added assert for discouraging inconsistent triangleplane intersection
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@ -269,6 +269,8 @@ namespace vcg {
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/// intersection between plane and triangle
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// not optimal: uses plane-segment intersection (and the fact the two or none edges can be intersected)
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// its use is rather dangerous because it can return inconsistent stuff on degenerate cases.
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// added assert to underline this danger.
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template<typename TRIANGLETYPE>
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inline bool IntersectionPlaneTriangle( const Plane3<typename TRIANGLETYPE::ScalarType> & pl,
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const TRIANGLETYPE & tr,
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@ -280,7 +282,9 @@ namespace vcg {
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return true;
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else
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{
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IntersectionPlaneSegment(pl,Segment3<T>(tr.P(1),tr.P(2)),sg.P1());
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if(IntersectionPlaneSegment(pl,Segment3<T>(tr.P(1),tr.P(2)),sg.P1()))
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return true;
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else assert(0);
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return true;
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}
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}
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@ -288,7 +292,8 @@ namespace vcg {
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{
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if(IntersectionPlaneSegment(pl,Segment3<T>(tr.P(1),tr.P(2)),sg.P0()))
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{
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IntersectionPlaneSegment(pl,Segment3<T>(tr.P(0),tr.P(2)),sg.P1());
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if(IntersectionPlaneSegment(pl,Segment3<T>(tr.P(0),tr.P(2)),sg.P1()))return true;
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assert(0);
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return true;
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}
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}
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