Changed all the MeshType::HasSomething() into the now standard tri::HasSomething(MeshType &m)
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vcg/complex/algorithms
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@ -177,7 +177,7 @@ namespace vcg{
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VertexPointer pw;
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//Requirements
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assert(m.HasVFTopology());
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assert(HasPerVertexVFAdjacency(m) && HasPerFaceVFAdjacency(m));
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assert(!seedVec.empty());
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TempDataType TD(m.vert,unreached);
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