GetView();
|
||||
track.Apply();
|
||||
track.Draw();
|
||||
|
||||
|
||||
#ifdef _SHOW_A_MESH
|
||||
glScalef(1-sc,1-sc,1-sc);
|
||||
glScalef(1/glWrap.m->bbox.Diag(),1/glWrap.m->bbox.Diag(),1/glWrap.m->bbox.Diag());
|
||||
glTranslate(-glWrap.m->bbox.Center());
|
||||
|
||||
// to do some picking
|
||||
MyMesh::FaceType* fp=NULL;
|
||||
if(doPick)
|
||||
{
|
||||
fp = Pick(pic_x,pic_y,1,1);
|
||||
doPick=false;
|
||||
}
|
||||
|
||||
// the trimesh drawing calls
|
||||
switch(drawMode)
|
||||
{
|
||||
case 0: glWrap.Draw<vcg::GLW::DMSmooth,vcg::GLW::CMNone,vcg::GLW::TMNone> ();break;
|
||||
case 1: glWrap.Draw<vcg::GLW::DMPoints,vcg::GLW::CMNone,vcg::GLW::TMNone> (); break;
|
||||
case 2: glWrap.Draw<vcg::GLW::DMWire,vcg::GLW::CMNone,vcg::GLW::TMNone> ();break;
|
||||
case 3: glWrap.Draw<vcg::GLW::DMFlatWire,vcg::GLW::CMNone,vcg::GLW::TMNone> ();break;
|
||||
case 4: glWrap.Draw<vcg::GLW::DMHidden,vcg::GLW::CMNone,vcg::GLW::TMNone> ();break;
|
||||
case 5: glWrap.Draw<vcg::GLW::DMFlat,vcg::GLW::CMNone,vcg::GLW::TMNone> ();break;
|
||||
case 6: break;
|
||||
}
|
||||
#endif
|
||||
|
||||
// glScalef(scale, scale, scale);
|
||||
// Point3f center = sphere.Center();
|
||||
// glTranslatef(-center[0], -center[1], -center[2]);
|
||||
|
||||
SDL_GL_SwapBuffers();
|
||||
}
|
||||
|
||||
|
||||
int sdl_idle() {
|
||||
|
||||
SDL_Event event;
|
||||
while( !quit ) {
|
||||
unsigned int anything = SDL_PollEvent(&event);
|
||||
if(!anything && !keepdrawing) {
|
||||
SDL_WaitEvent(&event);
|
||||
anything = true;
|
||||
}
|
||||
if(anything) {
|
||||
switch( event.type ) {
|
||||
case SDL_QUIT: quit = 1; break;
|
||||
case SDL_KEYDOWN:
|
||||
switch(event.key.keysym.sym) {
|
||||
case SDLK_RCTRL:
|
||||
case SDLK_LCTRL: track.ButtonDown(vcg::Trackball::KEY_CTRL); break;
|
||||
case SDLK_q: exit(0); break;
|
||||
}
|
||||
break;
|
||||
case SDL_KEYUP:
|
||||
switch(event.key.keysym.sym) {
|
||||
case SDLK_RCTRL:
|
||||
case SDLK_LCTRL:
|
||||
track.ButtonUp(vcg::Trackball::KEY_CTRL); break;
|
||||
}
|
||||
break;
|
||||
case SDL_MOUSEBUTTONDOWN:
|
||||
x = event.button.x;
|
||||
y = height - event.button.y;
|
||||
|
||||
#ifdef SDL_BUTTON_WHEELUP
|
||||
if(event.button.button == SDL_BUTTON_WHEELUP)
|
||||
track.MouseWheel(1);
|
||||
else if(event.button.button == SDL_BUTTON_WHEELDOWN)
|
||||
track.MouseWheel(-1);
|
||||
else
|
||||
#endif
|
||||
|
||||
if(event.button.button == SDL_BUTTON_LEFT)
|
||||
track.MouseDown(x, y, vcg::Trackball::BUTTON_LEFT);
|
||||
else if(event.button.button == SDL_BUTTON_RIGHT)
|
||||
track.MouseDown(x, y, vcg::Trackball::BUTTON_RIGHT);
|
||||
break;
|
||||
case SDL_MOUSEBUTTONUP:
|
||||
