reformulated the whole test application with grid_static ptr and formulated new tests
This commit is contained in:
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3c6625d060
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46cdf95e0d
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@ -22,56 +22,32 @@
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****************************************************************************/
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#include <stdio.h>
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#include <time.h>
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#include <vcg/complex/used_types.h>
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#include <vcg/space/distance2.h>
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#include<vcg/space/index/index2D/spatial_hashing_2D.h>
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#include<vcg/space/segment2.h>
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#include<vcg/space/index/index2D/grid_static_ptr_2D.h>
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#include<vcg/space/index/index2D/grid_closest_2D.h>
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#include<vcg/space/intersection2.h>
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typedef double MyScalarType;
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typedef vcg::Point2<MyScalarType> MyCoordType;
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typedef vcg::Ray2<MyScalarType> MyRayType;
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//**BASIC SEGMENT CLASS
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class MySegmentType:public vcg::Segment2<MyScalarType>
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{
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public:
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int mark;
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bool deleted;
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bool IsD(){return deleted;}
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typedef vcg::Point2<ScalarType> CoordType;
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bool IsD(){return false;}
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MySegmentType(const vcg::Point2<MyScalarType> &_P0,
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const vcg::Point2<MyScalarType> &_P1)
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{
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P0()=_P0;
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P1()=_P1;
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MySegmentType(const vcg::Point2<MyScalarType> &_P0,
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const vcg::Point2<MyScalarType> &_P1)
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{
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P0()=_P0;
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P1()=_P1;
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mark=0;
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}
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void GetBBox(vcg::Box2<ScalarType> &BB2)
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{
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//BB2.SetNull();
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BB2.Set(P0());
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BB2.Add(P1());
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}
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void GetSubBBox(const ScalarType &step_size,
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std::vector<vcg::Box2<ScalarType> > &RasterBox)
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{
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//RasterBox.clear();
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ScalarType lenght=(P1()-P0()).Norm();
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CoordType dir=(P1()-P0());
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dir.Normalize();
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int steps= (int)ceil(lenght/(ScalarType)step_size);
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RasterBox.resize(steps);
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CoordType currP0=P0();
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CoordType currP1;
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for (int i=0;i<steps-1;i++)
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{
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currP1=currP0+dir*step_size;
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RasterBox[i]=(vcg::Box2<ScalarType>(currP0,currP1));
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currP0=currP1;
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}
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RasterBox[steps-1]=(vcg::Box2<ScalarType>(currP0,P1()));
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}
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int &TMark(){return mark;}
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MySegmentType(){}
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@ -80,10 +56,57 @@ public:
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P0()=s1.P0();
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P1()=s1.P1();
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mark=s1.mark;
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deleted=s1.deleted;
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}
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};
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//**ALLOCATED SEGMENTS**//
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std::vector<MySegmentType> AllocatedSeg;
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//**GENERATION OF RANDOM SEGMENTS
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vcg::Point2<MyScalarType> RandomPoint(MyScalarType SpaceSize=100)
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{
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int dimension=RAND_MAX;
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int X=rand();
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int Y=rand();
