reformulated the whole test application with grid_static ptr and formulated new tests

This commit is contained in:
Nico Pietroni 2014-08-01 00:18:13 +00:00
parent 3c6625d060
commit 46cdf95e0d
2 changed files with 251 additions and 281 deletions

View File

@ -22,56 +22,32 @@
****************************************************************************/
#include <stdio.h>
#include <time.h>
#include <vcg/complex/used_types.h>
#include <vcg/space/distance2.h>
#include<vcg/space/index/index2D/spatial_hashing_2D.h>
#include<vcg/space/segment2.h>
#include<vcg/space/index/index2D/grid_static_ptr_2D.h>
#include<vcg/space/index/index2D/grid_closest_2D.h>
#include<vcg/space/intersection2.h>
typedef double MyScalarType;
typedef vcg::Point2<MyScalarType> MyCoordType;
typedef vcg::Ray2<MyScalarType> MyRayType;
//**BASIC SEGMENT CLASS
class MySegmentType:public vcg::Segment2<MyScalarType>
{
public:
int mark;
bool deleted;
bool IsD(){return deleted;}
typedef vcg::Point2<ScalarType> CoordType;
bool IsD(){return false;}
MySegmentType(const vcg::Point2<MyScalarType> &_P0,
const vcg::Point2<MyScalarType> &_P1)
{
P0()=_P0;
P1()=_P1;
MySegmentType(const vcg::Point2<MyScalarType> &_P0,
const vcg::Point2<MyScalarType> &_P1)
{
P0()=_P0;
P1()=_P1;
mark=0;
}
void GetBBox(vcg::Box2<ScalarType> &BB2)
{
//BB2.SetNull();
BB2.Set(P0());
BB2.Add(P1());
}
void GetSubBBox(const ScalarType &step_size,
std::vector<vcg::Box2<ScalarType> > &RasterBox)
{
//RasterBox.clear();
ScalarType lenght=(P1()-P0()).Norm();
CoordType dir=(P1()-P0());
dir.Normalize();
int steps= (int)ceil(lenght/(ScalarType)step_size);
RasterBox.resize(steps);
CoordType currP0=P0();
CoordType currP1;
for (int i=0;i<steps-1;i++)
{
currP1=currP0+dir*step_size;
RasterBox[i]=(vcg::Box2<ScalarType>(currP0,currP1));
currP0=currP1;
}
RasterBox[steps-1]=(vcg::Box2<ScalarType>(currP0,P1()));
}
int &TMark(){return mark;}
MySegmentType(){}
@ -80,10 +56,57 @@ public:
P0()=s1.P0();
P1()=s1.P1();
mark=s1.mark;
deleted=s1.deleted;
}
};
//**ALLOCATED SEGMENTS**//
std::vector<MySegmentType> AllocatedSeg;
//**GENERATION OF RANDOM SEGMENTS
vcg::Point2<MyScalarType> RandomPoint(MyScalarType SpaceSize=100)
{
int dimension=RAND_MAX;
int X=rand();
int Y=rand();
vcg::Point2<MyScalarType> P0=vcg::Point2<MyScalarType>((MyScalarType)X/dimension,(MyScalarType)Y/dimension);
P0*=SpaceSize;
return P0;
}
void RandomSeg(vcg::Point2<MyScalarType> &P0,
vcg::Point2<MyScalarType> &P1,
MyScalarType SpaceSize=100,
MyScalarType maxdim=1)
{
P0=RandomPoint(SpaceSize);
vcg::Point2<MyScalarType> D=RandomPoint(SpaceSize);
D.Normalize();
D*=maxdim;
P1=P0+D;
}
void InitRandom(int num,
MyScalarType SpaceSize=100,
MyScalarType maxdim=1)
{
AllocatedSeg.clear();
AllocatedSeg.resize(num);
srand(clock());
for (int i=0;i<num;i++)
{
vcg::Point2<MyScalarType> P0,P1;
RandomSeg(P0,P1,SpaceSize,maxdim);
AllocatedSeg[i]=MySegmentType(P0,P1);
//AllocatedSeg[i].deleted=false;
}
}
//**MARKER CLASSES**//
class MyMarker
{
@ -92,246 +115,213 @@ public:
int mark;
MyMarker(){mark=0;}
//MyMarker( MESH_TYPE *m) {SetMesh(m);}
void UnMarkAll(){mark++;}
