const correctness for user defined mesh attributes

This commit is contained in:
alemuntoni 2021-01-26 12:50:29 +01:00
parent f1fce45d92
commit 4b387c3f67
1 changed files with 88 additions and 16 deletions

View File

@ -1427,8 +1427,8 @@ public:
*/
template <class ATTR_TYPE>
static
bool IsValidHandle( MeshType & m, const typename MeshType::template PerVertexAttributeHandle<ATTR_TYPE> & a){
if(a._handle == NULL) return false;
bool IsValidHandle( const MeshType & m, const typename MeshType::template PerVertexAttributeHandle<ATTR_TYPE> & a){
if(a._handle == nullptr) return false;
for(AttrIterator i = m.vert_attr.begin(); i!=m.vert_attr.end();++i)
if ( (*i).n_attr == a.n_attr ) return true;
return false;
@ -1483,6 +1483,21 @@ public:
return AddPerVertexAttribute<ATTR_TYPE>(m,name);
}
/*! \brief gives a handle to a per-vertex attribute with a given name and ATTR_TYPE
\returns a valid handle. If the name is not empty and an attribute with that name and type exists returns a handle to it.
Otherwise, returns an invalid handle (check it using IsValidHandle).
*/
template <class ATTR_TYPE>
static
typename MeshType::template PerVertexAttributeHandle<ATTR_TYPE>
GetPerVertexAttribute( const MeshType & m, std::string name = std::string("")){
typename MeshType::template PerVertexAttributeHandle<ATTR_TYPE> h;
if(!name.empty()){
return FindPerVertexAttribute<ATTR_TYPE>(m,name);
}
return typename MeshType:: template PerVertexAttributeHandle<ATTR_TYPE>(nullptr,0);
}
/*! \brief Try to retrieve an handle to an attribute with a given name and ATTR_TYPE
\returns a invalid handle if no attribute with that name and type exists.
*/
@ -1507,7 +1522,28 @@ public:
}
return typename MeshType::template PerVertexAttributeHandle<ATTR_TYPE>((*i)._handle,(*i).n_attr);
}
return typename MeshType:: template PerVertexAttributeHandle<ATTR_TYPE>(NULL,0);
return typename MeshType:: template PerVertexAttributeHandle<ATTR_TYPE>(nullptr,0);
}
/**
* Same as the one above, but without modifying the attribute if it is found.
* (A "find" function should never modify the container in which is looking for..)
* Input mesh is const.
*/
template <class ATTR_TYPE>
static typename MeshType::template PerVertexAttributeHandle<ATTR_TYPE>
FindPerVertexAttribute( const MeshType & m, const std::string & name)
{
assert(!name.empty());
PointerToAttribute h1; h1._name = name;
typename std::set<PointerToAttribute > :: iterator i;
i =m.vert_attr.find(h1);
if(i!=m.vert_attr.end())
if((*i)._sizeof == sizeof(ATTR_TYPE) ){
return typename MeshType::template PerVertexAttributeHandle<ATTR_TYPE>((*i)._handle,(*i).n_attr);
}
return typename MeshType:: template PerVertexAttributeHandle<ATTR_TYPE>(nullptr,0);
}
/*! \brief query the mesh for all the attributes per vertex
@ -1573,8 +1609,8 @@ public:
/// Per Edge Attributes
template <class ATTR_TYPE>
static
bool IsValidHandle( MeshType & m, const typename MeshType::template PerEdgeAttributeHandle<ATTR_TYPE> & a){
if(a._handle == NULL) return false;
bool IsValidHandle( const MeshType & m, const typename MeshType::template PerEdgeAttributeHandle<ATTR_TYPE> & a){
if(a._handle == nullptr) return false;
for(AttrIterator i = m.edge_attr.begin(); i!=m.edge_attr.end();++i)
if ( (*i).n_attr == a.n_attr ) return true;
return false;
@ -1649,7 +1685,7 @@ public:
return typename MeshType::template PerEdgeAttributeHandle<ATTR_TYPE>((*i)._handle,(*i).n_attr);
}
return typename MeshType:: template PerEdgeAttributeHandle<ATTR_TYPE>(NULL,0);
return typename MeshType:: template PerEdgeAttributeHandle<ATTR_TYPE>(nullptr,0);
}
template <class ATTR_TYPE>
@ -1697,8 +1733,8 @@ public:
/// Per Face Attributes
template <class ATTR_TYPE>
static
bool IsValidHandle( MeshType & m, const typename MeshType::template PerFaceAttributeHandle<ATTR_TYPE> & a){
if(a._handle == NULL) return false;
bool IsValidHandle( const MeshType & m, const typename MeshType::template PerFaceAttributeHandle<ATTR_TYPE> & a){
if(a._handle == nullptr) return false;
for(AttrIterator i = m.face_attr.begin(); i!=m.face_attr.end();++i)