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vcg::Point2<MyScalarType> P0=vcg::Point2<MyScalarType>((MyScalarType)X/dimension,(MyScalarType)Y/dimension);
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P0*=SpaceSize;
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return P0;
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}
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void RandomSeg(vcg::Point2<MyScalarType> &P0,
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vcg::Point2<MyScalarType> &P1,
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MyScalarType SpaceSize=100,
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MyScalarType maxdim=1)
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{
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P0=RandomPoint(SpaceSize);
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vcg::Point2<MyScalarType> D=RandomPoint(SpaceSize);
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D.Normalize();
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D*=maxdim;
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P1=P0+D;
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}
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void InitRandom(int num,
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MyScalarType SpaceSize=100,
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MyScalarType maxdim=1)
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{
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AllocatedSeg.clear();
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AllocatedSeg.resize(num);
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srand(clock());
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for (int i=0;i<num;i++)
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{
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vcg::Point2<MyScalarType> P0,P1;
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RandomSeg(P0,P1,SpaceSize,maxdim);
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AllocatedSeg[i]=MySegmentType(P0,P1);
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//AllocatedSeg[i].deleted=false;
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}
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}
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//**MARKER CLASSES**//
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class MyMarker
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{
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@ -92,246 +115,213 @@ public:
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int mark;
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MyMarker(){mark=0;}
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//MyMarker( MESH_TYPE *m) {SetMesh(m);}
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void UnMarkAll(){mark++;}
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void UnMarkAll(){mark++;}
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bool IsMarked(MySegmentType* obj)
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{return(obj->mark==mark);}
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{
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int markObj=obj->TMark();
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return(markObj==mark);
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}
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void Mark(MySegmentType* obj)
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{obj->mark=mark;}
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/*void SetMesh(MESH_TYPE *_m)
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{m=_m;}*/
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{obj->TMark()=mark;}
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};
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//**GRID-RELATED STUFF**//
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MyMarker mf;
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vcg::GridStaticPtr2D<MySegmentType,MyScalarType> Grid2D;
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vcg::SpatialHashTable2D<MySegmentType,MyScalarType> Hash2D;
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std::vector<MySegmentType> Allocated;
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MyMarker MyMark;
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void RandomSeg(vcg::Point2<MyScalarType> &P0,
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vcg::Point2<MyScalarType> &P1,
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MyScalarType SpaceSize=100,
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MyScalarType maxdim=0.01)
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//**QUERIES
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MySegmentType * GetClosestSegment(MyCoordType & _p,
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MyCoordType &_closestPt)
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{
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MyScalarType dimAbs=SpaceSize*maxdim;
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int dimension=RAND_MAX;
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vcg::PointSegment2DEPFunctor<MyScalarType> PDistFunct;
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int X=rand();
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int Y=rand();
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int dX=rand();
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int dY=rand();
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MyScalarType size=((MyScalarType)(rand()))/(MyScalarType)dimension;
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P0=vcg::Point2<MyScalarType>((MyScalarType)X/dimension,(MyScalarType)Y/dimension);
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P0*=SpaceSize;
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vcg::Point2<MyScalarType> D=vcg::Point2<MyScalarType>((MyScalarType)dX/dimension,(MyScalarType)dY/dimension);
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D.Normalize();
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D*=size*dimAbs;
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P1=P0+D;
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MyScalarType _minDist;
