Added TestVertexEdge to check correctness of vertex edge adjacency relation

This commit is contained in:
Paolo Cignoni 2016-04-11 20:37:05 +00:00
parent 71ae65fde7
commit 45881efd75
1 changed files with 44 additions and 15 deletions

View File

@ -27,6 +27,7 @@
#include <vector>
#include <vcg/simplex/face/pos.h>
#include <vcg/simplex/face/topology.h>
#include <vcg/simplex/edge/topology.h>
namespace vcg {
namespace tri {
@ -46,6 +47,7 @@ typedef typename MeshType::ScalarType ScalarType;
typedef typename MeshType::VertexType VertexType;
typedef typename MeshType::VertexPointer VertexPointer;
typedef typename MeshType::VertexIterator VertexIterator;
typedef typename MeshType::EdgeType EdgeType;
typedef typename MeshType::EdgePointer EdgePointer;
typedef typename MeshType::EdgeIterator EdgeIterator;
typedef typename MeshType::FaceType FaceType;
@ -390,8 +392,41 @@ static void FaceFaceFromTexCoord(MeshType &m)
}
}
/// \brief Test correctness of VEtopology
static void TestVertexEdge(MeshType &m)
{
std::vector<int> numVertex(m.vert.size(),0);
tri::RequireVEAdjacency(m);
for(EdgeIterator ei=m.edge.begin();ei!=m.edge.end();++ei)
{
if (!(*ei).IsD())
{
assert(tri::IsValidPointer(m,ei->V(0)));
assert(tri::IsValidPointer(m,ei->V(1)));
if(ei->VEp(0)) assert(tri::IsValidPointer(m,ei->VEp(0)));
if(ei->VEp(1)) assert(tri::IsValidPointer(m,ei->VEp(1)));
numVertex[tri::Index(m,(*ei).V(0))]++;
numVertex[tri::Index(m,(*ei).V(1))]++;
}
}
for(VertexIterator vi=m.vert.begin();vi!=m.vert.end();++vi)
{
if (!vi->IsD())
{
int cnt =0;
int ind = tri::Index(m,*vi);
int incidentNum = numVertex[ind];
for(edge::VEIterator<EdgeType> vei(&*vi);!vei.End();++vei)
cnt++;
EdgeType *vep = vi->VEp();
assert((incidentNum==0) == (vi->VEp()==0) );
assert(cnt==incidentNum);
}
}
}
/// \brief Test correctness of VFtopology
@ -401,8 +436,7 @@ static void TestVertexFace(MeshType &m)
assert(tri::HasPerVertexVFAdjacency(m));
FaceIterator fi;
for(fi=m.face.begin();fi!=m.face.end();++fi)
for(FaceIterator fi=m.face.begin();fi!=m.face.end();++fi)
{
if (!(*fi).IsD())
{
@ -412,17 +446,15 @@ static void TestVertexFace(MeshType &m)
}
}
VertexIterator vi;
vcg::face::VFIterator<FaceType> VFi;
for(vi=m.vert.begin();vi!=m.vert.end();++vi)
for(VertexIterator vi=m.vert.begin();vi!=m.vert.end();++vi)
{
if (!vi->IsD())
if(vi->VFp()!=0) // unreferenced vertices MUST have VF == 0;
{
int num=0;
assert(vi->VFp() >= &*m.face.begin());
assert(vi->VFp() <= &m.face.back());
assert(tri::IsValidPointer(vi->VFp()));
VFi.f=vi->VFp();
VFi.z=vi->VFi();
while (!VFi.End())
@ -554,20 +586,17 @@ static void VertexEdge(MeshType &m)
{
RequireVEAdjacency(m);
VertexIterator vi;
EdgeIterator ei;
for(vi=m.vert.begin();vi!=m.vert.end();++vi)
for(VertexIterator vi=m.vert.begin();vi!=m.vert.end();++vi)
{
(*vi).VEp() = 0;
(*vi).VEi() = 0;
}
for(ei=m.edge.begin();ei!=m.edge.end();++ei)
for(EdgeIterator ei=m.edge.begin();ei!=m.edge.end();++ei)
if( ! (*ei).IsD() )
{
for(int j=0;j<2;++j)
{
{ assert(tri::IsValidPointer(m,ei->V(j)));
(*ei).VEp(j) = (*ei).V(j)->VEp();
(*ei).VEi(j) = (*ei).V(j)->VEi();
(*ei).V(j)->VEp() = &(*ei);