Fixed "rad" bug in RotationMatrix

This commit is contained in:
Paolo Cignoni 2014-07-17 17:45:47 +00:00
parent 7b226f290c
commit 4547c0ee01
1 changed files with 1 additions and 1 deletions

View File

@ -546,7 +546,7 @@ Matrix33<S> RotationMatrix(const vcg::Point3<S> &axis,
{
vcg::Matrix44<S> matr44;
vcg::Matrix33<S> matr33;
matr44.SetRotate(angleRad,axis);
matr44.SetRotateRad(angleRad,axis);
for (int i=0;i<3;i++)
for (int j=0;j<3;j++)
matr33[i][j]=matr44[i][j];