Added a few requirement of polygonal and triangular meshes to clarify usage

This commit is contained in:
Paolo Cignoni 2014-05-20 22:29:25 +00:00
parent 1baf0f3727
commit 44741d7f36
1 changed files with 15 additions and 10 deletions

View File

@ -71,6 +71,8 @@ namespace tri {
**/
static void ImportFromPolyMesh(TriMeshType & tm, PolyMeshType & pm)
{
tri::RequirePolygonalMesh(pm);
tri::RequireTriangularMesh(tm);
std::vector<typename PolyMeshType::CoordType> points;
std::vector<int> faces;
@ -80,7 +82,7 @@ namespace tri {
typename TriMeshType ::VertexIterator tvi = Allocator<TriMeshType>::AddVertices(tm,pm.vert.size());
int cnt = 0;
for(tvi = tm.vert.begin(),vi = pm.vert.begin(); tvi != tm.vert.end(); ++tvi,++vi,++cnt)
if(!(*vi).IsD()) (*tvi).ImportData(*vi); else vcg::tri::Allocator<TriMeshType>::DeleteVertex(tm,(*tvi));
if(!(*vi).IsD()) (*tvi).ImportData(*vi); else tri::Allocator<TriMeshType>::DeleteVertex(tm,(*tvi));
typename PolyMeshType::FaceIterator fi;
for(fi = pm.face.begin(); fi != pm.face.end(); ++fi)
@ -115,19 +117,22 @@ namespace tri {
**/
static void ImportFromTriMesh( PolyMeshType & pm, TriMeshType & tm)
{
vcg::tri::RequireCompactness(tm);
vcg::tri::RequireFFAdjacency(tm);
vcg::tri::UpdateFlags<TriMeshType>::FaceClearV(tm);
tri::RequirePolygonalMesh(pm);
tri::RequireTriangularMesh(tm);
tri::RequireCompactness(tm);
tri::RequireFFAdjacency(tm);
tri::UpdateFlags<TriMeshType>::FaceClearV(tm);
// the vertices are the same, simply import them
int cnt = 0;
typename TriMeshType ::ConstVertexIterator tvi;
typename PolyMeshType::VertexIterator vi = vcg::tri::Allocator<PolyMeshType>::AddVertices(pm,tm.vert.size());
typename PolyMeshType::VertexIterator vi = tri::Allocator<PolyMeshType>::AddVertices(pm,tm.vert.size());
for(tvi = tm.vert.begin(); tvi != tm.vert.end(); ++tvi,++vi,++cnt)
(*vi).ImportData(*tvi);
// convert the faces
typename TriMeshType::FaceIterator tfi;
vcg::face::JumpingPos<typename TriMeshType::FaceType> p;
face::JumpingPos<typename TriMeshType::FaceType> p;
for( tfi = tm.face.begin(); tfi != tm.face.end(); ++tfi) if(!(*tfi).IsV())
{
@ -135,7 +140,7 @@ namespace tri {
ExtractPolygon(&*tfi,vs);
std::reverse(vs.begin(),vs.end());
//now vs contains all the vertices of the polygon (still in the trimesh)
typename PolyMeshType::FaceIterator pfi = vcg::tri::Allocator<PolyMeshType>::AddFaces(pm,1);
typename PolyMeshType::FaceIterator pfi = tri::Allocator<PolyMeshType>::AddFaces(pm,1);
(*pfi).Alloc(vs.size());
for(size_t i = 0 ; i < vs.size(); ++i)
(*pfi).V(i) = ( typename PolyMeshType::VertexType*) & pm.vert[vs[i]-&(*tm.vert.begin())];
@ -164,8 +169,8 @@ namespace tri {
// initialize a pos on the first non faux edge
typename TriMeshType::VertexPointer v0 = tfp->V(se);
vcg::face::Pos<typename TriMeshType::FaceType> p(tfp,se,v0);
vcg::face::Pos<typename TriMeshType::FaceType> start(p);
face::Pos<typename TriMeshType::FaceType> p(tfp,se,v0);
face::Pos<typename TriMeshType::FaceType> start(p);
do
{
@ -189,6 +194,6 @@ namespace tri {
ExtractPolygon(tfp,vs,fs);
}
}; // end of struct
}} // end namespace vcg::tri
}} // end namespace tri
#endif // __VCGLIB_TRI_CLIP