First working version!

This commit is contained in:
Paolo Cignoni 2004-03-31 12:46:53 +00:00
parent 0002503283
commit 48bf28971c
1 changed files with 73 additions and 0 deletions

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/****************************************************************************
* VCGLib o o *
* Visual and Computer Graphics Library o o *
* _ O _ *
* Copyright(C) 2004 \/)\/ *
* Visual Computing Lab /\/| *
* ISTI - Italian National Research Council | *
* \ *
* All rights reserved. *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) *
* for more details. *
* *
****************************************************************************/
/****************************************************************************
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****************************************************************************/
#ifndef __VCG_VERTEX_PLUS_COMPONENT
#define __VCG_VERTEX_PLUS_COMPONENT
#include <vcg/component.h>
#include <vcg/traced_vector.h>
namespace vcg {
namespace vert {
/*
Some naming Rules
All the Components that can be added to a vertex should be defined in the namespace vert:
*/
/*------------------------- COORD -----------------------------------------*/
template <class A, class T> class CoordOpt: public T {
public:
typedef A CoordType;
typedef typename CoordType::ScalarType ScalarType;
CoordType &P() { return CAT< TVector<VertType>,CoordType>::Get((VertType*)this); }
CoordType &UberP() { return CAT< TVector<VertType>,CoordType>::Get((VertType*)this); }
};
template <class T> class Coord3fOpt: public CoordOpt<vcg::Point3f, T> {};
template <class T> class Coord3dOpt: public CoordOpt<vcg::Point3d, T> {};
/*-------------------------- NORMAL ----------------------------------------*/
/*-------------------------- TEXTURE ----------------------------------------*/
/*------------------------- FLAGS -----------------------------------------*/
/*-------------------------- COLOR ----------------------------------*/
/*-------------------------- Quality ----------------------------------*/
/*----------------------------- VFADJ ------------------------------*/
} // end namespace vert
}// end namespace vcg
#endif