refactoring

This commit is contained in:
Luigi Malomo 2021-06-11 17:28:26 +02:00
parent 7d5d2271e6
commit 4b8f73d81c
2 changed files with 174 additions and 357 deletions

View File

@ -1141,7 +1141,7 @@ public:
}
};
struct EdgePointSplit : public std::unary_function<face::Pos<FaceType> , CoordType>
struct EdgePointSplit
{
public:
std::map<std::pair<CoordType,CoordType>, VertexPointer> &edgeToPolyVertMap;

View File

@ -24,17 +24,19 @@
#ifndef __PICK______H
#define __PICK______H
// Assumes OpenGL already included
#include <vector>
#include <algorithm>
#include <vcg/complex/complex.h>
namespace vcg{
template <class MESH_TYPE>
class GLPickTri
{
public:
typedef typename MESH_TYPE::ScalarType ScalarType;
typedef typename MESH_TYPE::CoordType CoordType;
typedef typename MESH_TYPE::FaceIterator FaceIterator;
@ -43,7 +45,6 @@ class GLPickTri
typedef typename MESH_TYPE::VertexPointer VertexPointer;
typedef typename MESH_TYPE::VertexType VertexType;
public:
static CoordType glProject(const Eigen::Matrix<ScalarType,4,4> &M, const ScalarType * viewport, const CoordType &p)
{
const ScalarType vx=viewport[0];
@ -54,11 +55,9 @@ public:
Eigen::Matrix<ScalarType,4,1> vpp = M*vp;
Eigen::Matrix<ScalarType,4,1> ndc = vpp/vpp[3];
CoordType sc(
vw2*ndc[0] + vx+vw2,
CoordType sc(vw2*ndc[0] + vx+vw2,
vh2*ndc[1] + vy+vh2,
ndc[2]
);
ndc[2]);
return sc;
}
@ -96,8 +95,6 @@ public:
return bb;
}
public:
static bool PickClosestFace(int x, int y, MESH_TYPE &m, FacePointer &fp,int width=4, int height=4)
{
Eigen::Matrix<ScalarType,4,4> M;
@ -185,7 +182,6 @@ public:
reg.Add(CoordType(x - width / ScalarType(2.0), y - height / ScalarType(2.0), ScalarType(-1.0)));
reg.Add(CoordType(x + width / ScalarType(2.0), y + height / ScalarType(2.0), ScalarType(1.0)));
if ((M != lastM) || (&m != lastm) || (pVec.size() != m.VN()))
{
FillProjectedVector(m, pVec, M, viewportF);
@ -234,7 +230,6 @@ public:
if(p[0] >=0 && p[0]<screenW && p[1] >=0 && p[1]<screenH)
{
ScalarType bufZ(buffer[int(p[0])+int(p[1])*screenW]);
//qDebug("face %i txyz (%f %f %f) bufz %f",i,tx,ty,tz,bufZ);
if(bufZ + LocalEpsilon >= ScalarType(p[2]+1.0)/2.0)
resultZ.push_back(result[i]);
}
@ -244,184 +239,6 @@ public:
return resultZ.size();
}
#ifdef _I_REALLY_NEED_OLD_GL_PICK_
// Same of above but it also assumes that you want only visible faces.
// Visibility is computed according to the current depth buffer.
static int OldPickFaceVisible(int x, int y, MESH_TYPE &m, std::vector<FacePointer> &resultZ, int width=4, int height=4, bool sorted=true)
{
// First step
double mm[16];
double mp[16];
GLint vp[4];
glGetIntegerv(GL_VIEWPORT,vp);
glGetDoublev(GL_MODELVIEW_MATRIX ,mm);
glGetDoublev(GL_PROJECTION_MATRIX ,mp);
int screenW = vp[2]-vp[0];
int screenH = vp[3]-vp[1];
GLfloat *buffer = new GLfloat[screenW*screenH];
//GLenum err = glGetError();
glReadPixels(vp[0],vp[1],vp[2],vp[3],GL_DEPTH_COMPONENT,GL_FLOAT,buffer);
//err = glGetError();
std::vector<FacePointer> result;
OldPickFace(x,y,m,result,width,height,sorted);
ScalarType LocalEpsilon(0.001);
for(size_t i =0;i<result.size();++i)
{
CoordType v=Barycenter(*(result[i]));
GLdouble tx,ty,tz;
gluProject(v.X(),v.Y(),v.Z(), mm,mp,vp, &tx,&ty,&tz);
if(tx >=0 && tx<screenW && ty >=0 && ty<screenH)
{
ScalarType bufZ(buffer[int(tx)+int(ty)*screenW]);
//qDebug("face %i txyz (%f %f %f) bufz %f",i,tx,ty,tz,bufZ);
if(bufZ + LocalEpsilon >= tz)
resultZ.push_back(result[i]);
}
}
delete [] buffer;
return resultZ.size();
}
static int OldPickFace(int x, int y, MESH_TYPE &m, std::vector<FacePointer> &result, int width=4, int height=4,bool sorted=true)
{
result.clear();
if(width==0 ||height==0) return 0;
long hits;
int sz=m.face.size()*5;
GLuint *selectBuf =new GLuint[sz];
// static unsigned int selectBuf[16384];
glSelectBuffer(sz, selectBuf);
glRenderMode(GL_SELECT);
glInitNames();
/* Because LoadName() won't work with no names on the stack */
glPushName(-1);
double mp[16];
GLint viewport[4];
glGetIntegerv(GL_VIEWPORT,viewport);
glMatrixMode(GL_PROJECTION);
glGetDoublev(GL_PROJECTION_MATRIX ,mp);
glPushMatrix();
glLoadIdentity();
//gluPickMatrix(x, viewport[3]-y, 4, 4, viewport);
gluPickMatrix(x, y, width, height, viewport);
glMultMatrixd(mp);
glMatrixMode(GL_MODELVIEW);
glPushMatrix();
int fcnt=0;
FaceIterator fi;
for(fi=m.face.begin();fi!=m.face.end();++fi)
{
if(!(*fi).IsD())
{
glLoadName(fcnt);
glBegin(GL_TRIANGLES);
glVertex( (*fi).V(0)->P() );
glVertex( (*fi).V(1)->P() );
glVertex( (*fi).V(2)->P() );
glEnd();
}
fcnt++; // the counter should advance even for deleted faces!
}
glPopMatrix();
glMatrixMode(GL_PROJECTION);
glPopMatrix();
glMatrixMode(GL_MODELVIEW);
hits = glRenderMode(GL_RENDER);
//xstring buf;
//if (hits <= 0) return 0;
std::vector< std::pair<double,unsigned int> > H;
for(long ii=0;ii<hits;ii++){
//TRACE("%ui %ui %ui %ui\n",selectBuf[ii*4],selectBuf[ii*4+1],selectBuf[ii*4+2],selectBuf[ii*4+3]);
H.push_back( std::pair<double,unsigned int>(selectBuf[ii*4+1]/4294967295.0,selectBuf[ii*4+3]));
}
if(sorted)
std::sort(H.begin(),H.end());
// if(H.size()>0) TRACE("\n Closest is %i\n",H[0].second);
result.resize(H.size());
for(long ii=0;ii<hits;ii++){
FaceIterator fi=m.face.begin();
advance(fi ,H[ii].second);
result[ii]=&*fi;
}
delete [] selectBuf;
return result.size();
}
static int OldPickVert(int x, int y, MESH_TYPE &m, std::vector<VertexPointer> &result, int width=4, int height=4,bool sorted=true)
{
result.clear();
if(width==0 ||height==0) return 0;
long hits;
int sz=m.vert.size()*5;
GLuint *selectBuf =new GLuint[sz];
glSelectBuffer(sz, selectBuf);
glRenderMode(GL_SELECT);
glInitNames();
/* Because LoadName() won't work with no names on the stack */
glPushName(-1);
double mp[16];
GLint viewport[4];
glGetIntegerv(GL_VIEWPORT,viewport);
glMatrixMode(GL_PROJECTION);
glGetDoublev(GL_PROJECTION_MATRIX ,mp);
glPushMatrix();
glLoadIdentity();
gluPickMatrix(x, y, width, height, viewport);
glMultMatrixd(mp);
glMatrixMode(GL_MODELVIEW);
glPushMatrix();
int vcnt=0;
VertexIterator vi;
for(vi=m.vert.begin();vi!=m.vert.end();++vi)
{
if(!(*vi).IsD())
{
glLoadName(vcnt);
glBegin(GL_POINTS);
glVertex( (*vi).P() );
glEnd();
}
vcnt++; // the counter should advance even for deleted faces!
}
glPopMatrix();
glMatrixMode(GL_PROJECTION);
glPopMatrix();
glMatrixMode(GL_MODELVIEW);
hits = glRenderMode(GL_RENDER);
std::vector< std::pair<double,unsigned int> > H;
for(long ii=0;ii<hits;ii++){
H.push_back( std::pair<double,unsigned int>(selectBuf[ii*4+1]/4294967295.0,selectBuf[ii*4+3]));
}
if(sorted)
std::sort(H.begin(),H.end());
result.resize(H.size());
for(long ii=0;ii<hits;ii++){
VertexIterator vi=m.vert.begin();
advance(vi ,H[ii].second);
result[ii]=&*vi;
}
delete [] selectBuf;
return result.size();
}
#endif // _I_REALLY_NEED_OLD_GL_PICK_
};
} // end namespace vcg