Fixed "rad" bug in RotationMatrix
This commit is contained in:
parent
7b226f290c
commit
4547c0ee01
|
@ -546,7 +546,7 @@ Matrix33<S> RotationMatrix(const vcg::Point3<S> &axis,
|
||||||
{
|
{
|
||||||
vcg::Matrix44<S> matr44;
|
vcg::Matrix44<S> matr44;
|
||||||
vcg::Matrix33<S> matr33;
|
vcg::Matrix33<S> matr33;
|
||||||
matr44.SetRotate(angleRad,axis);
|
matr44.SetRotateRad(angleRad,axis);
|
||||||
for (int i=0;i<3;i++)
|
for (int i=0;i<3;i++)
|
||||||
for (int j=0;j<3;j++)
|
for (int j=0;j<3;j++)
|
||||||
matr33[i][j]=matr44[i][j];
|
matr33[i][j]=matr44[i][j];
|
||||||
|
|
Loading…
Reference in New Issue