small gcc-related compiling issues (typenames,ending cr, initialization order)
This commit is contained in:
parent
2d2bbfb454
commit
44eb40324f
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@ -24,6 +24,9 @@
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History
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$Log: not supported by cvs2svn $
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Revision 1.4 2005/07/01 11:17:06 cignoni
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Added option of passing a base mesh to Sphere for spherifying it
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Revision 1.3 2005/06/17 00:49:29 cignoni
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Added missing Sphere function
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@ -81,22 +84,23 @@ template <class TetraMeshType>
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void Tetrahedron(TetraMeshType &in)
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{
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typedef TetraMeshType MeshType;
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typedef typename MeshType::CoordType CoordType;
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typedef typename MeshType::VertexPointer VertexPointer;
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typedef typename MeshType::VertexIterator VertexIterator;
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typedef typename MeshType::FaceIterator FaceIterator;
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typedef typename TetraMeshType::CoordType CoordType;
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typedef typename TetraMeshType::VertexPointer VertexPointer;
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typedef typename TetraMeshType::VertexIterator VertexIterator;
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typedef typename TetraMeshType::FaceIterator FaceIterator;
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in.Clear();
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Allocator<TetraMeshType>::AddVertices(in,4);
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Allocator<TetraMeshType>::AddFaces(in,4);
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VertexPointer ivp[4];
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CoordType test;
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test=CoordType ( 1.0, 1.0, 1.0);
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VertexIterator vi=in.vert.begin();
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ivp[0]=&*vi;(*vi).P()=TetraMeshType::CoordType ( 1, 1, 1); ++vi;
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ivp[1]=&*vi;(*vi).P()=TetraMeshType::CoordType (-1, 1,-1); ++vi;
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ivp[2]=&*vi;(*vi).P()=TetraMeshType::CoordType (-1,-1, 1); ++vi;
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ivp[3]=&*vi;(*vi).P()=TetraMeshType::CoordType ( 1,-1,-1);
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ivp[0]=&*vi;(*vi).P()=CoordType ( 1.0, 1.0, 1.0); ++vi;
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ivp[1]=&*vi;(*vi).P()=CoordType (-1.0, 1.0,-1.0); ++vi;
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ivp[2]=&*vi;(*vi).P()=CoordType (-1.0,-1.0, 1.0); ++vi;
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ivp[3]=&*vi;(*vi).P()=CoordType ( 1.0,-1.0,-1.0);
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FaceIterator fi=in.face.begin();
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(*fi).V(0)=ivp[0]; (*fi).V(1)=ivp[1]; (*fi).V(2)=ivp[2]; ++fi;
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@ -117,8 +121,8 @@ void Dodecahedron(DodMeshType & in)
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typedef typename MeshType::VertexIterator VertexIterator;
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typedef typename MeshType::FaceIterator FaceIterator;
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typedef typename MeshType::ScalarType ScalarType;
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const N_penta=12;
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const N_points=62;
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const int N_penta=12;
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const int N_points=62;
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int penta[N_penta*3*3]=
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{20,11, 18, 18, 11, 8, 8, 11, 4,
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@ -194,7 +198,7 @@ void Dodecahedron(DodMeshType & in)
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added[ i ] = m++;
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}
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vector<VertexPointer> index(in.vn);
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std::vector<VertexPointer> index(in.vn);
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for(j=0,vi=in.vert.begin();j<in.vn;++j,++vi) index[j] = &(*vi);
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@ -370,21 +374,26 @@ void Square(MeshType &in)
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// this function build a sphere starting from a eventually not empty mesh.
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// If the mesh is not empty it is 'spherified' and used as base for the subdivision process.
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// otherwise an icosahedron is used.