x = event.button.x;
|
||||
y = height - event.button.y;
|
||||
if(event.button.button == SDL_BUTTON_LEFT)
|
||||
track.MouseUp(x, y, vcg::Trackball::BUTTON_LEFT);
|
||||
else if(event.button.button == SDL_BUTTON_RIGHT)
|
||||
track.MouseUp(x, y, vcg::Trackball::BUTTON_RIGHT);
|
||||
break;
|
||||
case SDL_MOUSEMOTION:
|
||||
while(SDL_PeepEvents(&event, 1, SDL_GETEVENT, SDL_MOUSEMOTIONMASK));
|
||||
x = event.motion.x;
|
||||
y = height - event.motion.y;
|
||||
track.MouseMove(x, y);
|
||||
break;
|
||||
case SDL_VIDEOEXPOSE:
|
||||
default: break;
|
||||
}
|
||||
}
|
||||
|
||||
display();
|
||||
}
|
||||
|
||||
SDL_Quit();
|
||||
return -1;
|
||||
}
|
||||
|
||||
void gl_print(float x, float y, char *str) {
|
||||
glRasterPos2f(x, y);
|
||||
int len = (int)strlen(str);
|
||||
for(int i = 0; i < len; i++)
|
||||
glutBitmapCharacter(GLUT_BITMAP_HELVETICA_18, str[i]);
|
||||
}
|
||||
|
||||
#ifdef _SHOW_A_MESH
|
||||
// you can use this funcion replacing the face with your own pickable primitive
|
||||
MyMesh::FaceType * Pick(int x, int y,int w,int h)
|
||||
{
|
||||
long hits;
|
||||
int sz=glWrap.m->face.size()*5;
|
||||
unsigned int *selectBuf =new unsigned int[sz];
|
||||
// static unsigned int selectBuf[16384];
|
||||
glSelectBuffer(sz, selectBuf);
|
||||
glRenderMode(GL_SELECT);
|
||||
glInitNames();
|
||||
|
||||
/* Because LoadName() won't work with no names on the stack */
|
||||
glPushName(-1);
|
||||
double mp[16];
|
||||
|
||||
int viewport[4];
|
||||
glGetIntegerv(GL_VIEWPORT,viewport);
|
||||
glMatrixMode(GL_PROJECTION);
|
||||
glGetDoublev(GL_PROJECTION_MATRIX ,mp);
|
||||
glPushMatrix();
|
||||
glLoadIdentity();
|
||||
//gluPickMatrix(x, viewport[3]-y, 4, 4, viewport);
|
||||
gluPickMatrix(x, viewport[3]-y, width, height, viewport);
|
||||
glMultMatrixd(mp);
|
||||
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
glPushMatrix();
|
||||
int tricnt=0;
|
||||
|
||||
MyMesh::FaceIterator ti;
|
||||
for(ti=glWrap.m->face.begin();ti!=glWrap.m->face.end();++ti)
|
||||
{
|
||||
if(!(*ti).IsD())
|
||||
{
|
||||
glLoadName(tricnt);
|
||||
|
||||
glBegin(GL_TRIANGLES);
|
||||
glVertex((*ti).P(0));
|
||||
glVertex((*ti).P(1));
|
||||
glVertex((*ti).P(2));
|
||||
glEnd();
|
||||
}
|
||||
tricnt++;
|
||||
}
|
||||
|
||||
glPopMatrix();
|
||||
glMatrixMode(GL_PROJECTION);
|
||||
glPopMatrix();
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
hits = glRenderMode(GL_RENDER);
|
||||
//xstring buf;
|
||||
//if (hits <= 0) return 0;
|
||||
std::vector< std::pair<double,int> > H;
|
||||
for(int ii=0;ii<hits;ii++){
|
||||
//TRACE("%ui %ui %ui %ui\n",selectBuf[ii*4],selectBuf[ii*4+1],selectBuf[ii*4+2],selectBuf[ii*4+3]);