if ( (*i).n_attr == a.n_attr ) return true;
return false;
@ -1733,7 +1769,7 @@ public:
return AddPerFaceAttribute<ATTR_TYPE>(m,std::string(""));
}
/*! \brief gives a handle to a per-edge attribute with a given name and ATTR_TYPE
/*! \brief gives a handle to a per-face attribute with a given name and ATTR_TYPE
\returns a valid handle. If the name is not empty and an attribute with that name and type exists returns a handle to it.
Otherwise return a hanlde to a newly created.
*/
@ -1750,6 +1786,21 @@ public:
return AddPerFaceAttribute<ATTR_TYPE>(m,name);
}
/*! \brief gives a handle to a per-face attribute with a given name and ATTR_TYPE
\returns a valid handle. If the name is not empty and an attribute with that name and type exists returns a handle to it.
Otherwise, returns an invalid handle (check it using IsValidHandle).
*/
template <class ATTR_TYPE>
static
typename MeshType::template PerFaceAttributeHandle<ATTR_TYPE>
GetPerFaceAttribute( const MeshType & m, std::string name = std::string("")){
typename MeshType::template PerFaceAttributeHandle<ATTR_TYPE> h;
if(!name.empty()){
return FindPerFaceAttribute<ATTR_TYPE>(m,name);
}
return typename MeshType:: template PerFaceAttributeHandle<ATTR_TYPE>(nullptr,0);
}
template <class ATTR_TYPE>
static
typename MeshType::template PerFaceAttributeHandle<ATTR_TYPE>
@ -1771,7 +1822,28 @@ public:
}
return typename MeshType::template PerFaceAttributeHandle<ATTR_TYPE>((*i)._handle,(*i).n_attr);
}
return typename MeshType:: template PerFaceAttributeHandle<ATTR_TYPE>(NULL,0);
return typename MeshType:: template PerFaceAttributeHandle<ATTR_TYPE>(nullptr,0);
}
/**
* Same as the one above, but without modifying the attribute if it is found.
* (A "find" function should never modify the container in which is looking for..)
* Input mesh is const.
*/
template <class ATTR_TYPE>
static
typename MeshType::template PerFaceAttributeHandle<ATTR_TYPE>
FindPerFaceAttribute( const MeshType & m, const std::string & name){
assert(!name.empty());
PointerToAttribute h1; h1._name = name;
typename std::set<PointerToAttribute > ::iterator i;
i =m.face_attr.find(h1);
if(i!=m.face_attr.end())
if((*i)._sizeof == sizeof(ATTR_TYPE) ){
return typename MeshType::template PerFaceAttributeHandle<ATTR_TYPE>((*i)._handle,(*i).n_attr);
}
return typename MeshType:: template PerFaceAttributeHandle<ATTR_TYPE>(nullptr,0);
}
template <class ATTR_TYPE>
@ -1816,9 +1888,9 @@ public:
/// Per Tetra Attributes
template <class ATTR_TYPE>
static bool IsValidHandle(MeshType & m, const typename MeshType::template PerTetraAttributeHandle<ATTR_TYPE> & a)
static bool IsValidHandle(const MeshType & m, const typename MeshType::template PerTetraAttributeHandle<ATTR_TYPE> & a)
{
if (a._handle == NULL)
if (a._handle == nullptr)
return false;
for (AttrIterator i = m.tetra_attr.begin(); i != m.tetra_attr.end(); ++i)
if ((*i).n_attr == a.n_attr)
@ -1894,7 +1966,7 @@ public:
}
return typename MeshType::template PerTetraAttributeHandle<ATTR_TYPE>((*i)._handle, (*i).n_attr);
}
return typename MeshType::template PerTetraAttributeHandle<ATTR_TYPE>(NULL, 0);
return typename MeshType::template PerTetraAttributeHandle<ATTR_TYPE>(nullptr, 0);
}
template <class ATTR_TYPE>
@ -1947,8 +2019,8 @@ public:
/// Per Mesh Attributes
template <class ATTR_TYPE>
static
bool IsValidHandle( MeshType & m, const typename MeshType::template PerMeshAttributeHandle<ATTR_TYPE> & a){
if(a._handle == NULL) return false;
bool IsValidHandle(const MeshType & m, const typename MeshType::template PerMeshAttributeHandle<ATTR_TYPE> & a){
if(a._handle == nullptr) return false;
for(AttrIterator i = m.mesh_attr.begin(); i!=m.mesh_attr.end();++i)
if ( (*i).n_attr == a.n_attr ) return true;
return false;
@ -2015,7 +2087,7 @@ public:
return typename MeshType::template PerMeshAttributeHandle<ATTR_TYPE>((*i)._handle,(*i).n_attr);
}
return typename MeshType:: template PerMeshAttributeHandle<ATTR_TYPE>(NULL,0);
return typename MeshType:: template PerMeshAttributeHandle<ATTR_TYPE>(nullptr,0);
}
template <class ATTR_TYPE>