void UnMarkAll(){mark++;}
bool IsMarked(MySegmentType* obj)
{return(obj->mark==mark);}
{
int markObj=obj->TMark();
return(markObj==mark);
}
void Mark(MySegmentType* obj)
{obj->mark=mark;}
/*void SetMesh(MESH_TYPE *_m)
{m=_m;}*/
{obj->TMark()=mark;}
};
//**GRID-RELATED STUFF**//
MyMarker mf;
vcg::GridStaticPtr2D<MySegmentType,MyScalarType> Grid2D;
vcg::SpatialHashTable2D<MySegmentType,MyScalarType> Hash2D;
std::vector<MySegmentType> Allocated;
MyMarker MyMark;
void RandomSeg(vcg::Point2<MyScalarType> &P0,
vcg::Point2<MyScalarType> &P1,
MyScalarType SpaceSize=100,
MyScalarType maxdim=0.01)
//**QUERIES
MySegmentType * GetClosestSegment(MyCoordType & _p,
MyCoordType &_closestPt)
{
MyScalarType dimAbs=SpaceSize*maxdim;
int dimension=RAND_MAX;
vcg::PointSegment2DEPFunctor<MyScalarType> PDistFunct;
int X=rand();
int Y=rand();
int dX=rand();
int dY=rand();
MyScalarType size=((MyScalarType)(rand()))/(MyScalarType)dimension;
P0=vcg::Point2<MyScalarType>((MyScalarType)X/dimension,(MyScalarType)Y/dimension);
P0*=SpaceSize;
vcg::Point2<MyScalarType> D=vcg::Point2<MyScalarType>((MyScalarType)dX/dimension,(MyScalarType)dY/dimension);
D.Normalize();
D*=size*dimAbs;
P1=P0+D;
MyScalarType _minDist;
MyScalarType _maxDist=std::numeric_limits<MyScalarType>::max();
return (Grid2D.GetClosest(PDistFunct,mf,_p,_maxDist,_minDist,_closestPt));
}
void InitRandom(int num,
MyScalarType SpaceSize=100,
MyScalarType maxdim=0.01)
void GetInBoxSegments(vcg::Box2<MyScalarType> bbox,std::vector<MySegmentType*> &result)
{
Allocated.clear();
Allocated.resize(num);
srand(clock());
for (int i=0;i<num;i++)
{
vcg::Point2<MyScalarType> P0,P1;
RandomSeg(P0,P1,SpaceSize,maxdim);
Allocated[i]=MySegmentType(P0,P1);
Allocated[i].deleted=false;
}
Grid2D.GetInBox(mf,bbox,result);
}
MyScalarType TestBox(int num_test=100000,
MyScalarType SpaceSize=100,
MyScalarType maxdim=0.02)
MySegmentType * DoRay(MyRayType & _r,
MyCoordType &_closestPt)
{
//GetInBox(OBJMARKER & _marker,const Box2x _bbox,OBJPTRCONTAINER & _objectPtrs)
MyMark.UnMarkAll();
//int t0=clock();
int num=0;
for (int i=0;i<num_test;i++)
{
vcg::Point2<MyScalarType> P0,P1;
RandomSeg(P0,P1,SpaceSize,maxdim);
vcg::Box2<MyScalarType> bbox;
bbox.Add(P0);
bbox.Add(P1);
std::vector<MySegmentType*> result;
num+=Hash2D.GetInBox<MyMarker,std::vector<MySegmentType*> >(MyMark,bbox,result);
}
//int t1=clock();
MyScalarType numd=(double)num/(double)num_test;
return numd;
MyRayType _ray1=_r;
_ray1.Normalize();
typedef vcg::RaySegmentIntersectionFunctor SintFunct;
SintFunct rs;
MyScalarType _maxDist=std::numeric_limits<MyScalarType>::max();
MyScalarType _t;
MySegmentType *seg=Grid2D.DoRay(rs,mf,_ray1,_maxDist,_t);
if (seg==NULL)return NULL;
_closestPt=_ray1.Origin()+_ray1.Direction()*_t;
return seg;
}
MyScalarType GetIntersectingSegments(MySegmentType *S,
std::vector<MySegmentType*> &result,
bool subdivide=false)
//**BRUTE FORCE QUERIES
void GetInBoxSegmentsBruteF( vcg::Box2<MyScalarType> bbox,
std::vector<MySegmentType*> &result)
{
///get the bbox
result.clear();
///then get into the grid
std::vector<MySegmentType*> inbox;
int num=0;
if (!subdivide)
for (int i=0;i<AllocatedSeg.size();i++)
{
if (!AllocatedSeg[i].BBox().Collide(bbox))continue;
result.push_back(&AllocatedSeg[i]);
}
}
MySegmentType* GetClosesestSegmentBruteF(MyCoordType & _p,
MyCoordType &_closestPt)
{
MyScalarType _minDist=std::numeric_limits<MyScalarType>::max();
MySegmentType *ret=NULL;
for (int i=0;i<AllocatedSeg.size();i++)
{
vcg::Point2<MyScalarType> test;
test=vcg::ClosestPoint(AllocatedSeg[i],_p);
MyScalarType currD=(test-_p).Norm();
if (currD<_minDist)
{
_closestPt=test;
_minDist=currD;
ret=&AllocatedSeg[i];
}
}
return ret;
}
MySegmentType * DoRayBruteF(MyRayType & _r,
MyCoordType &_closestPt)
{
MyScalarType _minDist=std::numeric_limits<MyScalarType>::max();
MySegmentType *ret=NULL;
for (int i=0;i<AllocatedSeg.size();i++)
{
vcg::Point2<MyScalarType> test;
bool inters=vcg::RaySegmentIntersection(_r,AllocatedSeg[i],test);
if (!inters)continue;
MyScalarType currD=(test-_r.Origin()).Norm();
if (currD<_minDist)
{
_closestPt=test;
_minDist=currD;
ret=&AllocatedSeg[i];
}
}
return ret;
}
void TestBox(int num_test=100000,
MyScalarType SpaceSize=100)
{
int numWrong=0;
for (int i=0;i<num_test;i++)
{
vcg::Point2<MyScalarType> P0=RandomPoint(SpaceSize);
vcg::Point2<MyScalarType> P1=RandomPoint(SpaceSize);
vcg::Box2<MyScalarType> bbox;
S->GetBBox(bbox);
num=Hash2D.GetInBox<MyMarker,std::vector<MySegmentType*> >(MyMark,bbox,inbox);
bbox.Add(P0);
bbox.Add(P1);
std::vector<MySegmentType*> result0;
GetInBoxSegments(bbox,result0);
std::vector<MySegmentType*> result1;
GetInBoxSegmentsBruteF(bbox,result1);
std::sort(result0.begin(),result0.end());
std::sort(result1.begin(),result1.end());
std::vector<MySegmentType*>::iterator new_end=std::unique(result1.begin(),result1.end());
int dist=distance(result1.begin(),new_end);
result1.resize(dist);
if (result0.size()!=result1.size())numWrong++;
for (int j = 0; j < result0.size(); j++)
if (result0[j] != result1[j])
{
numWrong++;
}
}
else
{
std::vector<vcg::Box2<MyScalarType> > bbox;
MyScalarType size_cell=Hash2D.cell_size;
printf("WRONG TESTS BBOX %d ON %d \n",numWrong,num_test);
fflush(stdout);
}
S->GetSubBBox(size_cell,bbox);
num=Hash2D.GetInBoxes<MyMarker,std::vector<MySegmentType*> >(MyMark,bbox,inbox);
void TestClosest(int num_test=100000,
MyScalarType SpaceSize=100)
{
int numWrong=0;
for (int i=0;i<num_test;i++)
{
vcg::Point2<MyScalarType> P0=RandomPoint(SpaceSize);
vcg::Point2<MyScalarType> closest0;
MySegmentType* result0=GetClosestSegment(P0,closest0);
vcg::Point2<MyScalarType> closest1;
MySegmentType* result1=GetClosesestSegmentBruteF(P0,closest1);
if (result0!=result1)
{
numWrong++;
printf("D0 %5.5f \n",(closest0-P0).Norm());
printf("D1 %5.5f \n",(closest1-P0).Norm());
fflush(stdout);
}
}
///then test intersection
for (int j=0;j<num;j++)
{
if (inbox[j]==S)continue;
vcg::Point2<MyScalarType> p_inters;
if (vcg::SegmentSegmentIntersection<MyScalarType>(*S,*inbox[j],p_inters))
result.push_back(inbox[j]);
}
return (((MyScalarType)num-result.size())/(MyScalarType)num);
printf("WRONG TESTS CLOSEST %d ON %d \n",numWrong,num_test);
