refactoring
This commit is contained in:
parent
7d5d2271e6
commit
4b8f73d81c
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@ -1141,7 +1141,7 @@ public:
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}
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};
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struct EdgePointSplit : public std::unary_function<face::Pos<FaceType> , CoordType>
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struct EdgePointSplit
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{
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public:
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std::map<std::pair<CoordType,CoordType>, VertexPointer> &edgeToPolyVertMap;
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529
wrap/gl/pick.h
529
wrap/gl/pick.h
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@ -24,403 +24,220 @@
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#ifndef __PICK______H
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#define __PICK______H
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// Assumes OpenGL already included
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#include <vector>
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#include <algorithm>
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#include <vcg/complex/complex.h>
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namespace vcg{
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template <class MESH_TYPE>
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class GLPickTri
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{
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typedef typename MESH_TYPE::ScalarType ScalarType;
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typedef typename MESH_TYPE::CoordType CoordType;
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typedef typename MESH_TYPE::FaceIterator FaceIterator;
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typedef typename MESH_TYPE::VertexIterator VertexIterator;
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typedef typename MESH_TYPE::FacePointer FacePointer;
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typedef typename MESH_TYPE::VertexPointer VertexPointer;
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typedef typename MESH_TYPE::VertexType VertexType;
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public:
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static CoordType glProject(const Eigen::Matrix<ScalarType,4,4> &M, const ScalarType * viewport, const CoordType &p)
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{
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const ScalarType vx=viewport[0];
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const ScalarType vy=viewport[1];
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const ScalarType vw2=viewport[2]/ScalarType(2.0);
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const ScalarType vh2=viewport[3]/ScalarType(2.0);
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Eigen::Matrix<ScalarType,4,1> vp(p[0],p[1],p[2],ScalarType(1.0));
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Eigen::Matrix<ScalarType,4,1> vpp = M*vp;
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Eigen::Matrix<ScalarType,4,1> ndc = vpp/vpp[3];
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typedef typename MESH_TYPE::ScalarType ScalarType;
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typedef typename MESH_TYPE::CoordType CoordType;
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typedef typename MESH_TYPE::FaceIterator FaceIterator;
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typedef typename MESH_TYPE::VertexIterator VertexIterator;
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typedef typename MESH_TYPE::FacePointer FacePointer;
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typedef typename MESH_TYPE::VertexPointer VertexPointer;
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typedef typename MESH_TYPE::VertexType VertexType;
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CoordType sc(
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vw2*ndc[0] + vx+vw2,
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vh2*ndc[1] + vy+vh2,
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ndc[2]
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);
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static CoordType glProject(const Eigen::Matrix<ScalarType,4,4> &M, const ScalarType * viewport, const CoordType &p)
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{
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const ScalarType vx=viewport[0];
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const ScalarType vy=viewport[1];
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const ScalarType vw2=viewport[2]/ScalarType(2.0);
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const ScalarType vh2=viewport[3]/ScalarType(2.0);
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Eigen::Matrix<ScalarType,4,1> vp(p[0],p[1],p[2],ScalarType(1.0));
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Eigen::Matrix<ScalarType,4,1> vpp = M*vp;
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Eigen::Matrix<ScalarType,4,1> ndc = vpp/vpp[3];
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return sc;
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}
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CoordType sc(vw2*ndc[0] + vx+vw2,
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vh2*ndc[1] + vy+vh2,
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ndc[2]);
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static void FillProjectedVector(MESH_TYPE &m, std::vector<CoordType> &pVec, const Eigen::Matrix<ScalarType,4,4> &M, const ScalarType * viewportF)
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{
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pVec.resize(m.vert.size());
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for(size_t i=0;i<m.vert.size();++i) if(!m.vert[i].IsD())
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{
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pVec[i] = GLPickTri<MESH_TYPE>::glProject(M, viewportF,CoordType::Construct(m.vert[i].P()));
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}
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}
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return sc;
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}
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static void glGetMatrixAndViewport(Eigen::Matrix<ScalarType,4,4> &M, ScalarType *viewportF)
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{
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Eigen::Matrix4d mp,mm;
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static void FillProjectedVector(MESH_TYPE &m, std::vector<CoordType> &pVec, const Eigen::Matrix<ScalarType,4,4> &M, const ScalarType * viewportF)
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{
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pVec.resize(m.vert.size());
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for(size_t i=0;i<m.vert.size();++i) if(!m.vert[i].IsD())
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{
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pVec[i] = GLPickTri<MESH_TYPE>::glProject(M, viewportF,CoordType::Construct(m.vert[i].P()));
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}
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}
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GLint viewport[4];
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glGetIntegerv(GL_VIEWPORT,viewport);
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for(int i=0;i<4;++i) viewportF[i]=viewport[i];