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template <class MESH_TYPE>
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void Sphere(MESH_TYPE &in, const int subdiv = 3 )
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template <class MeshType>
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void Sphere(MeshType &in, const int subdiv = 3 )
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{
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typedef typename MeshType::ScalarType ScalarType;
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typedef typename MeshType::CoordType CoordType;
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typedef typename MeshType::VertexPointer VertexPointer;
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typedef typename MeshType::VertexIterator VertexIterator;
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typedef typename MeshType::FaceIterator FaceIterator;
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if(in.vn==0 && in.fn==0) Icosahedron(in);
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MESH_TYPE::VertexIterator vi;
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VertexIterator vi;
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for(vi = in.vert.begin(); vi!=in.vert.end();++vi)
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vi->P().Normalize();
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tri::UpdateFlags<AMesh>::FaceBorderFromNone(in);
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tri::UpdateFlags<MeshType>::FaceBorderFromNone(in);
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int lastsize = 0;
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for(int i=0;i<subdiv;++i)
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{
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Refine<MESH_TYPE, MidPoint<MESH_TYPE> >(in,MidPoint<MESH_TYPE>(),0);
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Refine<MeshType, MidPoint<MeshType> >(in,MidPoint<MeshType>(),0);
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for(vi = in.vert.begin()+lastsize;vi!=in.vert.end();++vi)
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vi->P().Normalize();
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@ -547,39 +556,45 @@ void Box(MeshType &in, const typename MeshType::BoxType & bb )
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/// Questa funzione costruisce una mesh a partire da un insieme di coordiante
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/// ed un insieme di terne di indici di vertici
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template <class M,class V, class F >
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void Build( M & in, const V & v, const F & f)
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template <class MeshType,class V, class F >
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void Build( MeshType & in, const V & v, const F & f)
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{
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in.vn = v.size();
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typedef typename MeshType::ScalarType ScalarType;
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typedef typename MeshType::CoordType CoordType;
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typedef typename MeshType::VertexPointer VertexPointer;
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typedef typename MeshType::VertexIterator VertexIterator;
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typedef typename MeshType::FaceIterator FaceIterator;
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in.vn = v.size();
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in.fn = f.size();
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in.vert.clear();
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in.face.clear();
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V::const_iterator vi;
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typename V::const_iterator vi;
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M::VertexType tv;
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typename MeshType::VertexType tv;
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tv.Supervisor_Flags()=0;
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for(vi=v.begin();vi!=v.end();++vi)
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{
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tv.P() = M::CoordType(
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(M::ScalarType)(*vi).Ext(0),
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(M::ScalarType)(*vi).Ext(1),
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(M::ScalarType)(*vi).Ext(2)
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tv.P() = CoordType(
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(ScalarType)(*vi).Ext(0),
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(ScalarType)(*vi).Ext(1),
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(ScalarType)(*vi).Ext(2)
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);
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in.vert.push_back(tv);
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}
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vector<M::vertex_pointer> index(in.vn);
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M::vertex_iterator j;
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std::vector<VertexPointer> index(in.vn);
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VertexIterator j;
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int k;
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for(k=0,j=in.vert.begin();j!=in.vert.end();++j,++k)
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index[k] = &*j;
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F::const_iterator fi;
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typename F::const_iterator fi;
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M::face_type ft;
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typename MeshType::FaceType ft;
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ft.Supervisor_Flags()=0;
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for(fi=f.begin();fi!=f.end();++fi)
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@ -24,6 +24,9 @@
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History
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$Log: not supported by cvs2svn $
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Revision 1.5 2005/06/29 15:25:41 callieri
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deleted a wrong declaration "typename typename"
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Revision 1.4 2005/06/17 00:48:27 cignoni
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Corrected the type name of wedge tex coords WedgeInterp in RefineE
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@ -50,6 +53,7 @@ first working version
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#include <vcg/space/tcoord2.h>
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#include <vcg/space/color4.h>
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#include <vcg/simplex/face/pos.h>
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#include<vcg/complex/trimesh/allocate.h>
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#include<vcg/complex/trimesh/update/topology.h>
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namespace vcg{
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@ -297,10 +301,10 @@ template<class MESH_TYPE,class MIDPOINT, class EDGEPRED>
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bool RefineE(MESH_TYPE &m, MIDPOINT mid, EDGEPRED ep,bool RefineSelected=false)
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{
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int j,NewVertNum=0,NewFaceNum=0;
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typedef std::pair<typename MESH_TYPE::VertexIterator,typename MESH_TYPE::VertexIterator> vvpair;
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std::map<vvpair,typename MESH_TYPE::VertexIterator> Edge2Vert;
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typedef std::pair<typename MESH_TYPE::VertexPointer,typename MESH_TYPE::VertexPointer> vvpair;
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std::map<vvpair,typename MESH_TYPE::VertexPointer> Edge2Vert;
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// Primo ciclo si conta quanti sono i vertici e facce da aggiungere
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MESH_TYPE::FaceIterator fi;
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typename MESH_TYPE::FaceIterator fi;
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for(fi=m.face.begin();fi!=m.face.end();++fi) if(!(*fi).IsD())
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for(j=0;j<3;j++){
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if(ep((*fi).V(j)->P(),(*fi).V1(j)->P()) &&
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(*lastv).UberFlags()=0;
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mid( (*lastv), face::Pos<typename MESH_TYPE::FaceType> (&*fi,j));
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//(*lastv).P()=((*fi).V(j)->P()+(*fi).V1(j)->P())/2;
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Edge2Vert[ vvpair((*fi).V(j),(*fi).V1(j)) ] = lastv;
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Edge2Vert[ vvpair((*fi).V(j),(*fi).V1(j)) ] = &*lastv;
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++lastv;
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}
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assert(lastv==m.vert.end());
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@ -350,10 +354,10 @@ bool RefineE(MESH_TYPE &m, MIDPOINT mid, EDGEPRED ep,bool RefineSelected=false)
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*/
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typename MESH_TYPE::VertexIterator vv[6]; // i sei vertici in gioco
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typename MESH_TYPE::VertexPointer vv[6]; // i sei vertici in gioco
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// 0..2 vertici originali del triangolo
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// 3..5 mp01, mp12, mp20 midpoints of the three edges
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MESH_TYPE::FaceIterator nf[4]; // le quattro facce in gioco.