fflush(stdout);
}
MyScalarType GetCloseSegments(MySegmentType *S,
const MyScalarType &radius,
std::vector<MySegmentType*> &result,
bool use_sub=false)
void TestRay(int num_test=100000,
MyScalarType SpaceSize=100)
{
///get the bbox
result.clear();
std::vector<MySegmentType*> inbox;
int num=0;
if (!use_sub)
int numWrong=0;
int NUll0=0;
int NUll1=0;
for (int i=0;i<num_test;i++)
{
vcg::Box2<MyScalarType> bbox;
S->GetBBox(bbox);
bbox.Offset(radius);//*1.02);
///then get into the grid
num=Hash2D.GetInBox<MyMarker,std::vector<MySegmentType*> >(MyMark,bbox,inbox);
vcg::Point2<MyScalarType> P0=RandomPoint(SpaceSize);
vcg::Point2<MyScalarType> P1=RandomPoint(SpaceSize);
vcg::Point2<MyScalarType> Orig=P0;
vcg::Point2<MyScalarType> Dir=P1-P0;
Dir.Normalize();
MyRayType r(Orig,Dir);
vcg::Point2<MyScalarType> closest0;
MySegmentType* result0=DoRay(r,closest0);
vcg::Point2<MyScalarType> closest1;
MySegmentType* result1=DoRayBruteF(r,closest1);
if (result0!=result1)
{
numWrong++;
// printf("D0 %5.5f \n",(closest0-P0).Norm());
// printf("D1 %5.5f \n",(closest1-P0).Norm());
// fflush(stdout);
}
if (result0==NULL) NUll0++;
if (result1==NULL) NUll1++;
}
else
{
std::vector<vcg::Box2<MyScalarType> > bbox;
MyScalarType size_cell=Hash2D.cell_size;
S->GetSubBBox(size_cell,bbox);
for (int i=0;i<bbox.size();i++)
bbox[i].Offset(radius);//*1.02);
///then get into the grid
num=Hash2D.GetInBoxes<MyMarker,std::vector<MySegmentType*> >(MyMark,bbox,inbox);
}
///then test intersection
for (int j=0;j<num;j++)
{
if (inbox[j]==S)continue;
vcg::Point2<MyScalarType> p_clos;
MyScalarType dist=vcg::Segment2DSegment2DDistance<MyScalarType>(*S,*inbox[j],p_clos);
if (dist<radius)
result.push_back(inbox[j]);
}
return (((MyScalarType)num-result.size())/(MyScalarType)num);
printf("WRONG TESTS DORAY %d ON %d \n",numWrong,num_test);
printf("NULL0 %d \n",NUll0);
printf("NULL1 %d \n",NUll1);
fflush(stdout);
}
MyScalarType TestIntersection(unsigned int num_test=1000000,bool use_sub=false)
{
MyScalarType false_pos=0;
for (unsigned int i=0;i<num_test;i++)
{
assert(i<Allocated.size());
std::vector<MySegmentType*> result;
MyScalarType false_pos_t=GetIntersectingSegments(&Allocated[i],result,use_sub);
false_pos+=false_pos_t;
}
return (false_pos/(MyScalarType)num_test);
}
MyScalarType TestClosest(unsigned int num_test=1000000,
MyScalarType radius=0.1,
bool use_sub=false)
{
MyScalarType false_pos=0;
for (unsigned int i=0;i<num_test;i++)
{
assert(i<Allocated.size());
//get the segment
MySegmentType *S=&Allocated[i];
MyScalarType absRadius=S->Length()*radius;
///get the segments closer than a radius
std::vector<MySegmentType*> closer;
MyScalarType false_pos_t=GetCloseSegments(S,absRadius,closer,use_sub);
false_pos+=false_pos_t;
}
return (false_pos/(MyScalarType)num_test);
}
int TestCorrectIntersect(int num_test=1000,bool use_sub=false)
{
int num=0;
for (int i=0;i<num_test;i++)
{
MySegmentType S0=Allocated[i];
std::vector<MySegmentType*> result0,result1;
for (int j=0;j<num_test;j++)
{
if (j==i) continue;
MySegmentType *S1=&Allocated[j];
vcg::Point2<MyScalarType> p_inters;
