diff --git a/wrap/glw/bookkeeping.h b/wrap/glw/bookkeeping.h index 68238c66..04a87b38 100644 --- a/wrap/glw/bookkeeping.h +++ b/wrap/glw/bookkeeping.h @@ -176,7 +176,7 @@ class SharedObjectBinding const ObjectType * object(void) const { - GLW_ASSERT(!this->isNull()) + GLW_ASSERT(!this->isNull()); const ObjectType * obj = this->m_shared->object(); obj->setBinding(this->m_target, this->m_unit); return obj; diff --git a/wrap/glw/buffer.h b/wrap/glw/buffer.h index a39008d8..6d06bd14 100644 --- a/wrap/glw/buffer.h +++ b/wrap/glw/buffer.h @@ -144,8 +144,8 @@ class Buffer : public Object, public SafeBuffer Buffer(Context * ctx) : SafeObject (ctx) - , SafeType (ctx) , BaseType (ctx) + , SafeType (ctx) , m_mapAccess (GL_NONE) , m_mapPtr (0) { @@ -205,6 +205,6 @@ class Buffer : public Object, public SafeBuffer typedef detail::SafeHandle BufferHandle; typedef detail::UnsafeHandle BoundBuffer; -}; +} // end namespace glw #endif // GLW_BUFFER_H diff --git a/wrap/glw/fragmentshader.h b/wrap/glw/fragmentshader.h index 94ef3468..3a5b3f92 100644 --- a/wrap/glw/fragmentshader.h +++ b/wrap/glw/fragmentshader.h @@ -62,8 +62,8 @@ class FragmentShader : public Shader, public SafeFragmentShader FragmentShader(Context * ctx) : SafeObject (ctx) , SafeShader (ctx) - , SafeType (ctx) , BaseType (ctx) + , SafeType (ctx) { ; } @@ -82,6 +82,6 @@ class FragmentShader : public Shader, public SafeFragmentShader typedef detail::SafeHandle FragmentShaderHandle; typedef detail::UnsafeHandle BoundFragmentShader; -}; +} // end namespace glw #endif // GLW_FRAGMENTSHADER_H diff --git a/wrap/glw/framebuffer.h b/wrap/glw/framebuffer.h index 4270eb7b..ac8b0fc6 100644 --- a/wrap/glw/framebuffer.h +++ b/wrap/glw/framebuffer.h @@ -189,8 +189,8 @@ class Framebuffer : public Object, public SafeFramebuffer Framebuffer(Context * ctx) : SafeObject (ctx) - , SafeType (ctx) , BaseType (ctx) + , SafeType (ctx) { ; } @@ -311,6 +311,6 @@ class Framebuffer : public Object, public SafeFramebuffer typedef detail::SafeHandle FramebufferHandle; typedef detail::UnsafeHandle BoundFramebuffer; -}; +} // end namespace glw #endif // GLW_FRAMEBUFFER_H diff --git a/wrap/glw/geometryshader.h b/wrap/glw/geometryshader.h index 5a1d5d99..b0990aa4 100644 --- a/wrap/glw/geometryshader.h +++ b/wrap/glw/geometryshader.h @@ -62,8 +62,8 @@ class GeometryShader : public Shader, public SafeGeometryShader GeometryShader(Context * ctx) : SafeObject (ctx) , SafeShader (ctx) - , SafeType (ctx) , BaseType (ctx) + , SafeType (ctx) { ; } @@ -82,6 +82,6 @@ class GeometryShader : public Shader, public SafeGeometryShader typedef detail::SafeHandle GeometryShaderHandle; typedef detail::UnsafeHandle BoundGeometryShader; -}; +} // end namespace glw #endif // GLW_GEOMETRYSHADER_H diff --git a/wrap/glw/program.h b/wrap/glw/program.h index 9f79e63d..a876c80c 100644 --- a/wrap/glw/program.h +++ b/wrap/glw/program.h @@ -297,8 +297,8 @@ class Program : public Object, public SafeProgram Program(Context * ctx) : SafeObject (ctx) - , SafeType (ctx) , BaseType (ctx) + , SafeType (ctx) { ; } @@ -499,6 +499,6 @@ class Program : public Object, public SafeProgram typedef detail::SafeHandle ProgramHandle; typedef detail::UnsafeHandle BoundProgram; -}; +} // end namespace glw #endif // GLW_PROGRAM_H diff --git a/wrap/glw/renderbuffer.h b/wrap/glw/renderbuffer.h index 7f1e366f..03060740 100644 --- a/wrap/glw/renderbuffer.h +++ b/wrap/glw/renderbuffer.h @@ -92,8 +92,8 @@ class Renderbuffer : public Renderable, public SafeRenderbuffer