Totally rewrote the plane intersection sample
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4860a27a15
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49251952c1
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@ -20,16 +20,24 @@
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* for more details. *
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* for more details. *
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* *
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* *
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****************************************************************************/
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****************************************************************************/
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/*! \file trimesh_intersection_plane.cpp
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\ingroup code_sample
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\brief An example of computing the intersection of a mesh with a plane,
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saving this polyline as a well projected 2D SVG
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and splicing the mesh in the two components below and over the plane
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*/
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#include <vcg/complex/complex.h>
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#include <vcg/complex/complex.h>
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#include <vcg/complex/algorithms/clean.h>
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#include <vcg/complex/algorithms/clean.h>
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#include <vcg/complex/algorithms/intersection.h>
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#include <vcg/complex/algorithms/intersection.h>
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#include <vcg/space/index/grid_static_ptr.h>
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#include <vcg/complex/algorithms/refine.h>
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#include <vcg/complex/algorithms/create/platonic.h>
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// VCG File Format Importer/Exporter
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#include <wrap/io_trimesh/import.h>
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#include <wrap/io_edgemesh/export_svg.h>
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#include <wrap/io_edgemesh/export_svg.h>
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#include <wrap/io_edgemesh/export_dxf.h>
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#include <wrap/io_edgemesh/export_dxf.h>
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#include <wrap/io_trimesh/export_off.h>
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using namespace std;
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using namespace std;
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using namespace vcg;
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using namespace vcg;
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@ -38,81 +46,60 @@ class MyFace;
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class MyEdge;
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class MyEdge;
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class MyVertex;
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class MyVertex;
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struct MyUsedTypes : public UsedTypes< Use<MyVertex> ::AsVertexType,
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struct MyUsedTypes : public UsedTypes<
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Use<MyVertex>::AsVertexType,
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Use<MyEdge> ::AsEdgeType,
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Use<MyEdge> ::AsEdgeType,
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Use<MyFace> ::AsFaceType>{};
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Use<MyFace> ::AsFaceType>{};
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class MyVertex : public Vertex< MyUsedTypes, vertex::Coord3f, vertex::BitFlags, vertex::Normal3f, vertex::Mark>{};
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class MyVertex : public Vertex< MyUsedTypes, vertex::Coord3f, vertex::BitFlags, vertex::Normal3f, vertex::Qualityf, vertex::Mark>{};
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class MyEdge : public Edge < MyUsedTypes, edge::VertexRef, edge::EVAdj> {};
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class MyEdge : public Edge < MyUsedTypes, edge::VertexRef, edge::EVAdj> {};
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class MyFace : public Face < MyUsedTypes, face::VertexRef, face::FFAdj, face::BitFlags, face::Normal3f> {};
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class MyFace : public Face < MyUsedTypes, face::VertexRef, face::FFAdj, face::BitFlags, face::Normal3f> {};
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class MyEdgeMesh: public tri::TriMesh< vector<MyVertex>, vector<MyEdge> > {};
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class MyEdgeMesh: public tri::TriMesh< vector<MyVertex>, vector<MyEdge> > {};
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class MyMesh: public tri::TriMesh< vector<MyVertex>, vector<MyFace > >{};
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class MyMesh: public tri::TriMesh< vector<MyVertex>, vector<MyFace > >{};
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int main(int ,char **)
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typedef vcg::GridStaticPtr<MyMesh::FaceType, MyMesh::ScalarType> TriMeshGrid;
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int main(int argc,char ** argv)
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{
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{
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if (argc<6)
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MyMesh m, m_over, m_under;;
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{
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Sphere(m);
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printf("\n");
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printf("Created a sphere mesh of %i vertices %i edges\n",m.VN(),m.FN());
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printf(" Usage: trimesh_intersection <filename> <a> <b> <c> <d>\n\n");
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printf(" <filename> Mesh model to intersect (PLY format).\n");
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printf(" <a> <b> <c> <d> The coefficients that specifying a plane in the form:\n\n");
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printf(" a*x + b*y + c*z + d = 0\n\n\n");
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printf(" Example: trimesh_intersection bunny.ply 0.0 1.0 0.0 0.0\n\n");
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return 0;
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}
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MyMesh m;
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// open a mesh
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int err = tri::io::Importer<MyMesh>::Open(m,argv[1]);
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if(err)
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{
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printf("Error in reading %s: '%s'\n",argv[1],tri::io::Importer<MyMesh>::ErrorMsg(err));
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exit(-1);
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}
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// some cleaning to get rid of bad file formats like stl that duplicate vertexes..