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MyScalarType _maxDist=std::numeric_limits<MyScalarType>::max();
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return (Grid2D.GetClosest(PDistFunct,mf,_p,_maxDist,_minDist,_closestPt));
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}
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void InitRandom(int num,
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MyScalarType SpaceSize=100,
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MyScalarType maxdim=0.01)
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void GetInBoxSegments(vcg::Box2<MyScalarType> bbox,std::vector<MySegmentType*> &result)
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{
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Allocated.clear();
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Allocated.resize(num);
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srand(clock());
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for (int i=0;i<num;i++)
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{
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vcg::Point2<MyScalarType> P0,P1;
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RandomSeg(P0,P1,SpaceSize,maxdim);
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Allocated[i]=MySegmentType(P0,P1);
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Allocated[i].deleted=false;
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}
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Grid2D.GetInBox(mf,bbox,result);
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}
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MyScalarType TestBox(int num_test=100000,
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MyScalarType SpaceSize=100,
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MyScalarType maxdim=0.02)
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MySegmentType * DoRay(MyRayType & _r,
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MyCoordType &_closestPt)
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{
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//GetInBox(OBJMARKER & _marker,const Box2x _bbox,OBJPTRCONTAINER & _objectPtrs)
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MyMark.UnMarkAll();
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//int t0=clock();
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int num=0;
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for (int i=0;i<num_test;i++)
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{
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vcg::Point2<MyScalarType> P0,P1;
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RandomSeg(P0,P1,SpaceSize,maxdim);
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vcg::Box2<MyScalarType> bbox;
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bbox.Add(P0);
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bbox.Add(P1);
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std::vector<MySegmentType*> result;
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num+=Hash2D.GetInBox<MyMarker,std::vector<MySegmentType*> >(MyMark,bbox,result);
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}
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//int t1=clock();
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MyScalarType numd=(double)num/(double)num_test;
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return numd;
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MyRayType _ray1=_r;
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_ray1.Normalize();
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typedef vcg::RaySegmentIntersectionFunctor SintFunct;
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SintFunct rs;
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MyScalarType _maxDist=std::numeric_limits<MyScalarType>::max();
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MyScalarType _t;
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MySegmentType *seg=Grid2D.DoRay(rs,mf,_ray1,_maxDist,_t);
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if (seg==NULL)return NULL;
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_closestPt=_ray1.Origin()+_ray1.Direction()*_t;
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return seg;
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}
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MyScalarType GetIntersectingSegments(MySegmentType *S,
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std::vector<MySegmentType*> &result,
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bool subdivide=false)
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//**BRUTE FORCE QUERIES
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void GetInBoxSegmentsBruteF( vcg::Box2<MyScalarType> bbox,
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std::vector<MySegmentType*> &result)
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{
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///get the bbox
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result.clear();
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///then get into the grid
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std::vector<MySegmentType*> inbox;
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int num=0;
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if (!subdivide)
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for (int i=0;i<AllocatedSeg.size();i++)
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{
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if (!AllocatedSeg[i].BBox().Collide(bbox))continue;
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result.push_back(&AllocatedSeg[i]);
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}
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}
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MySegmentType* GetClosesestSegmentBruteF(MyCoordType & _p,
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MyCoordType &_closestPt)
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{
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MyScalarType _minDist=std::numeric_limits<MyScalarType>::max();
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MySegmentType *ret=NULL;
