*** empty log message ***

This commit is contained in:
Paolo Cignoni 2006-08-23 15:29:44 +00:00
parent 3cd4a11422
commit 4c34a7674c
2 changed files with 49 additions and 36 deletions

View File

@ -24,6 +24,9 @@
History History
$Log: not supported by cvs2svn $ $Log: not supported by cvs2svn $
Revision 1.8 2006/03/27 04:18:35 cignoni
Double->Scalar in dodecahedron
Revision 1.7 2006/01/30 08:09:05 cignoni Revision 1.7 2006/01/30 08:09:05 cignoni
Corrected Grid Corrected Grid
@ -330,14 +333,15 @@ void Hexahedron(MeshType &in)
VertexPointer ivp[8]; VertexPointer ivp[8];
VertexIterator vi=in.vert.begin(); VertexIterator vi=in.vert.begin();
ivp[0]=&*vi;(*vi).P()=CoordType (-1,-1,-1); ++vi;
ivp[1]=&*vi;(*vi).P()=CoordType ( 1,-1,-1); ++vi; ivp[7]=&*vi;(*vi).P()=CoordType (-1,-1,-1); ++vi;
ivp[2]=&*vi;(*vi).P()=CoordType (-1, 1,-1); ++vi; ivp[6]=&*vi;(*vi).P()=CoordType ( 1,-1,-1); ++vi;
ivp[3]=&*vi;(*vi).P()=CoordType ( 1, 1,-1); ++vi; ivp[5]=&*vi;(*vi).P()=CoordType (-1, 1,-1); ++vi;
ivp[4]=&*vi;(*vi).P()=CoordType (-1,-1, 1); ++vi; ivp[4]=&*vi;(*vi).P()=CoordType ( 1, 1,-1); ++vi;
ivp[5]=&*vi;(*vi).P()=CoordType ( 1,-1, 1); ++vi; ivp[3]=&*vi;(*vi).P()=CoordType (-1,-1, 1); ++vi;
ivp[6]=&*vi;(*vi).P()=CoordType (-1, 1, 1); ++vi; ivp[2]=&*vi;(*vi).P()=CoordType ( 1,-1, 1); ++vi;
ivp[7]=&*vi;(*vi).P()=CoordType ( 1, 1, 1); ivp[1]=&*vi;(*vi).P()=CoordType (-1, 1, 1); ++vi;
ivp[0]=&*vi;(*vi).P()=CoordType ( 1, 1, 1);
FaceIterator fi=in.face.begin(); FaceIterator fi=in.face.begin();
(*fi).V(0)=ivp[0]; (*fi).V(1)=ivp[1]; (*fi).V(2)=ivp[2]; ++fi; (*fi).V(0)=ivp[0]; (*fi).V(1)=ivp[1]; (*fi).V(2)=ivp[2]; ++fi;
@ -393,18 +397,18 @@ void Sphere(MeshType &in, const int subdiv = 3 )
typedef typename MeshType::FaceIterator FaceIterator; typedef typename MeshType::FaceIterator FaceIterator;
if(in.vn==0 && in.fn==0) Icosahedron(in); if(in.vn==0 && in.fn==0) Icosahedron(in);
VertexIterator vi; VertexIterator vi;
for(vi = in.vert.begin(); vi!=in.vert.end();++vi) for(vi = in.vert.begin(); vi!=in.vert.end();++vi)
vi->P().Normalize(); vi->P().Normalize();
tri::UpdateFlags<MeshType>::FaceBorderFromNone(in); tri::UpdateFlags<MeshType>::FaceBorderFromNone(in);
int lastsize = 0; size_t lastsize = 0;
for(int i=0;i<subdiv;++i) for(int i = 0 ; i < subdiv; ++i)
{ {
Refine<MeshType, MidPoint<MeshType> >(in,MidPoint<MeshType>(),0); Refine< MeshType, MidPoint<MeshType> >(in, MidPoint<MeshType>(), 0);
for(vi = in.vert.begin()+lastsize;vi!=in.vert.end();++vi) for(vi = in.vert.begin() + lastsize; vi != in.vert.end(); ++vi)
vi->P().Normalize(); vi->P().Normalize();
lastsize = in.vert.size(); lastsize = in.vert.size();

View File

@ -185,7 +185,14 @@ void Set( const FacePointer pf, const int nz )
v[1] = pf->V((nz+1)%3); v[1] = pf->V((nz+1)%3);
assert(v[0] != v[1]); assert(v[0] != v[1]);
if( v[0] > v[1] ) swap(v[0],v[1]); if( v[0] > v[1] )
{
// swap(v[0],v[1]);
VertexPointer t = v[0];
v[0] = v[1];
v[1] = t;
}
f = pf; f = pf;
z = nz; z = nz;
} }
@ -234,19 +241,22 @@ static void FaceBorderFromNone(MeshType &m)
sort(e.begin(), e.end()); // Lo ordino per vertici sort(e.begin(), e.end()); // Lo ordino per vertici
typename std::vector<EdgeSorter>::iterator pe,ps; typename std::vector<EdgeSorter>::iterator pe,ps;
for(ps = e.begin(), pe=e.begin(); pe<=e.end(); ++pe) // Scansione vettore ausiliario for(ps = e.begin(), pe = e.begin(); pe != e.end(); ++pe) // Scansione vettore ausiliario
{ {
if( pe==e.end() || *pe != *ps ) // Trovo blocco di edge uguali if( pe == e.end() || *pe != *ps ) // Trovo blocco di edge uguali
{ {
if(pe-ps==1) { if(pe - ps == 1)
{
//++nborder; //++nborder;
ps->f->SetB(ps->z); ps->f->SetB(ps->z);
} else }
if(pe-ps!=2) { // Caso complex!! else if (pe - ps != 2)
for(;ps!=pe;++ps) { // Caso complex!!
for(; ps != pe; ++ps)
ps->f->SetB(ps->z); // Si settano border anche i complex. ps->f->SetB(ps->z); // Si settano border anche i complex.
} }
ps = pe; ps = pe;
// ++ne; // Aggiorno il numero di edge // ++ne; // Aggiorno il numero di edge
} }
} }
@ -254,7 +264,7 @@ static void FaceBorderFromNone(MeshType &m)
} }
/// Compute the PerVertex Border flag deriving it from the faces /// Bisogna carlcolare il border flag delle facce
static void VertexBorderFromFace(MeshType &m) static void VertexBorderFromFace(MeshType &m)
{ {
assert(HasPerFaceFlags(m)); assert(HasPerFaceFlags(m));
@ -265,15 +275,14 @@ static void VertexBorderFromFace(MeshType &m)
(*v).ClearB(); (*v).ClearB();
for(f=m.face.begin();f!=m.face.end();++f) for(f=m.face.begin();f!=m.face.end();++f)
if(!(*f).IsD()) {
{ for(int z=0;z<3;++z)
for(int z=0;z<3;++z) if( (*f).IsB(z) )
if( (*f).IsB(z) ) {
{ (*f).V0(z)->SetB();
(*f).V0(z)->SetB(); (*f).V1(z)->SetB();
(*f).V1(z)->SetB(); }
} }
}
} }