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int dup = tri::Clean<MyMesh>::RemoveDuplicateVertex(m);
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int unref = tri::Clean<MyMesh>::RemoveUnreferencedVertex(m);
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if (dup > 0 || unref > 0)
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printf("Removed %i duplicate and %i unreferenced vertices from mesh %s\n",dup,unref,argv[1]);
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// Compute cross-intersection with the given plane
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/////////////////////////////////////////////////////////
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MyMesh::ScalarType a = static_cast<MyMesh::ScalarType>(atof(argv[2]));
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MyMesh::ScalarType b = static_cast<MyMesh::ScalarType>(atof(argv[3]));
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MyMesh::ScalarType c = static_cast<MyMesh::ScalarType>(atof(argv[4]));
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MyMesh::ScalarType d = static_cast<MyMesh::ScalarType>(atof(argv[5]));
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vcg::Point3<MyMesh::ScalarType> direction(a, b, c);
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MyMesh::ScalarType distance = -d / direction.Norm();
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direction.Normalize();
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// Compute intersection with a random plane
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math::MarsenneTwisterRNG rnd;
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Point3f direction = vcg::math::GeneratePointOnUnitSphereUniform<float,math::MarsenneTwisterRNG>(rnd);
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float distance = rnd.generate01();
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vcg::Plane3<MyMesh::ScalarType> plane(distance, direction);
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vcg::Plane3<MyMesh::ScalarType> plane(distance, direction);
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MyEdgeMesh edge_mesh; // returned EdgeMesh (i.e. the cross-section)
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printf("Intersecting a sphere with a plane %4.2f %4.2f %4.2f off: %4.2f\n",direction[0],direction[1],direction[2],distance);
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MyEdgeMesh edge_mesh; // the cross-section
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vcg::IntersectionPlaneMesh<MyMesh, MyEdgeMesh, MyMesh::ScalarType>(m, plane, edge_mesh);
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vcg::IntersectionPlaneMesh<MyMesh, MyEdgeMesh, MyMesh::ScalarType>(m, plane, edge_mesh);
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// Compute bounding box
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// Compute bounding box
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vcg::tri::UpdateBounding<MyEdgeMesh>::Box(edge_mesh);
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vcg::tri::UpdateBounding<MyEdgeMesh>::Box(edge_mesh);
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printf("Created a edge mesh of %i vertices %i edges\n",edge_mesh.VN(),edge_mesh.EN());
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// export the cross-section
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// export the cross-section (projected along the plane normal direction)
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tri::io::SVGProperties pro;
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tri::io::SVGProperties pro;
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if (tri::io::ExporterSVG<MyEdgeMesh>::Save(edge_mesh, "out.svg",pro))
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pro.projDir = plane.Direction();
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printf(" The cross-intersection has been successfully saved (OUT.SVG).\n");
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tri::io::ExporterSVG<MyEdgeMesh>::Save(edge_mesh, "trimesh_intersection.svg",pro);
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else
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printf(" The cross-intersection cannot be saved.\n");
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// Now actually cut the mesh using the refine framework
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tri::UpdateQuality<MyMesh>::VertexFromPlane(m, plane);
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tri::QualityMidPointFunctor<MyMesh> slicingfunc(0.0);
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tri::QualityEdgePredicate<MyMesh> slicingpred(0.0,0.0);
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tri::UpdateTopology<MyMesh>::FaceFace(m);
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tri::RefineE<MyMesh, tri::QualityMidPointFunctor<MyMesh>, tri::QualityEdgePredicate<MyMesh> > (m, slicingfunc, slicingpred, false);
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tri::UpdateSelection<MyMesh>::VertexFromQualityRange(m,0,std::numeric_limits<float>::max());
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tri::UpdateSelection<MyMesh>::FaceFromVertexStrict(m);
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tri::Append<MyMesh,MyMesh>::Mesh(m_over,m,true);
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tri::UpdateSelection<MyMesh>::FaceInvert(m);
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tri::Append<MyMesh,MyMesh>::Mesh(m_under,m,true);
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printf("Created a sphere mesh of %i vertices %i edges\n",m_over.VN(),m_over.FN());
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tri::io::ExporterOFF<MyMesh>::Save(m_over,"trimesh_intersection_over.off");
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printf("Created a sphere mesh of %i vertices %i edges\n",m_under.VN(),m_under.FN());
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tri::io::ExporterOFF<MyMesh>::Save(m_under,"trimesh_intersection_under.off");
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return 0;
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return 0;
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}
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}
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@ -1,3 +1,3 @@
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include(../common.pri)
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include(../common.pri)
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TARGET = trimesh_intersection
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TARGET = trimesh_intersection_plane
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SOURCES += trimesh_intersection.cpp ../../../wrap/ply/plylib.cpp
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SOURCES += trimesh_intersection_plane.cpp
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