Renderbuffer(Context * ctx) : SafeObject (ctx) , SafeRenderable (ctx) - , SafeType (ctx) , BaseType (ctx) + , SafeType (ctx) { ; } @@ -153,6 +153,6 @@ class Renderbuffer : public Renderable, public SafeRenderbuffer typedef detail::SafeHandle RenderbufferHandle; typedef detail::UnsafeHandle BoundRenderbuffer; -}; +} // end namespace glw #endif // GLW_RENDERBUFFER_H diff --git a/wrap/glw/shader.h b/wrap/glw/shader.h index f03b85b1..3ced40d7 100644 --- a/wrap/glw/shader.h +++ b/wrap/glw/shader.h @@ -77,8 +77,8 @@ class Shader : public Object, public virtual SafeShader Shader(Context * ctx) : SafeObject (ctx) - , BaseType (ctx) , SafeType (ctx) + , BaseType (ctx) { ; } @@ -169,6 +169,6 @@ class Shader : public Object, public virtual SafeShader typedef detail::SafeHandle ShaderHandle; typedef detail::UnsafeHandle BoundShader; -}; +} // end namespace glw #endif // GLW_SHADER_H diff --git a/wrap/glw/texture2d.h b/wrap/glw/texture2d.h index 9f371b5e..4d622755 100644 --- a/wrap/glw/texture2d.h +++ b/wrap/glw/texture2d.h @@ -129,8 +129,8 @@ class Texture2D : public Texture, public SafeTexture2D : SafeObject (ctx) , SafeRenderable (ctx) , SafeTexture (ctx) - , SafeType (ctx) , BaseType (ctx) + , SafeType (ctx) { ; } @@ -170,6 +170,6 @@ class Texture2D : public Texture, public SafeTexture2D typedef detail::SafeHandle Texture2DHandle; typedef detail::UnsafeHandle BoundTexture2D; -}; +} // end namespace glw #endif // GLW_TEXTURE2D_H diff --git a/wrap/glw/utility.h b/wrap/glw/utility.h index 0353e054..bce16844 100644 --- a/wrap/glw/utility.h +++ b/wrap/glw/utility.h @@ -213,15 +213,15 @@ inline Texture2DHandle createTexture2D(Context & ctx, GLenum format, GLsizei wid inline FramebufferHandle createFramebuffer ( Context & ctx, - RenderTarget & depthTarget , - RenderTarget & colorTarget0 = RenderTarget(), - RenderTarget & colorTarget1 = RenderTarget(), - RenderTarget & colorTarget2 = RenderTarget(), - RenderTarget & colorTarget3 = RenderTarget(), - RenderTarget & colorTarget4 = RenderTarget(), - RenderTarget & colorTarget5 = RenderTarget(), - RenderTarget & colorTarget6 = RenderTarget(), - RenderTarget & colorTarget7 = RenderTarget() + const RenderTarget & depthTarget , + const RenderTarget & colorTarget0 = RenderTarget(), + const RenderTarget & colorTarget1 = RenderTarget(), + const RenderTarget & colorTarget2 = RenderTarget(), + const RenderTarget & colorTarget3 = RenderTarget(), + const RenderTarget & colorTarget4 = RenderTarget(), + const RenderTarget & colorTarget5 = RenderTarget(), + const RenderTarget & colorTarget6 = RenderTarget(), + const RenderTarget & colorTarget7 = RenderTarget() ) { FramebufferArguments args; @@ -283,6 +283,6 @@ inline ProgramHandle loadProgram(Context & ctx, const std::string & srcPrefix, c return loadProgram(ctx, srcPrefix, vertexFile, "", fragmentFile.c_str(), args); } -}; +} // end namespace glw #endif // GLW_UTILITY_H diff --git a/wrap/glw/vertexshader.h b/wrap/glw/vertexshader.h index c6a1885d..2c723b36 100644 --- a/wrap/glw/vertexshader.h +++ b/wrap/glw/vertexshader.h @@ -62,8 +62,8 @@ class VertexShader : public Shader, public SafeVertexShader VertexShader(Context * ctx) : SafeObject (ctx) , SafeShader (ctx) - , SafeType (ctx) , BaseType (ctx) + , SafeType (ctx) { ; } @@ -82,6 +82,6 @@ class VertexShader : public Shader, public SafeVertexShader typedef detail::SafeHandle VertexShaderHandle; typedef detail::UnsafeHandle BoundVertexShader; -}; +} // end namespace glw #endif // GLW_VERTEXSHADER_H