First working version!
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/****************************************************************************
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* VCGLib o o *
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* Visual and Computer Graphics Library o o *
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* _ O _ *
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* Copyright(C) 2004 \/)\/ *
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* Visual Computing Lab /\/| *
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* ISTI - Italian National Research Council | *
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* \ *
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* All rights reserved. *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) *
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* for more details. *
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* *
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****************************************************************************/
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/****************************************************************************
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History
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$Log: not supported by cvs2svn $
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****************************************************************************/
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#ifndef __VCG_VERTEX_PLUS_COMPONENT
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#define __VCG_VERTEX_PLUS_COMPONENT
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#include <vcg/component.h>
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#include <vcg/traced_vector.h>
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namespace vcg {
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namespace vert {
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/*
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Some naming Rules
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All the Components that can be added to a vertex should be defined in the namespace vert:
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*/
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/*------------------------- COORD -----------------------------------------*/
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template <class A, class T> class CoordOpt: public T {
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public:
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typedef A CoordType;
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typedef typename CoordType::ScalarType ScalarType;
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CoordType &P() { return CAT< TVector<VertType>,CoordType>::Get((VertType*)this); }
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CoordType &UberP() { return CAT< TVector<VertType>,CoordType>::Get((VertType*)this); }
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};
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template <class T> class Coord3fOpt: public CoordOpt<vcg::Point3f, T> {};
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template <class T> class Coord3dOpt: public CoordOpt<vcg::Point3d, T> {};
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/*-------------------------- NORMAL ----------------------------------------*/
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/*-------------------------- TEXTURE ----------------------------------------*/
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/*------------------------- FLAGS -----------------------------------------*/
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/*-------------------------- COLOR ----------------------------------*/
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/*-------------------------- Quality ----------------------------------*/
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/*----------------------------- VFADJ ------------------------------*/
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} // end namespace vert
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}// end namespace vcg
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#endif
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