|
||||
H.push_back( std::pair<double,int>(selectBuf[ii*4+1]/4294967295.0,selectBuf[ii*4+3]));
|
||||
}
|
||||
if(H.empty()) return NULL;
|
||||
std::sort(H.begin(),H.end());
|
||||
|
||||
return (MyMesh::FaceType *)&glWrap.m->face[H[0].second];
|
||||
|
||||
}
|
||||
#endif //_SHOW_A_MESH
|
|
@ -24,60 +24,186 @@
|
|||
History
|
||||
|
||||
$Log: not supported by cvs2svn $
|
||||
Revision 1.1 2005/03/15 07:00:54 ganovell
|
||||
*** empty log message ***
|
||||
|
||||
Revision 1.1 2005/09/21 10:29:33 cignoni
|
||||
Initial Relase
|
||||
|
||||
****************************************************************************/
|
||||
#include <SDL/SDL.h>
|
||||
|
||||
#include "mysdl.h"
|
||||
#include <gl/glew.h>
|
||||
#include <vector>
|
||||
|
||||
#ifdef _SHOW_A_MESH
|
||||
// mesh definition
|
||||
#include "mesh_type.h"
|
||||
#include <vcg/complex/trimesh/create/platonic.h>
|
||||
#include <vcg/simplex/vertexplus/base.h>
|
||||
#include <vcg/simplex/faceplus/base.h>
|
||||
#include <vcg/complex/trimesh/base.h>
|
||||
#include <vcg/complex/trimesh/update/bounding.h>
|
||||
#include <vcg/complex/trimesh/update/normal.h>
|
||||
#include <wrap/io_trimesh/import_ply.h>
|
||||
#endif //_SHOW_A_MESH
|
||||
#include <wrap/io_trimesh/import.h>
|
||||
#include <wrap/gl/trimesh.h>
|
||||
#include <wrap/gui/trackball.h>
|
||||
|
||||
int main(int argc, char *argv[]) {
|
||||
int level = 0;
|
||||
int apatch = -1;
|
||||
float error = 4;
|
||||
using namespace vcg;
|
||||
using namespace std;
|
||||
class CEdge; // dummy prototype never used
|
||||
class CFace;
|
||||
|
||||
vcg::Trackball track;
|
||||
#ifdef _SHOW_A_MESH
|
||||
// declare the mesh
|
||||
MyMesh mesh;
|
||||
MyMesh::VertexIterator vi;
|
||||
|
||||
// load from disk
|
||||
vcg::tri::io::ImporterPLY<MyMesh>::Open(mesh,argv[1]);
|
||||
|
||||
// update bounding box
|
||||
vcg::tri::UpdateBounding<MyMesh>::Box(mesh);
|
||||
|
||||
// update bounding box
|
||||
vcg::tri::UpdateNormals<MyMesh>::PerVertex(mesh);
|
||||
|
||||
glWrap.m = &mesh;
|
||||
#endif //_SHOW_A_MESH
|
||||
class CVertex : public VertexSimp2< CVertex, CEdge, CFace, vert::Coord3f, vert::Normal3f >{};
|
||||
class CFace : public FaceSimp2< CVertex, CEdge, CFace, face::VertexRef, face::Normal3f > {};
|
||||
class CMesh : public vcg::tri::TriMesh< vector<CVertex>, vector<CFace> > {};
|
||||
|
||||
|
||||
if(!init("SDL_minimal_viewer")) {
|
||||
std::cerr << "Could not init SDL window\n";
|
||||
return -1;
|
||||
}
|
||||
////////////////////////////////////////////////////////////////////////////
|
||||
// Globals: the mesh, the OpenGL wrapper to draw the mesh and the trackball.
|
||||
CMesh mesh;
|
||||
vcg::GlTrimesh<CMesh> glWrap;
|
||||
vcg::Trackball track;
|
||||
int drawMode;
|
||||
int width =1024;
|
||||
int height = 768;
|
||||
|
||||
glClearColor(0, 0, 0, 0);
|
||||
////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
void initGL()
|
||||
{
|
||||
glClearColor(0, 0, 0, 0);
|
||||
glEnable(GL_LIGHTING);
|
||||
glEnable(GL_LIGHT0);
|
||||
glEnable(GL_NORMALIZE);
|
||||
glEnable(GL_COLOR_MATERIAL);
|
||||
glEnable(GL_CULL_FACE);
|
||||
|
||||
sdl_idle();
|
||||
glEnable(GL_DEPTH_TEST);
|
||||
}
|
||||
|
||||
|
||||
void myReshapeFunc(GLsizei w, GLsizei h)
|
||||
{
|
||||
SDL_SetVideoMode(w, h, 0, SDL_OPENGL|SDL_RESIZABLE|SDL_DOUBLEBUF);
|
||||
width=w;
|
||||
height=h;
|
||||
glViewport (0, 0, (GLsizei) w, (GLsizei) h);
|
||||
initGL();
|
||||
}
|
||||
|
||||
bool initSDL(const std::string &str) {
|
||||
/* Initialize SDL for video output */
|
||||
if ( SDL_Init(SDL_INIT_VIDEO) < 0 ) {
|
||||
fprintf(stderr, "Unable to initialize SDL: %s\n", SDL_GetError());
|
||||
exit(1);
|
||||
}
|
||||
if ( SDL_SetVideoMode(width, height, 0, SDL_OPENGL|SDL_RESIZABLE) == NULL ) {
|
||||
fprintf(stderr, "Unable to create OpenGL screen: %s\n", SDL_GetError());
|
||||
SDL_Quit();
|
||||
exit(2);
|
||||
}
|
||||
|
||||
SDL_WM_SetCaption(str.c_str(), str.c_str());
|
||||
myReshapeFunc(width, height);
|
||||
return true;
|
||||
}
|
||||
|
||||
void display(){
|
||||
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
||||
glMatrixMode(GL_PROJECTION);
|
||||
glLoadIdentity();
|
||||
gluPerspective(40, width/(float)height, 0.1, 100);
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
glLoadIdentity();
|
||||
gluLookAt(0,0,5, 0,0,0, 0,1,0);
|
||||
|
||||
track.center=Point3f(0, 0, 0);
|
||||
track.radius= 1;
|
||||
|
||||
track.GetView();
|
||||
track.Apply();
|
||||
|
||||
float d=1.0f/mesh.bbox.Diag();
|
||||
glScale(d);
|
||||
glTranslate(-glWrap.m->bbox.Center());
|
||||
|
||||
// the trimesh drawing calls
|
||||
switch(drawMode)
|
||||
{
|
||||
case 0: glWrap.Draw<vcg::GLW::DMSmooth, vcg::GLW::CMNone,vcg::GLW::TMNone> ();break;
|
||||
case 1: glWrap.Draw<vcg::GLW::DMPoints, vcg::GLW::CMNone,vcg::GLW::TMNone> ();break;
|
||||
case 2: glWrap.Draw<vcg::GLW::DMWire, vcg::GLW::CMNone,vcg::GLW::TMNone> ();break;
|
||||
case 3: glWrap.Draw<vcg::GLW::DMFlatWire, vcg::GLW::CMNone,vcg::GLW::TMNone> ();break;
|
||||
case 4: glWrap.Draw<vcg::GLW::DMHidden, vcg::GLW::CMNone,vcg::GLW::TMNone> ();break;
|
||||
case 5: glWrap.Draw<vcg::GLW::DMFlat, vcg::GLW::CMNone,vcg::GLW::TMNone> ();break;
|
||||
default: break;
|
||||
}
|
||||
SDL_GL_SwapBuffers();
|
||||
}
|
||||
|
||||
// The Event Loop Processor
|
||||
int sdl_idle() {
|
||||
bool quit=false;
|
||||
SDL_Event event;
|
||||
while( !quit ) {
|
||||
SDL_WaitEvent(&event);
|
||||
switch( event.type ) {
|
||||
case SDL_QUIT: quit = true; break;
