Fixed "rad" bug in RotationMatrix
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@ -546,7 +546,7 @@ Matrix33<S> RotationMatrix(const vcg::Point3<S> &axis,
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{
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vcg::Matrix44<S> matr44;
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vcg::Matrix33<S> matr33;
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matr44.SetRotate(angleRad,axis);
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matr44.SetRotateRad(angleRad,axis);
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for (int i=0;i<3;i++)
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for (int j=0;j<3;j++)
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matr33[i][j]=matr44[i][j];
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