added operator + between color with clamped specialization for unsigned chars
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@ -148,6 +148,12 @@ public:
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//inline void Import(const Color4<float> &b);
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//inline void Import(const Color4<float> &b);
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//inline void Import(const Color4<unsigned char> &b);
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//inline void Import(const Color4<unsigned char> &b);
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inline Color4 operator + ( const Color4 & p) const
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{
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return Color4( this->_v[0]+p._v[0], this->_v[1]+p._v[1], this->_v[2]+p._v[2], this->_v[3]+p._v[3] );
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}
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inline void lerp(const Color4 &c0, const Color4 &c1, const float x);
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inline void lerp(const Color4 &c0, const Color4 &c1, const float x);
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inline void lerp(const Color4 &c0, const Color4 &c1, const Color4 &c2, const Point3f &ip);
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inline void lerp(const Color4 &c0, const Color4 &c1, const Color4 &c2, const Point3f &ip);
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/// given a float and a range set the corresponding color in the well known red->green->blue color ramp. To reverse the direction of the ramp just swap minf and maxf.
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/// given a float and a range set the corresponding color in the well known red->green->blue color ramp. To reverse the direction of the ramp just swap minf and maxf.
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@ -372,6 +378,18 @@ inline Color4<float> Clamp(Color4<float> &c)
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return c;
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return c;
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}
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}
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template<>
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inline Color4<unsigned char> Color4<unsigned char>::operator + ( const Color4<unsigned char> & p) const
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{
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return Color4<unsigned char>(
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math::Clamp(int(_v[0])+int(p._v[0]),0,255),
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math::Clamp(int(_v[1])+int(p._v[1]),0,255),
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math::Clamp(int(_v[2])+int(p._v[2]),0,255),
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math::Clamp(int(_v[3])+int(p._v[3]),0,255)
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);
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}
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typedef Color4<unsigned char> Color4b;
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typedef Color4<unsigned char> Color4b;
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typedef Color4<float> Color4f;
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typedef Color4<float> Color4f;
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