|
||||
case SDL_VIDEORESIZE : myReshapeFunc(event.resize.w,event.resize.h); break;
|
||||
case SDL_KEYDOWN:
|
||||
switch(event.key.keysym.sym) {
|
||||
case SDLK_RCTRL:
|
||||
case SDLK_LCTRL: track.ButtonDown(vcg::Trackball::KEY_CTRL); break;
|
||||
case SDLK_q: exit(0); break;
|
||||
case SDLK_SPACE: drawMode=((drawMode+1)%6); printf("Current Mode %i\n",drawMode); break;
|
||||
} break;
|
||||
case SDL_KEYUP:
|
||||
switch(event.key.keysym.sym) {
|
||||
case SDLK_RCTRL:
|
||||
case SDLK_LCTRL: track.ButtonUp(vcg::Trackball::KEY_CTRL); break;
|
||||
} break;
|
||||
case SDL_MOUSEBUTTONDOWN:
|
||||
switch(event.button.button) {
|
||||
case SDL_BUTTON_WHEELUP: track.MouseWheel( 1); break;
|
||||
case SDL_BUTTON_WHEELDOWN: track.MouseWheel(-1); break;
|
||||
case SDL_BUTTON_LEFT: track.MouseDown(event.button.x, (height - event.button.y), vcg::Trackball::BUTTON_LEFT); break;
|
||||
case SDL_BUTTON_RIGHT: track.MouseDown(event.button.x, (height - event.button.y), vcg::Trackball::BUTTON_RIGHT);break;
|
||||
} break;
|
||||
case SDL_MOUSEBUTTONUP:
|
||||
switch(event.button.button) {
|
||||
case SDL_BUTTON_LEFT: track.MouseUp(event.button.x, (height - event.button.y), vcg::Trackball::BUTTON_LEFT); break;
|
||||
case SDL_BUTTON_RIGHT: track.MouseUp(event.button.x, (height - event.button.y), vcg::Trackball::BUTTON_RIGHT);break;
|
||||
} break;
|
||||
case SDL_MOUSEMOTION:
|
||||
while(SDL_PeepEvents(&event, 1, SDL_GETEVENT, SDL_MOUSEMOTIONMASK));
|
||||
track.MouseMove(event.button.x, (height - event.button.y));
|
||||
break;
|
||||
case SDL_VIDEOEXPOSE:
|
||||
default: break;
|
||||
}
|
||||
display();
|
||||
}
|
||||
|
||||
SDL_Quit();
|
||||
return -1;
|
||||
}
|
||||
|
||||
|
||||
|
||||
int main(int argc, char *argv[]) {
|
||||
// Generic loading of the mesh from disk
|
||||
if(vcg::tri::io::Importer<CMesh>::Open(mesh,argv[1])!=0) {
|
||||
fprintf(stderr,"Error reading file %s\n",argv[1]);
|
||||
exit(0);
|
||||
}
|
||||
|
||||
// Initialize the mesh itself
|
||||
vcg::tri::UpdateBounding<CMesh>::Box(mesh); // update bounding box
|
||||
//vcg::tri::UpdateNormals<CMesh>::PerVertexNormalizePerFaceNormalized(mesh); // update Normals
|
||||
vcg::tri::UpdateNormals<CMesh>::PerVertexPerFace(mesh); // update Normals
|
||||
|
||||
// Initialize the wrapper
|
||||
glWrap.m = &mesh;
|
||||
glWrap.Update();
|
||||
|
||||
initSDL("SDL_minimal_viewer");
|
||||
initGL();
|
||||
sdl_idle();
|
||||
exit(0);
|
||||
}
|
||||
|
||||
|
|
|
@ -3,7 +3,6 @@
|
|||
######################################################################
|
||||
|
||||
TARGET = trimesh_sdl
|
||||
DEFINES+= _SHOW_A_MESH
|
||||
LIBPATH += ../../../../code/lib/SDL/lib
|
||||
LIBPATH += ../../../../code/lib/glew/lib
|
||||
win32:LIBS += SDL.lib SDLmain.lib opengl32.lib glu32.lib glew32s.lib glew32.lib
|
||||
|
|
Loading…
Reference in New Issue