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static void glGetMatrixAndViewport(Eigen::Matrix<ScalarType,4,4> &M, ScalarType *viewportF)
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{
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Eigen::Matrix4d mp,mm;
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glGetDoublev(GL_PROJECTION_MATRIX, mp.data());
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glGetDoublev(GL_MODELVIEW_MATRIX, mm.data());
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GLint viewport[4];
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glGetIntegerv(GL_VIEWPORT,viewport);
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for(int i=0;i<4;++i) viewportF[i]=viewport[i];
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M = (mp*mm).cast<ScalarType>();
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}
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glGetDoublev(GL_PROJECTION_MATRIX, mp.data());
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glGetDoublev(GL_MODELVIEW_MATRIX, mm.data());
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// compute a bbox in Device Coordinate (with the z without the near far normalization and ranged in -1 1)
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static Box3<ScalarType> ComputeDCBox(int x, int y, int width, int height)
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{
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Box3<ScalarType> bb;
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bb.SetNull();
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bb.Add(CoordType(x-width/ScalarType(2.0),y-height/ScalarType(2.0),ScalarType(-1.0)));
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bb.Add(CoordType(x+width/ScalarType(2.0),y+height/ScalarType(2.0), ScalarType(1.0)));
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return bb;
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}
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M = (mp*mm).cast<ScalarType>();
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}
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public:
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// compute a bbox in Device Coordinate (with the z without the near far normalization and ranged in -1 1)
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static Box3<ScalarType> ComputeDCBox(int x, int y, int width, int height)
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{
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Box3<ScalarType> bb;
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bb.SetNull();
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bb.Add(CoordType(x-width/ScalarType(2.0),y-height/ScalarType(2.0),ScalarType(-1.0)));
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bb.Add(CoordType(x+width/ScalarType(2.0),y+height/ScalarType(2.0), ScalarType(1.0)));
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return bb;
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}
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static bool PickClosestFace(int x, int y, MESH_TYPE &m, FacePointer &fp,int width=4, int height=4)
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{
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Eigen::Matrix<ScalarType,4,4> M;
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ScalarType viewportF[4];
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glGetMatrixAndViewport(M,viewportF);
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Box3<ScalarType> reg=ComputeDCBox(x,y,width,height);
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static bool PickClosestFace(int x, int y, MESH_TYPE &m, FacePointer &fp,int width=4, int height=4)
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{
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Eigen::Matrix<ScalarType,4,4> M;
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ScalarType viewportF[4];
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glGetMatrixAndViewport(M,viewportF);
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Box3<ScalarType> reg=ComputeDCBox(x,y,width,height);
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ScalarType bzmin = std::numeric_limits<ScalarType>::max();
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fp=0;
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for(size_t i=0;i<m.face.size();++i) if(!m.face[i].IsD())
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{
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CoordType bary = vcg::Barycenter(m.face[i]);
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CoordType bz = glProject(M, viewportF,bary);
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ScalarType bzmin = std::numeric_limits<ScalarType>::max();
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fp=0;
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for(size_t i=0;i<m.face.size();++i) if(!m.face[i].IsD())
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{
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CoordType bary = vcg::Barycenter(m.face[i]);
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CoordType bz = glProject(M, viewportF,bary);
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if(bz[2]<bzmin && reg.IsIn(bz))
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{
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bzmin=bz[2];
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fp = &m.face[i];
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}
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}
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return fp!=0;
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}
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if(bz[2]<bzmin && reg.IsIn(bz))
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{
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bzmin=bz[2];
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fp = &m.face[i];
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}
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}
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return fp!=0;
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}
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static bool PickClosestVert(int x, int y, MESH_TYPE &m, VertexPointer &vp,int width=4, int height=4)
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{
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Eigen::Matrix<ScalarType,4,4> M;
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ScalarType viewportF[4];
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glGetMatrixAndViewport(M,viewportF);
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ScalarType bzmin = std::numeric_limits<ScalarType>::max();
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vp=0;
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static bool PickClosestVert(int x, int y, MESH_TYPE &m, VertexPointer &vp,int width=4, int height=4)
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{
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Eigen::Matrix<ScalarType,4,4> M;
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ScalarType viewportF[4];
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glGetMatrixAndViewport(M,viewportF);
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ScalarType bzmin = std::numeric_limits<ScalarType>::max();
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vp=0;
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Box3<ScalarType> reg=ComputeDCBox(x,y,width,height);
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Box3<ScalarType> reg=ComputeDCBox(x,y,width,height);
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for(size_t i=0;i<m.vert.size();++i) if(!m.vert[i].IsD())
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{
