Clean useless code.
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parent
d74b87b91e
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4ca2f23a10
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@ -30,10 +30,6 @@ class MyVertex;
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class MyVertex : public VertexSimp2< MyVertex, MyEdge, MyFace, vert::Coord3f, vert::BitFlags, vert::Normal3f >{};
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class MyFace : public FaceSimp2 < MyVertex, MyEdge, MyFace, face::VertexRef,face::FFAdj, face::Mark, face::BitFlags, face::Normal3f > {};
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//class MyVertex:public Vertex<float,MyEdge,MyFace>{};
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//class MyFace : public FaceAFFM<MyVertex,MyEdge,MyFace>{};
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class MyMesh : public tri::TriMesh< std::vector<MyVertex>, std::vector<MyFace > >{};
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int main(int argc,char ** argv){
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@ -48,10 +44,11 @@ int main(int argc,char ** argv){
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" 1) Trivial Ear \n"
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" 2) Leipa Ear \n"
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" 3) Selfintersection Ear \n"
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" 4) Real Leipa \n"
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" 4) Minimumweight \n"
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);
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exit(0);
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}
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int algorithm = atoi(argv[1]);
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if(algorithm < 0 && algorithm > 4)
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{
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@ -89,8 +86,6 @@ int main(int argc,char ** argv){
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break;
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}
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//vcg::tri::UpdateTopology<MyMesh>::FaceFace(m);
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vcg::tri::io::ExporterPLY<MyMesh>::Save(m,argv[3],false);
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return 0;
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}
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@ -9,4 +9,4 @@ INCLUDEPATH += . ..\..\..\
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CONFIG += console stl
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TEMPLATE = app
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SOURCES += trimesh_hole.cpp ..\..\..\wrap\ply\plylib.cpp
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HEADERS += ..\..\..\vcg\wrap\ply\plylib.h
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HEADERS += ..\..\..\wrap\ply\plylib.h
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