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@ -335,7 +335,6 @@ int addFace() {
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//if no pivoting or we are trying to connect to the inside of the mesh.
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//if no pivoting or we are trying to connect to the inside of the mesh.
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if(!success || mesh.vert[v2].IsV()) {
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if(!success || mesh.vert[v2].IsV()) {
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printf("no success\n");
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killEdge(ei);
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killEdge(ei);
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return 0;
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return 0;
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}
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}
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