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for (int i=0;i<AllocatedSeg.size();i++)
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{
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vcg::Point2<MyScalarType> test;
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test=vcg::ClosestPoint(AllocatedSeg[i],_p);
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MyScalarType currD=(test-_p).Norm();
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if (currD<_minDist)
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{
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_closestPt=test;
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_minDist=currD;
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ret=&AllocatedSeg[i];
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}
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}
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return ret;
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}
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MySegmentType * DoRayBruteF(MyRayType & _r,
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MyCoordType &_closestPt)
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{
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MyScalarType _minDist=std::numeric_limits<MyScalarType>::max();
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MySegmentType *ret=NULL;
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for (int i=0;i<AllocatedSeg.size();i++)
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{
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vcg::Point2<MyScalarType> test;
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bool inters=vcg::RaySegmentIntersection(_r,AllocatedSeg[i],test);
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if (!inters)continue;
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MyScalarType currD=(test-_r.Origin()).Norm();
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if (currD<_minDist)
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{
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_closestPt=test;
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_minDist=currD;
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ret=&AllocatedSeg[i];
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}
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}
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return ret;
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}
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void TestBox(int num_test=100000,
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MyScalarType SpaceSize=100)
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{
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int numWrong=0;
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for (int i=0;i<num_test;i++)
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{
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vcg::Point2<MyScalarType> P0=RandomPoint(SpaceSize);
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vcg::Point2<MyScalarType> P1=RandomPoint(SpaceSize);
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vcg::Box2<MyScalarType> bbox;
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S->GetBBox(bbox);
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num=Hash2D.GetInBox<MyMarker,std::vector<MySegmentType*> >(MyMark,bbox,inbox);
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bbox.Add(P0);
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bbox.Add(P1);
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std::vector<MySegmentType*> result0;
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GetInBoxSegments(bbox,result0);
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std::vector<MySegmentType*> result1;
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GetInBoxSegmentsBruteF(bbox,result1);
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std::sort(result0.begin(),result0.end());
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std::sort(result1.begin(),result1.end());
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std::vector<MySegmentType*>::iterator new_end=std::unique(result1.begin(),result1.end());
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int dist=distance(result1.begin(),new_end);
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result1.resize(dist);
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if (result0.size()!=result1.size())numWrong++;
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for (int j = 0; j < result0.size(); j++)
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if (result0[j] != result1[j])
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{
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numWrong++;
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}
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}
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else
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{
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std::vector<vcg::Box2<MyScalarType> > bbox;
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MyScalarType size_cell=Hash2D.cell_size;
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printf("WRONG TESTS BBOX %d ON %d \n",numWrong,num_test);
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fflush(stdout);
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}
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S->GetSubBBox(size_cell,bbox);
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num=Hash2D.GetInBoxes<MyMarker,std::vector<MySegmentType*> >(MyMark,bbox,inbox);
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void TestClosest(int num_test=100000,
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MyScalarType SpaceSize=100)
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{
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int numWrong=0;
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for (int i=0;i<num_test;i++)
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{
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vcg::Point2<MyScalarType> P0=RandomPoint(SpaceSize);
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vcg::Point2<MyScalarType> closest0;