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CoordType bz = glProject(M, viewportF,m.vert[i].P());
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if(bz[2]<bzmin && reg.IsIn(bz))
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{
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bzmin=bz[2];
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vp = &m.vert[i];
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}
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}
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return vp!=0;
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}
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for(size_t i=0;i<m.vert.size();++i) if(!m.vert[i].IsD())
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{
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CoordType bz = glProject(M, viewportF,m.vert[i].P());
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if(bz[2]<bzmin && reg.IsIn(bz))
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{
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bzmin=bz[2];
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vp = &m.vert[i];
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}
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}
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return vp!=0;
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}
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static int PickVert(int x, int y, MESH_TYPE &m, std::vector<VertexPointer> &result, int width=4, int height=4)
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{
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result.clear();
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static Eigen::Matrix<ScalarType,4,4> lastM;
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static MESH_TYPE *lastm=0;
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static std::vector<CoordType> pVec;
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static int PickVert(int x, int y, MESH_TYPE &m, std::vector<VertexPointer> &result, int width=4, int height=4)
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{
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result.clear();
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static Eigen::Matrix<ScalarType,4,4> lastM;
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static MESH_TYPE *lastm=0;
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static std::vector<CoordType> pVec;
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Eigen::Matrix<ScalarType,4,4> M;
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ScalarType viewportF[4];
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glGetMatrixAndViewport(M,viewportF);
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Eigen::Matrix<ScalarType,4,4> M;
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ScalarType viewportF[4];
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glGetMatrixAndViewport(M,viewportF);
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Box3<ScalarType> reg =ComputeDCBox(x,y,width,height);
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Box3<ScalarType> reg =ComputeDCBox(x,y,width,height);
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if ((M != lastM) || (&m != lastm) || (pVec.size() != m.VN()))
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{
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FillProjectedVector(m,pVec,M,viewportF);
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lastM = M;
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lastm = &m;
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}
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if ((M != lastM) || (&m != lastm) || (pVec.size() != m.VN()))
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{
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FillProjectedVector(m,pVec,M,viewportF);
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lastM = M;
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lastm = &m;
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}
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for(size_t i=0;i<m.vert.size();++i) if(!m.vert[i].IsD())
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{
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if(reg.IsIn(pVec[i]))
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result.push_back(&m.vert[i]);
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}
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return result.size();
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}
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for(size_t i=0;i<m.vert.size();++i) if(!m.vert[i].IsD())
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{
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if(reg.IsIn(pVec[i]))
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result.push_back(&m.vert[i]);
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}
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return result.size();
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}
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static int PickFace(int x, int y, MESH_TYPE &m, std::vector<FacePointer> &result, int width = 4, int height = 4)
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{
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static Eigen::Matrix<ScalarType, 4, 4> lastM;
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static MESH_TYPE *lastm = 0;
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static std::vector<CoordType> pVec;
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static int PickFace(int x, int y, MESH_TYPE &m, std::vector<FacePointer> &result, int width = 4, int height = 4)
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{
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static Eigen::Matrix<ScalarType, 4, 4> lastM;
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static MESH_TYPE *lastm = 0;
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static std::vector<CoordType> pVec;
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ScalarType viewportF[4];
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Eigen::Matrix<ScalarType, 4, 4> M;
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glGetMatrixAndViewport(M, viewportF);
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result.clear();
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Box3<ScalarType> reg;
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reg.Add(CoordType(x - width / ScalarType(2.0), y - height / ScalarType(2.0), ScalarType(-1.0)));
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reg.Add(CoordType(x + width / ScalarType(2.0), y + height / ScalarType(2.0), ScalarType(1.0)));
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ScalarType viewportF[4];
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Eigen::Matrix<ScalarType, 4, 4> M;
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glGetMatrixAndViewport(M, viewportF);
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result.clear();
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Box3<ScalarType> reg;
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reg.Add(CoordType(x - width / ScalarType(2.0), y - height / ScalarType(2.0), ScalarType(-1.0)));
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reg.Add(CoordType(x + width / ScalarType(2.0), y + height / ScalarType(2.0), ScalarType(1.0)));
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if ((M != lastM) || (&m != lastm) || (pVec.size() != m.VN()))
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{
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FillProjectedVector(m, pVec, M, viewportF);
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lastM = M;
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lastm = &m;
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}
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if ((M != lastM) || (&m != lastm) || (pVec.size() != m.VN()))
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{
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FillProjectedVector(m, pVec, M, viewportF);
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lastM = M;
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lastm = &m;
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}
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for (size_t i = 0; i < m.face.size(); ++i)
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{
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if (!m.face[i].IsD())
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{
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const CoordType &p0 = pVec[tri::Index(m, m.face[i].V(0))];
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const CoordType &p1 = pVec[tri::Index(m, m.face[i].V(1))];
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const CoordType &p2 = pVec[tri::Index(m, m.face[i].V(2))];
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for (size_t i = 0; i < m.face.size(); ++i)
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{
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if (!m.face[i].IsD())
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{
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const CoordType &p0 = pVec[tri::Index(m, m.face[i].V(0))];
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const CoordType &p1 = pVec[tri::Index(m, m.face[i].V(1))];
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const CoordType &p2 = pVec[tri::Index(m, m.face[i].V(2))];
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if (!(abs(p0[2]) > 1 || abs(p1[2]) > 1 || abs(p2[2]) > 1) && IntersectionTriangleBox(reg, p0, p1, p2))
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result.push_back(&m.face[i]);
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}
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}
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return result.size();
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}
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if (!(abs(p0[2]) > 1 || abs(p1[2]) > 1 || abs(p2[2]) > 1) && IntersectionTriangleBox(reg, p0, p1, p2))
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result.push_back(&m.face[i]);
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}
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}
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return result.size();
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}
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// Same of above but it also assumes that you want only visible faces.
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// Visibility is computed according to the current depth buffer.
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static int PickVisibleFace(int x, int y, MESH_TYPE &m, std::vector<FacePointer> &resultZ, int width=4, int height=4)
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{
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ScalarType vp[4];
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Eigen::Matrix<ScalarType,4,4> M;
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glGetMatrixAndViewport(M,vp);
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// Same of above but it also assumes that you want only visible faces.
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// Visibility is computed according to the current depth buffer.
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static int PickVisibleFace(int x, int y, MESH_TYPE &m, std::vector<FacePointer> &resultZ, int width=4, int height=4)
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{
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ScalarType vp[4];
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Eigen::Matrix<ScalarType,4,4> M;
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glGetMatrixAndViewport(M,vp);
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int screenW = (int)(vp[2]-vp[0]);
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int screenH = (int)(vp[3]-vp[1]);
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int screenW = (int)(vp[2]-vp[0]);
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int screenH = (int)(vp[3]-vp[1]);
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GLfloat *buffer = new GLfloat[screenW*screenH];
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GLfloat *buffer = new GLfloat[screenW*screenH];
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//glReadPixels does NOT accept GL_DOUBLE
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//GLenum err = glGetError();
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glReadPixels(vp[0],vp[1],vp[2],vp[3],GL_DEPTH_COMPONENT,GL_FLOAT,buffer);
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//err = glGetError();
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std::vector<FacePointer> result;
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PickFace(x,y,m,result,width,height);
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ScalarType LocalEpsilon(ScalarType(0.001));
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for(size_t i =0;i<result.size();++i)
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{
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CoordType p = glProject(M,vp,CoordType::Construct(Barycenter(*(result[i])))) ;
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if(p[0] >=0 && p[0]<screenW && p[1] >=0 && p[1]<screenH)
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{
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ScalarType bufZ(buffer[int(p[0])+int(p[1])*screenW]);
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//qDebug("face %i txyz (%f %f %f) bufz %f",i,tx,ty,tz,bufZ);
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if(bufZ + LocalEpsilon >= ScalarType(p[2]+1.0)/2.0)
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resultZ.push_back(result[i]);
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}
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}
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//glReadPixels does NOT accept GL_DOUBLE
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//GLenum err = glGetError();
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glReadPixels(vp[0],vp[1],vp[2],vp[3],GL_DEPTH_COMPONENT,GL_FLOAT,buffer);
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//err = glGetError();
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std::vector<FacePointer> result;
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PickFace(x,y,m,result,width,height);
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ScalarType LocalEpsilon(ScalarType(0.001));
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for(size_t i =0;i<result.size();++i)
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{
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CoordType p = glProject(M,vp,CoordType::Construct(Barycenter(*(result[i])))) ;
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if(p[0] >=0 && p[0]<screenW && p[1] >=0 && p[1]<screenH)
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{
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ScalarType bufZ(buffer[int(p[0])+int(p[1])*screenW]);
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if(bufZ + LocalEpsilon >= ScalarType(p[2]+1.0)/2.0)
|
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resultZ.push_back(result[i]);
|
||||
}
|
||||
}
|
||||
|
||||
delete [] buffer;
|
||||
return resultZ.size();
|
||||
}
|
||||
|
||||
|
||||
#ifdef _I_REALLY_NEED_OLD_GL_PICK_
|
||||
// Same of above but it also assumes that you want only visible faces.
|
||||
// Visibility is computed according to the current depth buffer.
|
||||
static int OldPickFaceVisible(int x, int y, MESH_TYPE &m, std::vector<FacePointer> &resultZ, int width=4, int height=4, bool sorted=true)
|
||||
{
|
||||
// First step
|
||||
|
||||
double mm[16];
|
||||
double mp[16];
|
||||
GLint vp[4];
|
||||
glGetIntegerv(GL_VIEWPORT,vp);
|
||||
glGetDoublev(GL_MODELVIEW_MATRIX ,mm);
|
||||
glGetDoublev(GL_PROJECTION_MATRIX ,mp);
|
||||
int screenW = vp[2]-vp[0];
|
||||
int screenH = vp[3]-vp[1];
|
||||
|
||||
|
||||
GLfloat *buffer = new GLfloat[screenW*screenH];
|
||||
|
||||
//GLenum err = glGetError();
|
||||
glReadPixels(vp[0],vp[1],vp[2],vp[3],GL_DEPTH_COMPONENT,GL_FLOAT,buffer);
|
||||
//err = glGetError();
|
||||
|
||||
std::vector<FacePointer> result;
|
||||
OldPickFace(x,y,m,result,width,height,sorted);
|
||||
ScalarType LocalEpsilon(0.001);
|
||||
for(size_t i =0;i<result.size();++i)
|
||||
{
|
||||
CoordType v=Barycenter(*(result[i]));
|
||||
GLdouble tx,ty,tz;
|
||||
gluProject(v.X(),v.Y(),v.Z(), mm,mp,vp, &tx,&ty,&tz);
|
||||
if(tx >=0 && tx<screenW && ty >=0 && ty<screenH)
|
||||
{
|
||||
ScalarType bufZ(buffer[int(tx)+int(ty)*screenW]);
|
||||
//qDebug("face %i txyz (%f %f %f) bufz %f",i,tx,ty,tz,bufZ);
|
||||
if(bufZ + LocalEpsilon >= tz)
|
||||
resultZ.push_back(result[i]);
|
||||
}
|
||||
}
|
||||
|
||||
delete [] buffer;
|
||||
return resultZ.size();
|
||||
}
|
||||
|
||||
static int OldPickFace(int x, int y, MESH_TYPE &m, std::vector<FacePointer> &result, int width=4, int height=4,bool sorted=true)
|
||||
{
|
||||
result.clear();
|
||||
if(width==0 ||height==0) return 0;
|
||||
long hits;
|
||||
int sz=m.face.size()*5;
|
||||
GLuint *selectBuf =new GLuint[sz];
|
||||
// static unsigned int selectBuf[16384];
|
||||
glSelectBuffer(sz, selectBuf);
|
||||
glRenderMode(GL_SELECT);
|
||||
glInitNames();
|
||||
|
||||
/* Because LoadName() won't work with no names on the stack */
|
||||
glPushName(-1);
|
||||
double mp[16];
|
||||
|
||||
GLint viewport[4];
|
||||
glGetIntegerv(GL_VIEWPORT,viewport);
|
||||
glMatrixMode(GL_PROJECTION);
|
||||
glGetDoublev(GL_PROJECTION_MATRIX ,mp);
|
||||
glPushMatrix();
|
||||
glLoadIdentity();
|
||||
//gluPickMatrix(x, viewport[3]-y, 4, 4, viewport);
|
||||
gluPickMatrix(x, y, width, height, viewport);
|
||||
glMultMatrixd(mp);
|
||||
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
glPushMatrix();
|
||||
int fcnt=0;
|
||||
FaceIterator fi;
|
||||
for(fi=m.face.begin();fi!=m.face.end();++fi)
|
||||
{
|
||||
if(!(*fi).IsD())
|
||||
{
|
||||
glLoadName(fcnt);
|
||||
glBegin(GL_TRIANGLES);
|
||||
glVertex( (*fi).V(0)->P() );
|
||||
glVertex( (*fi).V(1)->P() );
|
||||
glVertex( (*fi).V(2)->P() );
|
||||
glEnd();
|
||||
}
|
||||
fcnt++; // the counter should advance even for deleted faces!
|
||||
}
|
||||
|
||||
glPopMatrix();
|
||||
glMatrixMode(GL_PROJECTION);
|
||||
glPopMatrix();
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
hits = glRenderMode(GL_RENDER);
|
||||
//xstring buf;
|
||||
//if (hits <= 0) return 0;
|
||||
std::vector< std::pair<double,unsigned int> > H;
|
||||
for(long ii=0;ii<hits;ii++){
|
||||
//TRACE("%ui %ui %ui %ui\n",selectBuf[ii*4],selectBuf[ii*4+1],selectBuf[ii*4+2],selectBuf[ii*4+3]);
|
||||
H.push_back( std::pair<double,unsigned int>(selectBuf[ii*4+1]/4294967295.0,selectBuf[ii*4+3]));
|
||||
}
|
||||
if(sorted)
|
||||
std::sort(H.begin(),H.end());
|
||||
// if(H.size()>0) TRACE("\n Closest is %i\n",H[0].second);
|
||||
result.resize(H.size());
|
||||
for(long ii=0;ii<hits;ii++){
|
||||
FaceIterator fi=m.face.begin();
|
||||
advance(fi ,H[ii].second);
|
||||
result[ii]=&*fi;
|
||||
}
|
||||
|
||||
delete [] selectBuf;
|
||||
return result.size();
|
||||
}
|
||||
|
||||
static int OldPickVert(int x, int y, MESH_TYPE &m, std::vector<VertexPointer> &result, int width=4, int height=4,bool sorted=true)
|
||||
{
|
||||
result.clear();
|
||||
if(width==0 ||height==0) return 0;
|
||||
long hits;
|
||||
int sz=m.vert.size()*5;
|
||||
GLuint *selectBuf =new GLuint[sz];
|
||||
glSelectBuffer(sz, selectBuf);
|
||||
glRenderMode(GL_SELECT);
|
||||
glInitNames();
|
||||
|
||||
/* Because LoadName() won't work with no names on the stack */
|
||||
glPushName(-1);
|
||||
double mp[16];
|
||||
|
||||
GLint viewport[4];
|
||||
glGetIntegerv(GL_VIEWPORT,viewport);
|
||||
glMatrixMode(GL_PROJECTION);
|
||||
glGetDoublev(GL_PROJECTION_MATRIX ,mp);
|
||||
glPushMatrix();
|
||||
glLoadIdentity();
|
||||
gluPickMatrix(x, y, width, height, viewport);
|
||||
glMultMatrixd(mp);
|
||||
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
glPushMatrix();
|
||||
int vcnt=0;
|
||||
VertexIterator vi;
|
||||
for(vi=m.vert.begin();vi!=m.vert.end();++vi)
|
||||
{
|
||||
if(!(*vi).IsD())
|
||||
{
|
||||
glLoadName(vcnt);
|
||||
glBegin(GL_POINTS);
|
||||
glVertex( (*vi).P() );
|
||||
glEnd();
|
||||
}
|
||||
vcnt++; // the counter should advance even for deleted faces!
|
||||
}
|
||||
|
||||
glPopMatrix();
|
||||
glMatrixMode(GL_PROJECTION);
|
||||
glPopMatrix();
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
hits = glRenderMode(GL_RENDER);
|
||||
std::vector< std::pair<double,unsigned int> > H;
|
||||
for(long ii=0;ii<hits;ii++){
|
||||
H.push_back( std::pair<double,unsigned int>(selectBuf[ii*4+1]/4294967295.0,selectBuf[ii*4+3]));
|
||||
}
|
||||
if(sorted)
|
||||
std::sort(H.begin(),H.end());
|
||||
result.resize(H.size());
|
||||
for(long ii=0;ii<hits;ii++){
|
||||
VertexIterator vi=m.vert.begin();
|
||||
advance(vi ,H[ii].second);
|
||||
result[ii]=&*vi;
|
||||
}
|
||||
|
||||
delete [] selectBuf;
|
||||
return result.size();
|
||||
}
|
||||
#endif // _I_REALLY_NEED_OLD_GL_PICK_
|
||||
delete [] buffer;
|
||||
return resultZ.size();
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
|
|
Loading…
Reference in New Issue