if (vcg::SegmentSegmentIntersection<MyScalarType>(S0,*S1,p_inters))
result0.push_back(S1);
/*num+=result0.size();*/
}
GetIntersectingSegments(&Allocated[i],result1,use_sub);
///then see if equal number
if (result1.size()==result0.size())num++;
}
return (num);
}
int TestCorrectClosest(int num_test=1000,
MyScalarType radius=0.1,
bool use_sub=false)
{
int num=0;
for (int i=0;i<num_test;i++)
{
MySegmentType *S0=&Allocated[i];
std::vector<MySegmentType*> result0,result1;
MyScalarType absRadius=S0->Length()*radius;
for (int j=0;j<num_test;j++)
{
if (j==i) continue;
MySegmentType *S1=&Allocated[j];
vcg::Point2<MyScalarType> p_clos;
MyScalarType dist=vcg::Segment2DSegment2DDistance<MyScalarType>(*S0,*S1,p_clos);
if (dist<absRadius)
result0.push_back(S1);
/*num+=result0.size();*/
}
GetCloseSegments(S0,absRadius,result1,use_sub);
///then see if equal number
if (result1.size()==result0.size())num++;
}
return (num);
}
int main( int argc, char **argv )
{
bool use_sub=true;
@ -339,44 +329,21 @@ int main( int argc, char **argv )
(void) argv;
int num_sample=20000;
int t0=clock();
printf("** Random Initialization ** \n");
fflush(stdout);
InitRandom(num_sample,100,0.3);
int t1=clock();
///Initialization performance
printf("** Time elapsed for initialization of %d sample is %d\n \n",num_sample,t1-t0);
Hash2D.Set(Allocated.begin(),Allocated.end(),use_sub);
Grid2D.Set(AllocatedSeg.begin(),AllocatedSeg.end());
fflush(stdout);
///Box Query performance
t0=clock();
MyScalarType avg_test=TestBox(num_sample);
t1=clock();
printf("** Time elapsed for %d BOX queries is %d\n, average found %5.5f \n \n",num_sample,t1-t0,avg_test);
///Intersecting segment performance
t0=clock();
MyScalarType perc_int=TestIntersection(num_sample,use_sub);
t1=clock();
printf("** Time elapsed for %d INTERSECTION queries is %d\n, false positive perc found %5.5f \n \n",num_sample,t1-t0,perc_int);
///closest test
t0=clock();
MyScalarType perc_clos=TestClosest(num_sample,0.1,use_sub);
t1=clock();
printf("** Time elapsed for %d CLOSEST queries is %d\n, false positive perc found %5.5f \n \n",num_sample,t1-t0,perc_clos);
///reinitialize structure
MyMark.mark=0;
Hash2D.Clear();
int n_test=1000;
InitRandom(n_test,100,0.1);
Hash2D.Set(Allocated.begin(),Allocated.end(),use_sub);
int tested_int=TestCorrectIntersect(n_test,use_sub);
printf("** Correct Intersect on %d test are %d \n",n_test,tested_int);
int tested_clos=TestCorrectClosest(n_test,0.1,use_sub);
printf("** Correct Closest on %d test are %d \n",n_test,tested_clos);
//Box Query correctness
TestBox(num_sample);
TestClosest(num_sample);
TestRay(num_sample);
return 0;
}

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@ -7,6 +7,9 @@ DEPENDPATH += .
INCLUDEPATH += . ../../..
CONFIG += console stl
TEMPLATE = app
HEADERS += ../../../vcg/space/index/index2D/spatial_hashing_2D.h
HEADERS += ../../../vcg/space/index/index2D/grid_static_ptr_2D.h\
../../../vcg/space/index/index2D/closest_2D.h\
../../../vcg/space/index/index2D/space_iterators_2D.h\
../../../vcg/space/index/index2D/grid_closest_2D.h
SOURCES += test_hash2D.cpp