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MySegmentType* result0=GetClosestSegment(P0,closest0);
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vcg::Point2<MyScalarType> closest1;
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MySegmentType* result1=GetClosesestSegmentBruteF(P0,closest1);
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if (result0!=result1)
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{
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numWrong++;
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printf("D0 %5.5f \n",(closest0-P0).Norm());
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printf("D1 %5.5f \n",(closest1-P0).Norm());
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fflush(stdout);
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}
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}
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///then test intersection
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for (int j=0;j<num;j++)
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{
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if (inbox[j]==S)continue;
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vcg::Point2<MyScalarType> p_inters;
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if (vcg::SegmentSegmentIntersection<MyScalarType>(*S,*inbox[j],p_inters))
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result.push_back(inbox[j]);
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}
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return (((MyScalarType)num-result.size())/(MyScalarType)num);
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printf("WRONG TESTS CLOSEST %d ON %d \n",numWrong,num_test);
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fflush(stdout);
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}
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MyScalarType GetCloseSegments(MySegmentType *S,
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const MyScalarType &radius,
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std::vector<MySegmentType*> &result,
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bool use_sub=false)
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void TestRay(int num_test=100000,
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MyScalarType SpaceSize=100)
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{
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///get the bbox
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result.clear();
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std::vector<MySegmentType*> inbox;
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int num=0;
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if (!use_sub)
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int numWrong=0;
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int NUll0=0;
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int NUll1=0;
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for (int i=0;i<num_test;i++)
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{
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vcg::Box2<MyScalarType> bbox;
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S->GetBBox(bbox);
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bbox.Offset(radius);//*1.02);
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///then get into the grid
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num=Hash2D.GetInBox<MyMarker,std::vector<MySegmentType*> >(MyMark,bbox,inbox);
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vcg::Point2<MyScalarType> P0=RandomPoint(SpaceSize);
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vcg::Point2<MyScalarType> P1=RandomPoint(SpaceSize);
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vcg::Point2<MyScalarType> Orig=P0;
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vcg::Point2<MyScalarType> Dir=P1-P0;
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Dir.Normalize();
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MyRayType r(Orig,Dir);
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vcg::Point2<MyScalarType> closest0;
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MySegmentType* result0=DoRay(r,closest0);
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vcg::Point2<MyScalarType> closest1;
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MySegmentType* result1=DoRayBruteF(r,closest1);
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if (result0!=result1)
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{
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numWrong++;
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// printf("D0 %5.5f \n",(closest0-P0).Norm());
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// printf("D1 %5.5f \n",(closest1-P0).Norm());
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// fflush(stdout);
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}
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if (result0==NULL) NUll0++;
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if (result1==NULL) NUll1++;
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}
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else
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{
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std::vector<vcg::Box2<MyScalarType> > bbox;
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MyScalarType size_cell=Hash2D.cell_size;
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S->GetSubBBox(size_cell,bbox);
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for (int i=0;i<bbox.size();i++)
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bbox[i].Offset(radius);//*1.02);
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///then get into the grid
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num=Hash2D.GetInBoxes<MyMarker,std::vector<MySegmentType*> >(MyMark,bbox,inbox);
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}
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///then test intersection
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for (int j=0;j<num;j++)
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{
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if (inbox[j]==S)continue;