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typename MESH_TYPE::FacePointer nf[4]; // le quattro facce in gioco.
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typename MESH_TYPE::FaceType::TexCoordType wtt[6]; // per ogni faccia sono al piu' tre i nuovi valori
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// di texture per wedge (uno per ogni edge)
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else vv[5]=0;
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int ind=((&*vv[3])?1:0)+((&*vv[4])?2:0)+((&*vv[5])?4:0);
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nf[0]=fi;
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static int iii=0;
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for(int i=1;i<SplitTab[ind].TriNum;++i){
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nf[i]=lastf; ++lastf; fca++;
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nf[0]=&*fi;
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int i;
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for(i=1;i<SplitTab[ind].TriNum;++i){
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nf[i]=&*lastf; ++lastf; fca++;
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if(RefineSelected) (*nf[i]).SetS();
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}
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@ -537,7 +541,7 @@ struct MidPointButterfly : public std::unary_function<face::Pos<typename MESH_TY
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if(vl==vdr) rule+=4;
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if(vr==vdl) rule+=8;
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switch(rule){
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/*
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/* */
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/* */ case 0 : return ((*vl)+(*vr))/2.0+((*vu)+(*vd))/8.0 - ((*vul)+(*vur)+(*vdl)+(*vdr))/16.0;
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/* ul */ case 1 : return (*vl*6 + *vr*10 + *vu + *vd*3 - *vur - *vdl -*vdr*2 )/16.0;
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/* ur */ case 2 : return (*vr*6 + *vl*10 + *vu + *vd*3 - *vul - *vdr -*vdl*2 )/16.0;
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@ -590,7 +594,7 @@ double Rules[11][10] =
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{ .175 , .1213525492 , .01545084973 , -.04635254918, -.04045084973, -.025 , -.04045084973, -.04635254918, .01545084973, .1213525492 } // valenza 10
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};
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Pos<typename MESH_TYPE::FaceType> he(ep.f,ep.z,ep.f->V(ep.z));
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face::Pos<typename MESH_TYPE::FaceType> he(ep.f,ep.z,ep.f->V(ep.z));
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typename MESH_TYPE::CoordType *vl,*vr;
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vl=&he.v->P();
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vr=&he.VFlip()->P();
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@ -609,7 +613,7 @@ double Rules[11][10] =
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int kl=0,kr=0; // valence of left and right vertices
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bool bl=false,br=false; // if left and right vertices are of border
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Pos<typename MESH_TYPE::FaceType> heStart=he;assert(he.v->P()==*vl);
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face::Pos<typename MESH_TYPE::FaceType> heStart=he;assert(he.v->P()==*vl);
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do { // compute valence of left vertex
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he.FlipE();he.FlipF();
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if(he.IsBorder()) bl=true;
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@ -763,4 +767,4 @@ class EdgeSplSphere
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#endif
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#endif
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@ -23,11 +23,27 @@
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/****************************************************************************
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History
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$Log: not supported by cvs2svn $
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Revision 1.2 2005/03/16 16:14:12 spinelli
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aggiunta funzione PasoDobleSmooth e relative:
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- FitMesh
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- FaceErrorGrad
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- CrossProdGradient
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- TriAreaGradient
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- NormalSmooth
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e le classi:
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- PDVertInfo
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- PDFaceInfo
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necessarie per utilizzare SimpleTempData
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Revision 1.1 2004/12/11 14:53:19 ganovelli
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first partial porting: compiled gcc,intel and msvc
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/****************************************************************************/
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****************************************************************************/
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#ifndef __VCGLIB__SMOOTH
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@ -36,6 +52,7 @@ first partial porting: compiled gcc,intel and msvc
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#include <vcg/space/point3.h>
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#include <vcg/space/line3.h>
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#include <vcg/container/simple_temporary_data.h>
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#include <vcg/complex/trimesh/update/normal.h>
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namespace vcg
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{
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@ -534,7 +551,7 @@ void NormalSmooth(MESH_TYPE &m,
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vcg::face::VFIterator<typename MESH_TYPE::FaceType> ep;
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MESH_TYPE::FaceIterator fi;
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typename MESH_TYPE::FaceIterator fi;
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for(fi=m.face.begin();fi!=m.face.end();++fi)
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{
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@ -645,13 +662,13 @@ Point3<FLT> FaceErrorGrad(Point3<FLT> &p,Point3<FLT> &p0,Point3<FLT> &p1, Point3
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template<class MESH_TYPE>
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void FitMesh(MESH_TYPE &m,
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SimpleTempData<typename MESH_TYPE::VertContainer, PDVertInfo<typename typename MESH_TYPE::ScalarType> > &TDV,
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SimpleTempData<typename MESH_TYPE::FaceContainer, PDFaceInfo<typename typename MESH_TYPE::ScalarType> > &TDF,
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SimpleTempData<typename MESH_TYPE::VertContainer, PDVertInfo<typename MESH_TYPE::ScalarType> > &TDV,
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SimpleTempData<typename MESH_TYPE::FaceContainer, PDFaceInfo<typename MESH_TYPE::ScalarType> > &TDF,
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float lambda)
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{
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//vcg::face::Pos<typename MESH_TYPE::FaceType> ep;
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vcg::face::VFIterator<typename MESH_TYPE::FaceType> ep;
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MESH_TYPE::VertexIterator vi;
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typename MESH_TYPE::VertexIterator vi;
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for(vi=m.vert.begin();vi!=m.vert.end();++vi)
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{
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Point3f ErrGrad=Point3f(0,0,0);
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@ -680,17 +697,19 @@ void FitMesh(MESH_TYPE &m,
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template<class MESH_TYPE>
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void PasoDobleSmooth(MESH_TYPE &m, int step, typename MESH_TYPE::ScalarType Sigma=0, int FitStep=10, typename MESH_TYPE::ScalarType FitLambda=0.05)
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template<class MeshType>
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void PasoDobleSmooth(MeshType &m, int step, typename MeshType::ScalarType Sigma=0, int FitStep=10, typename MeshType::ScalarType FitLambda=0.05)
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{
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typedef typename MeshType::ScalarType ScalarType;
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typedef typename MeshType::CoordType CoordType;
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SimpleTempData< typedef MESH_TYPE::VertContainer, PDVertInfo<MESH_TYPE::ScalarType> > TDV(m.vert);
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SimpleTempData< typedef MESH_TYPE::FaceContainer, PDFaceInfo<MESH_TYPE::ScalarType> > TDF(m.face);
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PDVertInfo<MESH_TYPE::ScalarType> lpzv;
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lpzv.np=typename MESH_TYPE::CoordType(0,0,0);
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PDFaceInfo<MESH_TYPE::ScalarType> lpzf;
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lpzf.m=typename MESH_TYPE::CoordType(0,0,0);
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SimpleTempData< typename MeshType::VertContainer, PDVertInfo<ScalarType> > TDV(m.vert);
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SimpleTempData< typename MeshType::FaceContainer, PDFaceInfo<ScalarType> > TDF(m.face);
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PDVertInfo<ScalarType> lpzv;
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lpzv.np=CoordType(0,0,0);
