corrected ccw order of faces for border vertices
This commit is contained in:
parent
b39c768c05
commit
4b2455fad4
|
@ -1194,7 +1194,8 @@ void VFOrderedStarFF(const Pos<FaceType> &startPos,
|
|||
{
|
||||
VFOrderedStarFF(startPos, posVec);
|
||||
const auto & pos = posVec[0];
|
||||
if (ccw != (pos.VFlip() == pos.F()->V(pos.F()->Prev(pos.VInd()))))
|
||||
//if (ccw != (pos.VFlip() == pos.F()->V(pos.F()->Prev(pos.VInd()))))
|
||||
if ((ccw) == (pos.V()!=pos.F()->V(pos.E())))
|
||||
{
|
||||
std::reverse(posVec.begin(), posVec.end());
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue