const correctness for user defined mesh attributes
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@ -1427,8 +1427,8 @@ public:
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*/
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template <class ATTR_TYPE>
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static
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bool IsValidHandle( MeshType & m, const typename MeshType::template PerVertexAttributeHandle<ATTR_TYPE> & a){
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if(a._handle == NULL) return false;
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bool IsValidHandle( const MeshType & m, const typename MeshType::template PerVertexAttributeHandle<ATTR_TYPE> & a){
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if(a._handle == nullptr) return false;
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for(AttrIterator i = m.vert_attr.begin(); i!=m.vert_attr.end();++i)
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if ( (*i).n_attr == a.n_attr ) return true;
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return false;
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@ -1482,6 +1482,21 @@ public:
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}
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return AddPerVertexAttribute<ATTR_TYPE>(m,name);
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}
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/*! \brief gives a handle to a per-vertex attribute with a given name and ATTR_TYPE
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\returns a valid handle. If the name is not empty and an attribute with that name and type exists returns a handle to it.
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Otherwise, returns an invalid handle (check it using IsValidHandle).
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*/
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template <class ATTR_TYPE>
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static
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typename MeshType::template PerVertexAttributeHandle<ATTR_TYPE>
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GetPerVertexAttribute( const MeshType & m, std::string name = std::string("")){
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typename MeshType::template PerVertexAttributeHandle<ATTR_TYPE> h;
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if(!name.empty()){
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return FindPerVertexAttribute<ATTR_TYPE>(m,name);
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}
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return typename MeshType:: template PerVertexAttributeHandle<ATTR_TYPE>(nullptr,0);
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}
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/*! \brief Try to retrieve an handle to an attribute with a given name and ATTR_TYPE
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\returns a invalid handle if no attribute with that name and type exists.
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@ -1507,7 +1522,28 @@ public:
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}
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return typename MeshType::template PerVertexAttributeHandle<ATTR_TYPE>((*i)._handle,(*i).n_attr);
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}
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return typename MeshType:: template PerVertexAttributeHandle<ATTR_TYPE>(NULL,0);
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return typename MeshType:: template PerVertexAttributeHandle<ATTR_TYPE>(nullptr,0);
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}
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/**
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* Same as the one above, but without modifying the attribute if it is found.
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* (A "find" function should never modify the container in which is looking for..)
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* Input mesh is const.
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*/
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template <class ATTR_TYPE>
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static typename MeshType::template PerVertexAttributeHandle<ATTR_TYPE>
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FindPerVertexAttribute( const MeshType & m, const std::string & name)
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{
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assert(!name.empty());
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PointerToAttribute h1; h1._name = name;
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typename std::set<PointerToAttribute > :: iterator i;
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i =m.vert_attr.find(h1);
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if(i!=m.vert_attr.end())
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if((*i)._sizeof == sizeof(ATTR_TYPE) ){
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return typename MeshType::template PerVertexAttributeHandle<ATTR_TYPE>((*i)._handle,(*i).n_attr);
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}
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return typename MeshType:: template PerVertexAttributeHandle<ATTR_TYPE>(nullptr,0);
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}
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/*! \brief query the mesh for all the attributes per vertex
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@ -1573,8 +1609,8 @@ public:
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/// Per Edge Attributes
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template <class ATTR_TYPE>
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static
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bool IsValidHandle( MeshType & m, const typename MeshType::template PerEdgeAttributeHandle<ATTR_TYPE> & a){
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if(a._handle == NULL) return false;
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bool IsValidHandle( const MeshType & m, const typename MeshType::template PerEdgeAttributeHandle<ATTR_TYPE> & a){
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if(a._handle == nullptr) return false;
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for(AttrIterator i = m.edge_attr.begin(); i!=m.edge_attr.end();++i)
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if ( (*i).n_attr == a.n_attr ) return true;
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return false;
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@ -1649,7 +1685,7 @@ public:
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return typename MeshType::template PerEdgeAttributeHandle<ATTR_TYPE>((*i)._handle,(*i).n_attr);
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}
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return typename MeshType:: template PerEdgeAttributeHandle<ATTR_TYPE>(NULL,0);
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return typename MeshType:: template PerEdgeAttributeHandle<ATTR_TYPE>(nullptr,0);
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}
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template <class ATTR_TYPE>
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@ -1697,8 +1733,8 @@ public:
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/// Per Face Attributes
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template <class ATTR_TYPE>
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static
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bool IsValidHandle( MeshType & m, const typename MeshType::template PerFaceAttributeHandle<ATTR_TYPE> & a){
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if(a._handle == NULL) return false;
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bool IsValidHandle( const MeshType & m, const typename MeshType::template PerFaceAttributeHandle<ATTR_TYPE> & a){
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if(a._handle == nullptr) return false;
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for(AttrIterator i = m.face_attr.begin(); i!=m.face_attr.end();++i)
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if ( (*i).n_attr == a.n_attr ) return true;
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return false;
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@ -1733,7 +1769,7 @@ public:
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return AddPerFaceAttribute<ATTR_TYPE>(m,std::string(""));
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}
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/*! \brief gives a handle to a per-edge attribute with a given name and ATTR_TYPE
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/*! \brief gives a handle to a per-face attribute with a given name and ATTR_TYPE
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\returns a valid handle. If the name is not empty and an attribute with that name and type exists returns a handle to it.
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Otherwise return a hanlde to a newly created.
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*/
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@ -1749,6 +1785,21 @@ public:
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}
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return AddPerFaceAttribute<ATTR_TYPE>(m,name);
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}
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/*! \brief gives a handle to a per-face attribute with a given name and ATTR_TYPE
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\returns a valid handle. If the name is not empty and an attribute with that name and type exists returns a handle to it.
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Otherwise, returns an invalid handle (check it using IsValidHandle).
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*/
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template <class ATTR_TYPE>
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static
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typename MeshType::template PerFaceAttributeHandle<ATTR_TYPE>
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GetPerFaceAttribute( const MeshType & m, std::string name = std::string("")){
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typename MeshType::template PerFaceAttributeHandle<ATTR_TYPE> h;
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if(!name.empty()){
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return FindPerFaceAttribute<ATTR_TYPE>(m,name);
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}
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return typename MeshType:: template PerFaceAttributeHandle<ATTR_TYPE>(nullptr,0);
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}
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template <class ATTR_TYPE>
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static
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@ -1771,7 +1822,28 @@ public:
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}
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return typename MeshType::template PerFaceAttributeHandle<ATTR_TYPE>((*i)._handle,(*i).n_attr);
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}
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return typename MeshType:: template PerFaceAttributeHandle<ATTR_TYPE>(NULL,0);
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return typename MeshType:: template PerFaceAttributeHandle<ATTR_TYPE>(nullptr,0);
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}
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/**
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* Same as the one above, but without modifying the attribute if it is found.
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* (A "find" function should never modify the container in which is looking for..)
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* Input mesh is const.
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*/
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template <class ATTR_TYPE>
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static
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typename MeshType::template PerFaceAttributeHandle<ATTR_TYPE>
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FindPerFaceAttribute( const MeshType & m, const std::string & name){
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assert(!name.empty());
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PointerToAttribute h1; h1._name = name;
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typename std::set<PointerToAttribute > ::iterator i;
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i =m.face_attr.find(h1);
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if(i!=m.face_attr.end())
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if((*i)._sizeof == sizeof(ATTR_TYPE) ){
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return typename MeshType::template PerFaceAttributeHandle<ATTR_TYPE>((*i)._handle,(*i).n_attr);
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}
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return typename MeshType:: template PerFaceAttributeHandle<ATTR_TYPE>(nullptr,0);
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}
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template <class ATTR_TYPE>
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@ -1816,9 +1888,9 @@ public:
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/// Per Tetra Attributes
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template <class ATTR_TYPE>
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static bool IsValidHandle(MeshType & m, const typename MeshType::template PerTetraAttributeHandle<ATTR_TYPE> & a)
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static bool IsValidHandle(const MeshType & m, const typename MeshType::template PerTetraAttributeHandle<ATTR_TYPE> & a)
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{
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if (a._handle == NULL)
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if (a._handle == nullptr)
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return false;
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for (AttrIterator i = m.tetra_attr.begin(); i != m.tetra_attr.end(); ++i)
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if ((*i).n_attr == a.n_attr)
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@ -1894,7 +1966,7 @@ public:
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}
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return typename MeshType::template PerTetraAttributeHandle<ATTR_TYPE>((*i)._handle, (*i).n_attr);
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}
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return typename MeshType::template PerTetraAttributeHandle<ATTR_TYPE>(NULL, 0);
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return typename MeshType::template PerTetraAttributeHandle<ATTR_TYPE>(nullptr, 0);
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}
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template <class ATTR_TYPE>
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@ -1947,8 +2019,8 @@ public:
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/// Per Mesh Attributes
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template <class ATTR_TYPE>
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static
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bool IsValidHandle( MeshType & m, const typename MeshType::template PerMeshAttributeHandle<ATTR_TYPE> & a){
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if(a._handle == NULL) return false;
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bool IsValidHandle(const MeshType & m, const typename MeshType::template PerMeshAttributeHandle<ATTR_TYPE> & a){
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if(a._handle == nullptr) return false;
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for(AttrIterator i = m.mesh_attr.begin(); i!=m.mesh_attr.end();++i)
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if ( (*i).n_attr == a.n_attr ) return true;
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return false;
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@ -2015,7 +2087,7 @@ public:
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return typename MeshType::template PerMeshAttributeHandle<ATTR_TYPE>((*i)._handle,(*i).n_attr);
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}
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return typename MeshType:: template PerMeshAttributeHandle<ATTR_TYPE>(NULL,0);
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return typename MeshType:: template PerMeshAttributeHandle<ATTR_TYPE>(nullptr,0);
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}
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template <class ATTR_TYPE>
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