Removed hard coded eigenlib path from the include. So you are free to use the version of eigen you prefer.
Note that since this commit in your projects you must add also the eigen folder to the include path.
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@ -1,5 +1,5 @@
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DEPENDPATH += . ../../..
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INCLUDEPATH += . ../../..
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INCLUDEPATH += . ../../.. ../../../eigenlib
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CONFIG += console c++11
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TEMPLATE = app
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# Mac specific Config required to avoid to make application bundles
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@ -36,7 +36,7 @@
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#include <vcg/space/index/kdtree/kdtree.h>
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#include <vcg/math/histogram.h>
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#include<vcg/space/distance3.h>
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#include<eigenlib/Eigen/Core>
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#include<Eigen/Core>
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#include <vcg/complex/algorithms/attribute_seam.h>
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#include <wrap/io_trimesh/export_ply.h>
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@ -24,7 +24,7 @@
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#define __VCGLIB_HARMONIC_FIELD
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#include <vcg/complex/complex.h>
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#include <eigenlib/Eigen/Sparse>
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#include <Eigen/Sparse>
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namespace vcg {
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namespace tri {
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@ -23,7 +23,7 @@
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#ifndef __VCG_IMPLICIT_SMOOTHER
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#define __VCG_IMPLICIT_SMOOTHER
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#include <eigenlib/Eigen/Sparse>
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#include <Eigen/Sparse>
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#include <vcg/complex/algorithms/mesh_to_matrix.h>
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#include <vcg/complex/algorithms/update/quality.h>
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#include <vcg/complex/algorithms/smooth.h>
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@ -24,8 +24,8 @@
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#define _VCG_INERTIA_
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#include <eigenlib/Eigen/Core>
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#include <eigenlib/Eigen/Eigenvalues>
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#include <Eigen/Core>
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#include <Eigen/Eigenvalues>
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#include <vcg/complex/algorithms/update/normal.h>
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namespace vcg
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@ -24,7 +24,7 @@
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#ifndef VCG_POISSON_SOLVER
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#define VCG_POISSON_SOLVER
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#include <eigenlib/Eigen/Sparse>
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#include <Eigen/Sparse>
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#include <vcg/complex/algorithms/clean.h>
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#include <vcg/complex/algorithms/update/bounding.h>
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@ -32,7 +32,7 @@
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#include <vcg/complex/algorithms/point_sampling.h>
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#include <vcg/complex/algorithms/intersection.h>
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#include <vcg/complex/algorithms/inertia.h>
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#include <eigenlib/Eigen/Core>
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#include <Eigen/Core>
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namespace vcg {
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namespace tri {
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@ -38,11 +38,11 @@
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#include <vcg/complex/algorithms/inertia.h>
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#include <vcg/complex/algorithms/nring.h>
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#include <eigenlib/Eigen/Core>
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#include <eigenlib/Eigen/QR>
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#include <eigenlib/Eigen/LU>
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#include <eigenlib/Eigen/SVD>
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#include <eigenlib/Eigen/Eigenvalues>
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#include <Eigen/Core>
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#include <Eigen/QR>
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#include <Eigen/LU>
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#include <Eigen/SVD>
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#include <Eigen/Eigenvalues>
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namespace vcg {
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@ -34,10 +34,10 @@
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#include <vcg/complex/algorithms/update/bounding.h>
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#include "vcg/complex/algorithms/update/curvature_fitting.h"
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#include <eigenlib/Eigen/Core>
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#include <eigenlib/Eigen/QR>
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#include <eigenlib/Eigen/LU>
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#include <eigenlib/Eigen/SVD>
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#include <Eigen/Core>
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#include <Eigen/QR>
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#include <Eigen/LU>
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#include <Eigen/SVD>
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#include <vcg/complex/algorithms/nring.h>
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@ -30,8 +30,8 @@
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#include <vcg/space/point4.h>
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#include <vector>
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#include <iostream>
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#include <eigenlib/Eigen/Core>
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#include <eigenlib/Eigen/LU>
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#include <Eigen/Core>
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#include <Eigen/LU>
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namespace vcg {
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@ -26,8 +26,8 @@
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#include <vcg/math/matrix33.h>
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#include <vcg/math/matrix44.h>
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#include <eigenlib/Eigen/Dense>
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#include <eigenlib/Eigen/SVD>
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#include <Eigen/Dense>
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#include <Eigen/SVD>
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namespace vcg{
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@ -26,7 +26,7 @@
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#include <vcg/space/point3.h>
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#include <vcg/space/plane3.h>
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#include <vcg/math/matrix33.h>
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#include <eigenlib/Eigen/Core>
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#include <Eigen/Core>
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namespace vcg {
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namespace math {
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@ -29,8 +29,8 @@
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#include <vcg/math/matrix44.h>
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#include <vcg/math/matrix33.h>
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#include <eigenlib/Eigen/Core>
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#include <eigenlib/Eigen/Eigenvalues>
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#include <Eigen/Core>
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#include <Eigen/Eigenvalues>
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namespace vcg {
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@ -27,8 +27,8 @@
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#include <vcg/math/quaternion.h>
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#include <vcg/math/matrix44.h>
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#include <eigenlib/Eigen/Dense>
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#include <eigenlib/Eigen/Eigenvalues>
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#include <Eigen/Dense>
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#include <Eigen/Eigenvalues>
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#include <iostream>
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namespace vcg
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@ -25,7 +25,7 @@
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#define SMOOTHER_FIELD_H
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//eigen stuff
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#include <eigenlib/Eigen/Sparse>
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#include <Eigen/Sparse>
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//vcg stuff
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#include <vcg/complex/algorithms/update/color.h>
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