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vcg::Point2<MyScalarType> p_clos;
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MyScalarType dist=vcg::Segment2DSegment2DDistance<MyScalarType>(*S,*inbox[j],p_clos);
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if (dist<radius)
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result.push_back(inbox[j]);
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}
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return (((MyScalarType)num-result.size())/(MyScalarType)num);
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printf("WRONG TESTS DORAY %d ON %d \n",numWrong,num_test);
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printf("NULL0 %d \n",NUll0);
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printf("NULL1 %d \n",NUll1);
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fflush(stdout);
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}
|
||||
|
||||
MyScalarType TestIntersection(unsigned int num_test=1000000,bool use_sub=false)
|
||||
{
|
||||
MyScalarType false_pos=0;
|
||||
for (unsigned int i=0;i<num_test;i++)
|
||||
{
|
||||
assert(i<Allocated.size());
|
||||
std::vector<MySegmentType*> result;
|
||||
MyScalarType false_pos_t=GetIntersectingSegments(&Allocated[i],result,use_sub);
|
||||
false_pos+=false_pos_t;
|
||||
}
|
||||
return (false_pos/(MyScalarType)num_test);
|
||||
}
|
||||
|
||||
MyScalarType TestClosest(unsigned int num_test=1000000,
|
||||
MyScalarType radius=0.1,
|
||||
bool use_sub=false)
|
||||
{
|
||||
MyScalarType false_pos=0;
|
||||
for (unsigned int i=0;i<num_test;i++)
|
||||
{
|
||||
assert(i<Allocated.size());
|
||||
|
||||
//get the segment
|
||||
MySegmentType *S=&Allocated[i];
|
||||
|
||||
MyScalarType absRadius=S->Length()*radius;
|
||||
|
||||
///get the segments closer than a radius
|
||||
std::vector<MySegmentType*> closer;
|
||||
MyScalarType false_pos_t=GetCloseSegments(S,absRadius,closer,use_sub);
|
||||
false_pos+=false_pos_t;
|
||||
}
|
||||
return (false_pos/(MyScalarType)num_test);
|
||||
}
|
||||
|
||||
int TestCorrectIntersect(int num_test=1000,bool use_sub=false)
|
||||
{
|
||||
int num=0;
|
||||
for (int i=0;i<num_test;i++)
|
||||
{
|
||||
MySegmentType S0=Allocated[i];
|
||||
std::vector<MySegmentType*> result0,result1;
|
||||
for (int j=0;j<num_test;j++)
|
||||
{
|
||||
if (j==i) continue;
|
||||
MySegmentType *S1=&Allocated[j];
|
||||
vcg::Point2<MyScalarType> p_inters;
|
||||
if (vcg::SegmentSegmentIntersection<MyScalarType>(S0,*S1,p_inters))
|
||||
result0.push_back(S1);
|
||||
/*num+=result0.size();*/
|
||||
}
|
||||
GetIntersectingSegments(&Allocated[i],result1,use_sub);
|
||||
///then see if equal number
|
||||
if (result1.size()==result0.size())num++;
|
||||
}
|
||||
return (num);
|
||||
}
|
||||
|
||||
int TestCorrectClosest(int num_test=1000,
|
||||
MyScalarType radius=0.1,
|
||||
bool use_sub=false)
|
||||
{
|
||||
int num=0;
|
||||
for (int i=0;i<num_test;i++)
|
||||
{
|
||||
MySegmentType *S0=&Allocated[i];
|
||||
std::vector<MySegmentType*> result0,result1;
|
||||
MyScalarType absRadius=S0->Length()*radius;
|
||||
for (int j=0;j<num_test;j++)
|
||||
{
|
||||
if (j==i) continue;
|
||||
MySegmentType *S1=&Allocated[j];
|
||||
vcg::Point2<MyScalarType> p_clos;
|
||||
MyScalarType dist=vcg::Segment2DSegment2DDistance<MyScalarType>(*S0,*S1,p_clos);
|
||||
if (dist<absRadius)
|
||||
result0.push_back(S1);
|
||||
/*num+=result0.size();*/
|
||||
}
|
||||
GetCloseSegments(S0,absRadius,result1,use_sub);
|
||||
///then see if equal number
|
||||
if (result1.size()==result0.size())num++;
|
||||
}
|
||||
return (num);
|
||||
}
|
||||
|
||||
|
||||
int main( int argc, char **argv )
|
||||
{
|
||||
bool use_sub=true;
|
||||
|
@ -339,44 +329,21 @@ int main( int argc, char **argv )
|
|||
(void) argv;
|
||||
int num_sample=20000;
|
||||
int t0=clock();
|
||||
|
||||
printf("** Random Initialization ** \n");
|
||||
fflush(stdout);
|
||||
InitRandom(num_sample,100,0.3);
|
||||
int t1=clock();
|
||||
|
||||
///Initialization performance
|
||||
printf("** Time elapsed for initialization of %d sample is %d\n \n",num_sample,t1-t0);
|
||||
Hash2D.Set(Allocated.begin(),Allocated.end(),use_sub);
|
||||
Grid2D.Set(AllocatedSeg.begin(),AllocatedSeg.end());
|
||||
fflush(stdout);
|
||||
|
||||
///Box Query performance
|
||||
t0=clock();
|
||||
MyScalarType avg_test=TestBox(num_sample);
|
||||
t1=clock();
|
||||
printf("** Time elapsed for %d BOX queries is %d\n, average found %5.5f \n \n",num_sample,t1-t0,avg_test);
|
||||
|
||||
|
||||
///Intersecting segment performance
|
||||
t0=clock();
|
||||
MyScalarType perc_int=TestIntersection(num_sample,use_sub);
|
||||
t1=clock();
|
||||
printf("** Time elapsed for %d INTERSECTION queries is %d\n, false positive perc found %5.5f \n \n",num_sample,t1-t0,perc_int);
|
||||
|
||||
///closest test
|
||||
t0=clock();
|
||||
MyScalarType perc_clos=TestClosest(num_sample,0.1,use_sub);
|
||||
t1=clock();
|
||||
printf("** Time elapsed for %d CLOSEST queries is %d\n, false positive perc found %5.5f \n \n",num_sample,t1-t0,perc_clos);
|
||||
|
||||
///reinitialize structure
|
||||
MyMark.mark=0;
|
||||
Hash2D.Clear();
|
||||
int n_test=1000;
|
||||
InitRandom(n_test,100,0.1);
|
||||
Hash2D.Set(Allocated.begin(),Allocated.end(),use_sub);
|
||||
|
||||
int tested_int=TestCorrectIntersect(n_test,use_sub);
|
||||
printf("** Correct Intersect on %d test are %d \n",n_test,tested_int);
|
||||
|
||||
int tested_clos=TestCorrectClosest(n_test,0.1,use_sub);
|
||||
printf("** Correct Closest on %d test are %d \n",n_test,tested_clos);
|
||||
//Box Query correctness
|
||||
TestBox(num_sample);
|
||||
TestClosest(num_sample);
|
||||
TestRay(num_sample);
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
|
|
@ -7,6 +7,9 @@ DEPENDPATH += .
|
|||
INCLUDEPATH += . ../../..
|
||||
CONFIG += console stl
|
||||
TEMPLATE = app
|
||||
HEADERS += ../../../vcg/space/index/index2D/spatial_hashing_2D.h
|
||||
HEADERS += ../../../vcg/space/index/index2D/grid_static_ptr_2D.h\
|
||||
../../../vcg/space/index/index2D/closest_2D.h\
|
||||
../../../vcg/space/index/index2D/space_iterators_2D.h\
|
||||
../../../vcg/space/index/index2D/grid_closest_2D.h
|
||||
|
||||
SOURCES += test_hash2D.cpp
|
||||
|
|
Loading…
Reference in New Issue