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PDFaceInfo<ScalarType> lpzf;
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lpzf.m=CoordType(0,0,0);
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assert(m.HasVFTopology());
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m.HasVFTopology();
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@ -699,10 +718,10 @@ void PasoDobleSmooth(MESH_TYPE &m, int step, typename MESH_TYPE::ScalarType Sigm
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for(int j=0;j<step;++j)
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{
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vcg::tri::UpdateNormals<MyMesh>::PerFace(m);
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NormalSmooth<MESH_TYPE>(m,TDF,Sigma);
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vcg::tri::UpdateNormals<MeshType>::PerFace(m);
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NormalSmooth<MeshType>(m,TDF,Sigma);
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for(int k=0;k<FitStep;k++)
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FitMesh<MESH_TYPE>(m,TDV,TDF,FitLambda);
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FitMesh<MeshType>(m,TDV,TDF,FitLambda);
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}
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TDF.Stop();
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@ -714,4 +733,4 @@ void PasoDobleSmooth(MESH_TYPE &m, int step, typename MESH_TYPE::ScalarType Sigm
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} // End namespace vcg
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#endif // VCG_SMOOTH
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#endif // VCG_SMOOTH
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@ -24,11 +24,14 @@
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History
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$Log: not supported by cvs2svn $
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Revision 1.3 2004/12/11 15:37:47 ganovelli
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added one more [], now it is polymorphic, added typenames
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Revision 1.2 2004/03/31 22:36:44 ganovelli
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First Working Release (with this comment)
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/****************************************************************************/
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****************************************************************************/
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#ifndef __VCGLIB_SIMPLE__
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#define __VCGLIB_SIMPLE__
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@ -40,7 +43,6 @@ namespace vcg {
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template <class STL_CONT, class ATTR_TYPE>
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class SimpleTempData{
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public:
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typedef typename ATTR_TYPE attr_type;
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STL_CONT& c;
|
||||
std::vector<ATTR_TYPE> data;
|
||||
|
@ -57,7 +59,7 @@ void Start(){data.reserve(c.capacity());data.resize(c.size());}
|
|||
|
||||
// start and initialize temporary attribute
|
||||
void Start(ATTR_TYPE val){data.reserve(c.capacity());data.resize(c.size());
|
||||
std::vector<ATTR_TYPE>::iterator i;
|
||||
typename std::vector<ATTR_TYPE>::iterator i;
|
||||
for(i = data.begin(); i!= data.end(); ++i)
|
||||
*i = val;
|
||||
}
|
||||
|
@ -78,4 +80,4 @@ bool UpdateSize(){
|
|||
|
||||
}; // end namespace vcg
|
||||
|
||||
#endif
|
||||
#endif
|
||||
|
|
|
@ -23,6 +23,9 @@
|
|||
/****************************************************************************
|
||||
History
|
||||
$Log: not supported by cvs2svn $
|
||||
Revision 1.21 2005/07/01 10:55:42 cignoni
|
||||
Removed default values from the implementation of SetCavalieri and SetIsometric
|
||||
|
||||
Revision 1.20 2005/06/29 14:59:03 spinelli
|
||||
aggiunto:
|
||||
- l' enum dei tipi PERSPECTIVE, ORTHO, ISOMETRIC, CAVALIERI
|
||||
|
@ -123,7 +126,7 @@ public:
|
|||
f(0.f),s(vcg::Point2<S>(0.0,0.0)),
|
||||
c(vcg::Point2<S>(0.0,0.0)),
|
||||
viewport(vcg::Point2<int>(0,0)),
|
||||
_flags(0),viewportM(1), cameraType(0)
|
||||
viewportM(1),_flags(0), cameraType(0)
|
||||
{}
|
||||
|
||||
S f; // Focal Distance (cioe' la distanza del piano immagine dal centro di proiezione
|
||||
|
|
|
@ -23,6 +23,9 @@
|
|||
/****************************************************************************
|
||||
History
|
||||
$Log: not supported by cvs2svn $
|
||||
Revision 1.11 2005/01/22 11:20:20 ponchio
|
||||
<...Point3.h> -> <...point3.h>
|
||||
|
||||
Revision 1.10 2005/01/05 13:26:15 ganovelli
|
||||
corretto cambiamento di sistema di rif.
|
||||
|
||||
|
@ -47,7 +50,7 @@ Revision 1.2 2004/09/06 21:41:30 ganovelli
|
|||
Revision 1.1 2004/09/03 13:01:51 ganovelli
|
||||
creation
|
||||
|
||||
/****************************************************************************/
|
||||
****************************************************************************/
|
||||
|
||||
|
||||
#ifndef __VCGLIB_SHOT
|
||||
|
|
Loading…
Reference in New Issue