Ongoing corrections of include paths to comply the new folder arrangement
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@ -21,122 +21,12 @@
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* *
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****************************************************************************/
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/****************************************************************************
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History
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$Log: not supported by cvs2svn $
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Revision 1.7 2007/03/12 16:40:16 tarini
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Texture coord name change! "TCoord" and "Texture" are BAD. "TexCoord" is GOOD.
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Revision 1.6 2006/11/30 22:48:06 cignoni
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Corrected bug in exporting mesh with deleted vertices
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Revision 1.5 2006/11/08 15:48:50 cignoni
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Corrected management of capabilities and masks
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Revision 1.4 2006/03/29 09:25:49 zifnab1974
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extra includes necessary for compilation of meshlab on AMD 64 with gcc 3.4.5
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Revision 1.3 2006/03/07 13:20:40 cignoni
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changed include of io_material
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Revision 1.2 2006/02/17 23:53:36 fmazzant
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added relative Path of the Lib3ds library
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Revision 1.1 2006/02/16 19:28:36 fmazzant
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transfer of Export_3ds.h, Export_obj.h, Io_3ds_obj_material.h from Meshlab to vcg
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Revision 1.14 2006/02/06 11:26:26 fmazzant
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bug-fix comment
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Revision 1.13 2006/02/06 11:04:39 fmazzant
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added file material.h. it include struct Material, CreateNewMaterial(...) and MaterialsCompare(...)
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Revision 1.12 2006/02/04 10:18:46 fmazzant
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clean code
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Revision 1.11 2006/02/03 12:36:53 fmazzant
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not significant updating
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Revision 1.10 2006/02/03 10:04:41 fmazzant
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no significant updated
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Revision 1.9 2006/02/02 16:08:27 fmazzant
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updated comment code
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Revision 1.8 2006/02/02 16:05:18 fmazzant
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deleted bug when saving mesh without textures.
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Revision 1.7 2006/02/02 15:35:15 fmazzant
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updated comment code
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Revision 1.6 2006/02/02 13:08:10 fmazzant
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cleaned & commented[italian] code
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Revision 1.5 2006/02/02 10:50:46 fmazzant
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deleted a big bug of exporter 3ds
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Revision 1.4 2006/01/31 09:34:30 fmazzant
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bug-fix on savemaskexporter, when press cancel returns -1.
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Revision 1.3 2006/01/29 23:52:43 fmazzant
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correct a small bug
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Revision 1.2 2006/01/29 18:33:42 fmazzant
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added some comment to the code
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Revision 1.1 2006/01/29 16:33:03 fmazzant
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moved export_obj and export_3ds from test/io into meshio/
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Revision 1.30 2006/01/26 15:57:20 fmazzant
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deleted a small bug
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Revision 1.29 2006/01/26 15:48:49 fmazzant
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added control on the maximum number of vertices allowed by the 3DS file format
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Revision 1.28 2006/01/23 14:07:39 fmazzant
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deleted bug when saving a face color.
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Revision 1.27 2006/01/22 23:59:01 fmazzant
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changed default value of diffuse. 1.0 -> 0.8
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Revision 1.26 2006/01/22 10:42:18 fmazzant
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cleaned code & optimized code of material's name 3ds
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Revision 1.25 2006/01/22 01:26:52 fmazzant
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deleted bug on saving name material 3ds
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Revision 1.24 2006/01/21 15:19:51 fmazzant
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changed:
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inserting coord texture in to map from key = index, value=coord
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to key=coord, value=index_of_vertix.
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Revision 1.23 2006/01/20 14:15:52 fmazzant
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added texture filename on material 3ds and coordtexture on face
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Revision 1.22 2006/01/19 09:36:29 fmazzant
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cleaned up history log
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Revision 1.21 2006/01/18 16:14:52 fmazzant
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update small error
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Revision 1.20 2006/01/18 16:12:58 fmazzant
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updated material
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Revision 1.19 2006/01/18 15:09:45 fmazzant
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added texture base
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Revision 1.18 2006/01/18 14:57:26 fmazzant
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added Lib3dsNode in export_3ds
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****************************************************************************/
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#ifndef __VCGLIB_EXPORT_3DS
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#define __VCGLIB_EXPORT_3DS
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#include <map>
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#include <wrap/callback.h>
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#include <vcg/complex/trimesh/allocate.h>
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#include <wrap/io_trimesh/io_mask.h>
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#include "io_material.h"
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@ -31,7 +31,7 @@
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#include <string>
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#include <ios>
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#include <vcg/space/color4.h>
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#include <vcg/complex/trimesh/update/bounding.h>
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#include <vcg/complex/algorithms/update/bounding.h>
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#include <wrap/io_trimesh/io_mask.h>
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#include <QString>
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#include <QFile>
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@ -653,4 +653,4 @@ typedef typename SaveMeshType::CoordType CoordType;
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}
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}
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#endif
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#endif
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@ -21,11 +21,6 @@
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* *
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****************************************************************************/
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/****************************************************************************
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History
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$Log: import_raw.h,v $
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****************************************************************************/
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#ifndef __VCGLIB_IMPORT_ASC
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#define __VCGLIB_IMPORT_ASC
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#include <stdio.h>
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#include <fstream>
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#include <iostream>
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#include <vcg/complex/trimesh/allocate.h>
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#include <vcg/complex/trimesh/create/platonic.h>
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#include <vcg/complex/trimesh/clean.h>
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#include <vcg/complex/algorithms/create/platonic.h>
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#include <vcg/complex/algorithms/clean.h>
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namespace vcg {
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namespace tri {
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